Steve88 Posted June 5, 2020 (edited) THIS SUNDAY 8/30/2020 We will be hosting a survival event on zdaemon, join us at 2pm EDT/ 8pm CEST for the fun! Join us on the Multiplayer Doom Federation discord https://discord.gg/CKphrdy Or find the pandemonium server on Zlauncher. Original event info below Pandemonium Speed Maps - Multiplayer Madness!!! A two part event for the masses! We are now working with the Multiplayer Doom Federation to put a fun event together for the community to enjoy. Come Join our Discord Channel on the MDF server https://discord.gg/YQyg4cf Stage 1 - Death Match Mapping! Mappers Have 6 hours to build a Death match map designed for 8-10 players. Start Date: 6-5-20 End Date: 6-15-20 The first stage we will have a panel of judges sort through the submissions and pick out their favorites. These top maps will then be placed into a pool for a Deathmatch tournament that anyone can join! Additionally we will be hosting a server with submitted maps for purposes of practice and play testing! Stage 2 - Co-Op/Single Player! Mappers will be randomly assigned a death match map from the first pool of maps made to build into a SP/Co-Op level, max time allowed to spend 8 hrsStart Date: 6-20-20 End Date: 6-29-20 8:00pm EDT Stage 2 Timer: https://www.timeanddate.com/countdown/generic?iso=20200629T20&p0=126&msg=Stage+2+Coop%2FSp+levels+Due&font=cursive After the maps are completed for this section we will likely hand out some fun awards to the maps we found to be our favorites. We will also be holding a survival event on the final set of maps, again everyone will be welcome to join! Rules & Other Info: -Maps must be playable on Zandronum/Odamex/ZDaemon - Vanilla/limit removing formats i believe will work in all of them . Zdoom(hexan) format will also work in all of them. Boom has most features supported in all 3. -After your timer is up and to a limited degree after the deadline, mappers can edit their wad for bug fixes, miss-aligns, Add/remove/modify things and make minor geometry changes as needed for purpose of map balancing. -Custom Texture Pack: "5th Episode Texture Pack" by Nightmare + waterfall Textures GET IT HERE: nb5texd2+Wfall.zip -Custom Skys are allowed -Custom Music is allowed -Map to be submitted in the submissions Channel on the Discord channel linked earlier and include the following info: * Map Name: XXXXXX * Map Author: XXXXX * Custom Music: XXXXXXX * Source Port Tested on: * Custom Sky: XXXXX * Misc Info From Author: XXXXX Good article on Multiplayer Doom Mapping https://doomfederation.com/2019/11/22/making-multiplayer-maps/ If you can't use discord but still want to participate, you can post it here, but again for sake of simplicity if you can please join the discord and post it in the submissions channel :) STAGE 2 SIGNUPS: BluePineapple72 Roebloz Man with Gun Aletheos Eberlain Pegleg UberGewei MargSabl DukeNukem4ever JDC Oxyde Late Night Person Doom kid STAGE 2 MAP ASSIGNMENTS! Map Name - Original Author - New Mapper Twisted Lab - RoeBloz- Late Night Person Central Scrutinizer - BluePineapple72 - Aletheos Eberlain Strafe Station - Aletheos Eberlain -JDC Conclusion - Luca95 - Doom Kid Demonic Moral - Man With Gun - UberGewei Acid Asylum - Steve88 - BluePineapple72 UACPhobosBase - Oxyde - Man With Gun Chaos Arena - Late Night Person - MargSabl Splash Zone - BluePineapple72 - DukeNukem4Ever Liquor Bar & Drunkard - Luca95 - Oxyde Loading Docks - Steve88 - RoeBloz Crime Processing - Steve88 - Pegleg Edited August 28, 2020 by Steve88 14 Quote Share this post Link to post
Fonze Posted June 5, 2020 I love the idea of turning dm maps into sp maps; it's a criminally underused mapping trope. Best of luck to you with this. 7 Quote Share this post Link to post
BluePineapple72 Posted June 5, 2020 Deathmatch time baby!!!! I've yet to ever make a multiplayer map, or ever play doom multiplayer. SO, this is gonna be a fun learning experience! Count me in! 1 Quote Share this post Link to post
aletheos eberlain Posted June 5, 2020 I haven't mapped for Zandronum before. But, I'll try. 2 Quote Share this post Link to post
aletheos eberlain Posted June 5, 2020 Does the map have to work with all three ports? I've only tried Zandronum. Do the others support 3D-floors? 1 Quote Share this post Link to post
Steve88 Posted June 5, 2020 (edited) @aletheos eberlain i believe only zandro does, so i would avoid them, if you want to be safe you can map in vanilla or Boom those should work with all the ports. There is limited Zdoom(hexan) format in all 3 of the ports, but some have more features than others, ie 3d floors. If you want to try it in that format, be sure to test it in all three to be sure it works. ZDoom (Hexan) format is supported by all 3 ports Edited June 7, 2020 by Steve88 1 Quote Share this post Link to post
aletheos eberlain Posted June 5, 2020 39 minutes ago, Steve88 said: @aletheos eberlain i believe only zandro does, so i would avoid them, if you want to be safe you can map in vanilla or Boom those should work with all the ports. I don't even understand how to play the other two. Can't get the map to load... well, that was two hours wasted. 1 Quote Share this post Link to post
Steve88 Posted June 5, 2020 @aletheos eberlain sorry to hear bud, if you want to start over that's totally cool. 1 Quote Share this post Link to post
Jark Posted June 5, 2020 A contribution, I should be able to make 1 Quote Share this post Link to post
Roebloz Posted June 5, 2020 I'm not sure if I want to do it, I'm gonna think about it. 1 Quote Share this post Link to post
MAN_WITH_GUN Posted June 5, 2020 Sounds fun and i'm sure it is! But I returned to work again and do not have enough time to say for sure whether I will participate or not. Well, I hope that I can participate in any case, I still do speedmaps faster than my main projects, lol :D I have some kinda experience in creating DM and COOP maps, but it is so small that I will probably make a off-topic map. (As it usually happens) 1 Quote Share this post Link to post
HumanBones Posted June 6, 2020 The Multiplayer Doom Federation is really looking forward to seeing your submissions, and we're super excited to team with Steve on this session!! 7 Quote Share this post Link to post
HumanBones Posted June 7, 2020 Here is a permanent invite link: https://discord.gg/YQyg4cf 2 Quote Share this post Link to post
aletheos eberlain Posted June 7, 2020 This was my first attempt, now abandoned, since two of the three sourceports don't support 3D-floors. I will test this idea one more time, with portals. If that doesn't work, I'll have to think of something more... back to basics. Spoiler 1 Quote Share this post Link to post
aletheos eberlain Posted June 8, 2020 Spoiler Test successful! Mapping begins in earnest, now. 3 Quote Share this post Link to post
Steve88 Posted June 8, 2020 (edited) Hey everyone, Bump for an update, I went ahead and added some of the plutonia waterfall textures to the texture pack, mainly for the waterfall. I have added some waterfall textures (i decided it better to not use plutonia textures) If you used them my bad. I have linked the updated file in the topic post. Feel free to grab it if you want to use any of those textures. Excited to see what everyone creates :) Edited June 8, 2020 by Steve88 2 Quote Share this post Link to post
Steve88 Posted June 8, 2020 For all you mappers new to multiplayer mapping here is a good article discussing ithttps://doomfederation.com/2019/11/22/making-multiplayer-maps/ 1 Quote Share this post Link to post
BluePineapple72 Posted June 10, 2020 I have posted my map in the discord! For those not in there, here are some screenshots! 1 Quote Share this post Link to post
Steve88 Posted June 10, 2020 (edited) Just throwing this out there, willing to give a due date extension on stage 1 if anyone else is interested in making a DM map and needs some extra time. Edited June 10, 2020 by Steve88 1 Quote Share this post Link to post
Steve88 Posted June 12, 2020 (edited) To accommodate a couple mappers, I have decided to extend the DM Map due date to 6/15/20 8pm EDT, updated event timer for the DM maps due date is in the topic Post. Hoping maybe a couple of you on the fence will join in :) Edited June 12, 2020 by Steve88 1 Quote Share this post Link to post
Steve88 Posted June 16, 2020 Hey Everyone! Stage 1 is complete Come join us in testing the submissions on our test server (Join the discord channel to for more info) Signups for Stage 2 Start now Everyone is welcome to enter Stage 2, even if you did not participate in stage 1. Signups will end 6/19 12:00pm EDT Stage 2 Mapping will commence after the posting the mapping assignments on 6/20 To sign up for stage 2 please Leave a message here, PM me, or @Steve88 in the discord channel 2 Quote Share this post Link to post
Steve88 Posted June 18, 2020 Hey all if any of you want to try out the DM maps from stage 2 we have a Zdaemon server running the maps! Server Link zds://149.56.203.181:10409 You can auto download the map pack from the server or download it here: https://rhinoduck.net/kmwads/pand_speedmap_test8.zip Hope to see more of you in stage 2 :) 1 Quote Share this post Link to post
Steve88 Posted June 20, 2020 Hello Eveyone! Map Assignments for Stage 2 have been posted in the topic post, Stage 2 is underway, here is a timer for when the maps are due ! https://www.timeanddate.com/countdown/generic?iso=20200629T20&p0=126&msg=Stage+2+Coop%2FSp+levels+Due&font=cursive 0 Quote Share this post Link to post
Steve88 Posted June 21, 2020 (edited) @Roebloz Edited June 21, 2020 by Steve88 1 Quote Share this post Link to post
Roebloz Posted June 21, 2020 7 hours ago, Steve88 said: @Roebloz Well thank you for playing the map! Here's some fun facts -I did try the map with mouselook, however I didnt expect you to shoot the IoS from the platform (I mean its not that big of a deal, I'll just lower it) -The misaligned texture is in fact there to show that there's a secret. (Tip: Run through one of the openings on the floor where the teleporter, well, teleports you to) -The weird Imp and Spectres are in fact the Nightmare Imp and Nightmare Spectre both from the PSX port (Although the Nightmare Imp was scrapped and only reused in Doom 64). The Nightmare Spectre simply has more health than a Demon/Spectre, and the Nightmare Imp has that and goes faster. -You're not the only one that finds the map difficult. I had the bad luck of having 5 Nightmare Spectres spawn on the top when I came back to get the switch and they literally devoured me. 1 Quote Share this post Link to post
Jark Posted July 3, 2020 Apologies I should have posted here before, while I contacted Steve I should have also posted here to say that I'm unable to oblige a DM map. A little too optimistic I think is the term, I had never speedmapped before and only made 1 DM map before. Suffice to say I was in a bit of a sticky situation when the time limit expired, maybe having a third of a map at best. So I must apologise for a contribution I could not make. 1 Quote Share this post Link to post
BluePineapple72 Posted July 9, 2020 (edited) Here is my submission for phase 2. I submitted a few days ago in the discord, but I wanted the doomworld folks to get a taste too Acrid Imrisonment.zip - Map Name: Acrid Imprisonment - Map Author: BluePineapple72 and Steve88 - Original Map: Acid Asylum by @Steve88 - Custom Music: Parhelion By James "Jimmy" Paddock - Format: Hexen. Acid Asyulm was built in Doom 2 format; I changed the format to have access to more line functions. - Source Port Tested: GZDoom (it should work in the other ports, I just haven't... tested those yet. So to be safe, it's compatible with GZDoom and maybe Zdaemon, Zandorum, etc...) - Custom Sky: (Steve's pick. idk the name) - Co-op: Not implemented yet - Build time: 8 hours - Misc Notes: Difficulties are loosely implemented. Some things change, some don't. I also think a certain secret telefrag is prone to not telefrag sometimes. If this is the case let me know please and I'll fix asap. Super fun to build. Steve's base map was perfect to build something cool off of, and hopefully this worked out! Let me know how the map flows and plays! Unfortunately I had to block everything on the gates, so monsters wouldn't wake. You won't be able to shoot through them. UV Max... if you dare! Edit: Here is a short playthrough I recorded of the map: EDIT: VERSION 2: I've taken the time to fix a few bugs, as well as changing a few secrets. Some item balancing as well. Nothing too major. The zip now contains the resource file Edited July 10, 2020 by BluePineapple72 VERSION 2 1 Quote Share this post Link to post
Steve88 Posted July 13, 2020 (edited) Forgot to post this Here! Play through of Pain Labs By: Late Night Person & Phobos Passage By: MargSabl These Maps Were converted from a Death Match Map To a Co-oP/SP Level! Edited July 13, 2020 by Steve88 0 Quote Share this post Link to post
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