ViolentBeetle Posted May 17, 2020 It's hard to texture a tall large, tall elevator. Not many textures look good when tiled vertically. 6 Quote Share this post Link to post
haruko haruhara Posted May 17, 2020 I don't know if I posted this here before or not 0 Quote Share this post Link to post
cannonball Posted May 17, 2020 Almost finished this episode after how many years.... 25 Quote Share this post Link to post
Not Jabba Posted May 17, 2020 14 minutes ago, cannonball said: Almost finished this episode after how many years.... Oh snap, that better be what I think it is :D 0 Quote Share this post Link to post
Egg Boy Posted May 17, 2020 My Parallel Doomensions map: Grungy Grotto. 18 Quote Share this post Link to post
elend Posted May 18, 2020 Szuran: Hmm yeah, has a feel like... Theme Hospital and the likes, hehe. 1 Quote Share this post Link to post
Szuran Posted May 18, 2020 4 hours ago, elend said: Szuran: Hmm yeah, has a feel like... Theme Hospital and the likes, hehe. Exactly, it feels a bit like making your own miniature model. It's super satisfying. 0 Quote Share this post Link to post
smeghammer Posted May 18, 2020 Second part of Hellbreach (Breach Scars) released as standalone MAP01: https://github.com/sjewitt/hellbreach/blob/master/brchscrs.wad See my reply earlier in this thread for some pre-release screenshots and also see this thread: 1 Quote Share this post Link to post
Aku Posted May 19, 2020 i got a lot of work still too do for this, level 17 for labyrinth of aku megawad im working on. a hell infested city level. 14 Quote Share this post Link to post
Mad Dal 85 Posted May 19, 2020 (edited) Added some of the original Doom 2 decorate files to my mod so now Zombies drop more than an ammo clip. They also drop an armour bonus, and sometimes they drop their weapon (yes, I added the Zombies Rifle into my mod) Shotgunners and Chaingunners also have been rewritten and now have reduced drop rate for their weapons, and they too, also drop armour bonuses and ammo for their weapons. Edited May 19, 2020 by Mad Dal 85 1 Quote Share this post Link to post
Dragonfly Posted May 19, 2020 9 hours ago, Aku said: i got a lot of work still too do for this, level 17 for labyrinth of aku megawad im working on. The grass is a lot more saturated than the rest of the scene, not to mention the tiling of the flowers is really noticeable. I'd suggest finding a more word out. Aside from that though, this looks fantastic :) 0 Quote Share this post Link to post
ViolentBeetle Posted May 19, 2020 Let's play a little game. Can you guess what kind of monster is going to be a centerpiece of this room? 2 Quote Share this post Link to post
Mad Dal 85 Posted May 20, 2020 Been slacking the past few days, but I finally now got another room finished in the map. Just one more big room and two little rooms near the exit to finish, and the outside area (which isn't pictured... yet lol) to finish off then I just got to add the monsters and that, then it's another map finished. I think we all know what webs in the venting could mean 🤔🕷️ lol. If not, then you haven't played D3 lol 9 Quote Share this post Link to post
Misty Posted May 20, 2020 Uses Pal Plus palette as for now, but I might change it and come up with something a bit different. It's the same map from dmvis gif I shared not so long time ago in this thread. 15 Quote Share this post Link to post
TravyB Posted May 20, 2020 It was just supposed to be a simple staircase to go from A to B but I got carried away. I can't be the only one? 14 Quote Share this post Link to post
ViolentBeetle Posted May 21, 2020 Me: What if I make a map that doesn't just spam fodder monsters everywhere? Also me: PS: The answer to the riddle from my previous post was Arch-viles. That's who the pillars are for. 7 Quote Share this post Link to post
Moustachio Posted May 21, 2020 Doing some updates on Interception II Map10 which takes place inside of some monstrous eldritch creature. I'm still having trouble finding the perfect sky for it... 18 Quote Share this post Link to post
joepallai Posted May 21, 2020 @Moustachio maybe a blackish sky with deep blues (almost black) to add contrast to that spectacular geometry or alternately a mucus looking sky since you're inside a creature 1 Quote Share this post Link to post
elend Posted May 21, 2020 (edited) Alternatively a spaghetti texture. Maybe green, to contrast with the reddish squid textures. :p EDIT: Found these two awesome seamless textures on myfreetextures.com (so I guess they are free to use), you could make a sky out of these yourself. https://www.myfreetextures.com/large-seamless-image-of-entrails-guts-or-other-disgusting-stuff/ https://www.myfreetextures.com/abstract-meaty-flesh-wound-background-texture/ Both work very well in the Doom palette, even in green: Edited May 21, 2020 by elend 6 Quote Share this post Link to post
ViolentBeetle Posted May 21, 2020 8 hours ago, Moustachio said: Doing some updates on Interception II Map10 which takes place inside of some monstrous eldritch creature. I'm still having trouble finding the perfect sky for it... Did you actually manage to align guts on a circle? Tell me your secret. 1 Quote Share this post Link to post
NiGHTMARE Posted May 21, 2020 (edited) All you need to do is make sure the combined length of the circle's linedefs is divisible by 64. Simples. Edited May 21, 2020 by NiGHTMARE 1 Quote Share this post Link to post
Arbys550 Posted May 21, 2020 After having 20 maps done in my megawad, I decided to go back and redo all the old maps because they weren't up to snuff. So that's what I've been doing the past 6/7 months (I'm a slow mapper). Here's a before and after of some areas of map13: Before: After: Before: After: Before: After: 21 Quote Share this post Link to post
arnaldocsf Posted May 21, 2020 Still trying to do something, this is my first real attempt. 11 Quote Share this post Link to post
Lila Feuer Posted May 21, 2020 @Arbys550 These outdoor shots combined with the sky make me feel really at peace. I love these. 2 Quote Share this post Link to post
Mr.Rocket Posted May 21, 2020 (edited) Started working on a Quake DM6 "The Dark Zone" remake map for Doom2. The shots are in k8vavoom: Still need to finish item placement and add a bunch of torches etc. This is a fallow up of "The Bad Place" in which I released a couple years ago. : Edited May 21, 2020 by Mr.Rocket 16 Quote Share this post Link to post
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