Ninehills42 Posted March 31, 2020 I guess ill just have doomguy jump out of a hole at the start. 2 Quote Share this post Link to post
TimeOfDeath666 Posted April 12, 2020 I see the DMP series keeps getting misunderstood even 8 years later, so I'll say this. I was inspired to start this series while I was chronologically playing through thousands of wads from /idgames. After playing so many different wads, I kept hoping the next wad would be a single-map wad instead of a multi-map wad because it was the differences and quirks from author to author that kept things fun and interesting. Multi-map wads tend to be similar to each other, either with themes or gameplay etc., even if multiple mappers were involved. It was the individuality of single-map solo projects that I craved, and so I thought it would be cool to have a multi-map wad comprised of completely random and unrelated maps without a "leader" influencing and leaving his mark on the whole project. That's why the "no quality control" rule exists, and that's the whole point of the project*. It has absolutely nothing to do with trying to be an accessible project for beginner mappers. I don't know if these projects are even helpful at all for beginner mappers because I offer literally zero feedback/criticism/advice. This isn't "a wad for beginner mappers", this isn't "a jokewad", it's a project for any and all individuals to be themselves, which ultimately results in a compilation of complete randomness because everyone is different. *despite what some people think, "allowing all ports and resources" was never the point of these projects, that was just another rule to be enabled/disabled depending on the year 20 Quote Share this post Link to post
Xyzzу Posted October 5, 2020 (edited) *peeks through door, wanders in* Um... hello! Just dropping a finished map that I had worked on and off all year here. This is my first Doomworld Mega Project submission c: Some rocketjumping is required on -skill 4 and it contains a thousand foes! Spoiler There are no custom textures, though there is a DECORATE and MAPINFO; I also added the regular dog sounds in the WAD so they don't wreck your ears in GZDoom. Music is Zorasoft's remix of "Beware the Forest's Mushrooms" from Super Mario RPG, except I edited the MIDI so that it would loop better. Have fun, and if there's anything worth hollering at me about, feel free to do so!UPDATE: Some monsters were supposed to spawn in the BFG fight but didn't because of a script you activate earlier. That's that I get for not playing this map all the way through once! Sorry about that :/Download (fixed fixed fixed) Edited October 6, 2020 by Xyzzy01 7 Quote Share this post Link to post
Xyzzу Posted October 6, 2020 Done needed fixes to my map, whoops! 0 Quote Share this post Link to post
Walter confetti Posted November 16, 2020 Looks really good, @MidnightMage! Really cool textures scheme! 1 Quote Share this post Link to post
NoWaves Posted November 26, 2020 Is this still going on? Been itching to get back into mapping and this seems like a good stepping off point. 0 Quote Share this post Link to post
TimeOfDeath666 Posted November 26, 2020 Yeah, I'll put the maps in a pk3 at the end of the year and release it. 2 Quote Share this post Link to post
NoWaves Posted November 26, 2020 Alright, already have a good idea on what I want to do concerning the jumping mechanic and the setting, doing a quick outline now, looking forward to the end product :) 2 Quote Share this post Link to post
eltiolavara9 Posted December 20, 2020 yeah 10 days is probably more than enough to make a map i think sign me in 1 Quote Share this post Link to post
eltiolavara9 Posted December 26, 2020 (edited) ok late question but its 95% or so done, does it have to be fully compatible with zdoom 2.8.1 or just be playable with it? because it has a ton of hall of mirrors effects in software renderer Edited December 26, 2020 by eltiolavara9 0 Quote Share this post Link to post
TimeOfDeath666 Posted December 26, 2020 Well the project is designed for zdoom 2.8.1, so... 0 Quote Share this post Link to post
eltiolavara9 Posted December 27, 2020 1 hour ago, TimeOfDeath666 said: Well the project is designed for zdoom 2.8.1, so... alright thanks! i found an easy fix for the thing i was having 0 Quote Share this post Link to post
eltiolavara9 Posted December 27, 2020 so this is my first time submitting to any of these ever here's a very extremely touched up old map i had, focused on ambushes (i guess?) massive thanks to mattfright for helping a ton with testing and balancing it's fully compatible with zdoom 2.8.1, jumping is necessary in some areas and crouching is recommended, it uses zdoom stuff to create some surreal visuals, and there's some easter eggs (you have to rocketjump upwards if you want 100% items on a certain area idk if thats worth mentioning) MAP NAME: wacky library MUSIC: Pico song by madbrain https://imgur.com/a/jS167gg ZDWMP2020.rar 4 Quote Share this post Link to post
Scypek2 Posted December 28, 2020 (edited) Alright, I've done it! It's not the entirety of what I planned, but then again, the entirety of what I planned would only really be "one map" by technicality. The completed part is self-contained enough. Name: Revolthater Credits: Most graphics from TV's Revolution!, edited by me. Also featuring Freighthoppers by Jimmy (TVR Midi project), plasma shotgun from Realm 667 (edited by me) and a breaking glass texture based on Hacx sprites. revolthater2020.zip Edited December 28, 2020 by Scypek2 7 Quote Share this post Link to post
Jjp Posted January 1, 2021 Name: Malevolent Exhibition (Screenshot) Here's a heavily scripted map that is rather long and will take at least half an hour to complete. To be honest, this map might have been more fun to make than it is to actually play, but oh well. Anyway, jumping is obviously required, but freelook and crouching are not required at all, although those actions are not disabled. Difficulty settings are implemented. UV is probably unfair without foreknowledge, though, so HMP might be the best choice for a first playthrough. There's a lot of resources included in this wad. All non-stock textures come from cc4-tex, and all DECORATE actors come from Realm667, although many of them are modified in some way. A lot of music was taken from the Doom iwad. See the CREDITS text lump inside the wad for more details. Download: dmp2020_jjp.zip 3 Quote Share this post Link to post
TimeOfDeath666 Posted January 1, 2021 Congratulations to all submitters, you've managed to surpass the map total from last year's project of 1! You should feel proud of yourselves and know that the Doomworld Mega Project thanks you for your service. I'll compile the submissions and post the final version in the next few days. As for DMP2021, it'll be a return back to its roots, or at least what everyone else seems to think its roots are. Any map format, any resources, etc., with the only rule being something like "your map must feature a cave/mountain/rock section of any size", but I haven't decided yet. 6 Quote Share this post Link to post
Pegleg Posted January 1, 2021 2 hours ago, TimeOfDeath666 said: Congratulations to all submitters, you've managed to surpass the map total from last year's project of 1! You should feel proud of yourselves and know that the Doomworld Mega Project thanks you for your service. I'll compile the submissions and post the final version in the next few days. Will you have a map in the set? Or will it only have the 5 that were submitted in the thread? 2 Quote Share this post Link to post
Scypek2 Posted January 1, 2021 I can't believe I forgot to add the square gray room with two lamps to my level. It was ugly anyway, but still sad to see the pointless tradition die. 2 Quote Share this post Link to post
TimeOfDeath666 Posted January 4, 2021 (edited) DMP2020v1.pk3 https://drive.google.com/file/d/1yKwFQwxLyCamyZxWLerFvTkwQwGmqZri/view?usp=sharing Here's v1, let me know if there are any problems. @Pegleg no map from me this year. @MidnightMage I think all previous DMPs had at least 32 maps (excluding last year's which wasn't open for submissions). But that's ok and we'll do it all over again this year. Edited January 5, 2021 by TimeOfDeath666 4 Quote Share this post Link to post
Xyzzу Posted January 5, 2021 Thanks for compiling, TimeOfDeath! It was a pleasure mapping for this :D I did find a couple unintended things I guess; MAP02 exits into itself instead of MAP03, and MAP03 I believe is supposed to have its music change back to normal after getting the soulsphere secret, but instead it changes to D_RUNNIN.Oh, and also I never mentioned the name of my map but it isn't XYZZY2K; it's shown correctly in-game as "Shoe Shuffle: Fine Leapin'!" but I guess it doesn't really matter that the OP shows the former name. 0 Quote Share this post Link to post
TimeOfDeath666 Posted January 5, 2021 Thanks for the heads-up! Fixed map02 mapinfo, fixed map03 music script, changed Xyzzy01's map name in the OP and the txt file, and fixed the tiling INTERPIC. Let me know if there are any other problems. DMP2020v2.pk3 https://drive.google.com/file/d/1WJ7YbwXPoMO-6JZwu-epYhIiiXlbYvQG/view?usp=sharing 3 Quote Share this post Link to post
TimeOfDeath666 Posted January 24, 2021 Sure, I just uploaded it to idgames along with dmp2018 and dmp2019. 2 Quote Share this post Link to post
Xyzzу Posted February 21, 2021 (edited) Quote Thu Jan 28 16:49:14 EST 2021 Rejected DMP2020.txt because: use the textfile generator and also place it in the zip Thu Jan 28 16:49:14 EST 2021 Rejected DMP2020.zip because: use the textfile generator and also place it in the zip Edited February 21, 2021 by Xyzzy01 0 Quote Share this post Link to post
Van Daemon Posted February 21, 2021 Looks and sounds interesting 1 Quote Share this post Link to post
TimeOfDeath666 Posted February 21, 2021 The txt file was in the pk3 and the pk3 was zipped. Also I wonder when it became mandatory to use the textfile generator. 0 Quote Share this post Link to post
Xyzzу Posted March 13, 2021 https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dmp2020 0 Quote Share this post Link to post
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