Glowylikesdoom Posted March 13, 2021 1 hour ago, Azuris said: I would say it is. But maybe open a separat Thread with the Map and link it here. In that Ways you'll gain Audience that ignores the Posts in the Maximum Thread but plays the single Releases. So more Playtesters :) I think that's a good idea! 1 Quote Share this post Link to post
Kurogachii Posted March 13, 2021 I know i sent you a message a few days back, but yeah, i'm in!! let's do this! 5 Quote Share this post Link to post
Somniac Posted March 13, 2021 Yes, count me in. I've always wanted to be involved in a CP and there's loads of time for me to do something, scrap it, start again, revise and probably scrap and remake a million more times before I'm done :p 5 Quote Share this post Link to post
Obsidian Posted March 14, 2021 OP has been updated with interested mappers and completed maps! 5 Quote Share this post Link to post
KeaganDunn Posted March 14, 2021 On 1/31/2021 at 5:43 PM, Obsidian said: Dunn & Dunn - Demonkind's Dwelling (Boom, submitted on 09/03/2021, requires cc4tex.wad(?)) To clarify, the texture pack is "32in24-15 tex", an expanded and updated version of cc4tex. I'm not sure how much different it is. http://esselfortium.net/wasd/32in24-15_tex_v2.zip 4 Quote Share this post Link to post
Walter confetti Posted March 14, 2021 4 hours ago, Dunn & Dunn said: To clarify, the texture pack is "32in24-15 tex", an expanded and updated version of cc4tex. I'm not sure how much different it is. Is a more evolved version of CC4-TEX, with more textures added and all divided by different themes (Egypt, duke 3d style city, Mayan and more!). 1 Quote Share this post Link to post
iUsuallyDie Posted March 15, 2021 Here's my entry - it's called Waterworks! Uses the custom waterfall texture that I previously mentioned in this thread. 7 Quote Share this post Link to post
obake Posted March 19, 2021 Count me in! I will be making a GZdoom map with some interesting custom stuff, for sure! 5 Quote Share this post Link to post
obake Posted March 24, 2021 My map submission This map is titled "Cake for a Baron." It is GZdoom, UDMF format, uses a few new textures and three new monsters and one item (some I made whole cloth, others modified from Doom II sources.) The story is simple: You crash a Baron's party, and now he and his friends want revenge. You'll have to be extra careful, as these are no ordinary Barons, and they are surrounded by evil toys and lanterns! The map is short and fairly difficult, which is why I suggest taking time with the new monsters when you encounter them in order to understand their behaviors, rather than rushing into the fray unprepared. Will you be able to withstand the craziness that ensues? 12 Quote Share this post Link to post
Alexagon Posted March 24, 2021 Can I submit a map I've already made? I have only made a single map but I'd totally like for it to be a part of this wad. 0 Quote Share this post Link to post
CamperLv Posted March 28, 2021 If u still taking people in, i would absolutely love to join. 1 Quote Share this post Link to post
MattFright Posted March 28, 2021 I'm back from the longest and worst burnout i've had from mapping, so i figured i'd share some of the progress screenies of my (UMDF) map (or at least what's 99% complete of it so far) now that i'm working on it again: 23 Quote Share this post Link to post
Obsidian Posted March 29, 2021 On 3/25/2021 at 12:29 PM, Alexagon said: Can I submit a map I've already made? I have only made a single map but I'd totally like for it to be a part of this wad. Sure! There's no stipulation that the map you submit has to be made specifically for the project, so go for it. :) 0 Quote Share this post Link to post
CorzaX24 Posted March 31, 2021 Have made many maps over the years, have never submitted anything. Count me in, it's time I submit something this year! 3 Quote Share this post Link to post
Jacek Bourne Posted March 31, 2021 Note: I will be using cc4-Tex instead if it exists due to issues with otex wall textures not showing up. 1 Quote Share this post Link to post
CorzaX24 Posted April 4, 2021 (edited) On 2/1/2021 at 11:42 AM, Obsidian said: No DeHackEd content, but other custom content is allowed: this includes textures, music, DECORATE, whatever you can think of as long as it doesn't replace other Doom 2 resources. Is this to say I cannot add in custom weapons and have them replace Doom 2's original weapons? Same goes for monsters and other objects? Edited April 4, 2021 by CorzaX24 0 Quote Share this post Link to post
Walter confetti Posted April 4, 2021 3 hours ago, CorzaX24 said: Is this to say I cannot add in custom weapons and have them replace Doom 2's original weapons? Same goes for monsters and other objects? Yes 1 Quote Share this post Link to post
JaySmithen Posted April 7, 2021 (edited) Howdy everyone! I've been working on a map for this project for a few days now and I think I might be getting somewhere with it. So count me in if you please @Obsidian 😊 Here's what I've got so far - https://drive.google.com/file/d/1qKHObGub2E0R14IfMB2g29JSMVAMgvW2/view?usp=drive_link Edit - April 20. I'm still going, slowly but surely 😁 Edit - April 27. The player has the SSG now, Cacos incoming 👍 Edit - November 7. Still going, nearly finished 😁 Edit - December 21. Just finished doing the difficulty levels 🤘 Spoiler https://drive.google.com/file/d/1hZpWVjb3GULaiCsFHGmbeY8pDB0Thrxv/view?usp=drive_link https://drive.google.com/file/d/1YnHdI4zzHUV8Z_yG8yV9OyPcVpPyr6tn/view?usp=drive_link https://drive.google.com/file/d/1YnHdI4zzHUV8Z_yG8yV9OyPcVpPyr6tn/view?usp=drive_link https://drive.google.com/file/d/1qKHObGub2E0R14IfMB2g29JSMVAMgvW2/view?usp=drive_link https://drive.google.com/file/d/1BYaLzeUlEXpMPgWnhHwE0wWNDxslmiB-/view?usp=drive_link Edited June 4, 2024 by JaySmithen To insert a new screenshot 3 Quote Share this post Link to post
Uni Posted April 8, 2021 Kind of a silly question but is it allowed to use and include textures from Freedoom? 0 Quote Share this post Link to post
Obsidian Posted April 8, 2021 On 4/4/2021 at 4:54 PM, CorzaX24 said: Is this to say I cannot add in custom weapons and have them replace Doom 2's original weapons? Same goes for monsters and other objects? If you can add them without affecting other people's maps, then sure! Maybe run some sort of script that removes the weapons at level end or something. 4 hours ago, Uni said: Kind of a silly question but is it allowed to use and include textures from Freedoom? If permission is granted, then certainly. 1 Quote Share this post Link to post
Worriedidiot Posted April 8, 2021 Sign me up! I don't have a lot of experience with mapping, but I'd love to be a part of the wad! P.S. I've never submitted anything before, so this is my first time! 1 Quote Share this post Link to post
MDevlin Posted April 14, 2021 (edited) Two puzzles completed and working: Spoiler Combination Lock For this puzzle, each of the four switches must be activated in the correct order. An incorrect input will reset the puzzle after a short delay to allow the voodoo dolls to reset. A correct input activates the blood fountain. https://www.youtube.com/watch?v=DrAuW6f-wj0 Four Crosses This puzzle involves another set of four switches. This time, however, each switch reveals and hides a number of red crosses above a portal gate. If all four crosses are revealed at the same time, the puzzle is considered solved and portal opens. https://www.youtube.com/watch?v=njyr99ZrQX4 Edited April 14, 2021 by MDevlin Ok, Doomworld, DON'T parse the URLs. See if I care. 3 Quote Share this post Link to post
Alexagon Posted April 14, 2021 How do I go about submitting my map? 1 Quote Share this post Link to post
Walter confetti Posted April 15, 2021 Just post it in this thread 0 Quote Share this post Link to post
notTyrone Posted April 17, 2021 Map: Flowline Format: UDMF Difficulties: No Resources: stock Doom 2 Music: Stalker (Duke 3D) Ports: GZDoom Comments: It is extremely recommended to play this in hardware accelerated, dynamic lights on, shadowmaps on, etc. Otherwise, it will probably be quite bland. Opening area is based on the rooftop of a highrise building (the newest Comcast tower in Philadelphia). Might be pretty easy, combat balance is not my strong point. Flowline.zip 4 Quote Share this post Link to post
MundyC Posted April 25, 2021 Here's my submission, Present Threat. It's a classic techbase-style remake of Future Threat from Wolfenstein 3D: Ultimate Challenge, AKA that one level that's totally not set in a UAC base, guys. I took some liberties with certain parts of the layout, mainly the wavy corridors on the center-left and right sides of the map. It's a bit of a slaughter map, and also set in a smaller area so it's harder than you'd expect. Ultra-Violence is especially tough! (For me, anyways.) -- MAP INFO --Map Name: Present ThreatFormat: Doom II - requires a limit-removing port!Tested in: dsda-doom, Crispy Doom, GZDoomCompatability: Doom v1.9 (-complevel 2) Supports all three difficulties. Singleplayer only. Custom textures are sourced from Doom 1 (with some from the unused asset release), W3D: Ultimate Challenge, and Doom II RPG. I made the fence/railing texture. Music is that fake Zelda's Adventure Overworld MIDI on VGMusic. Author currently unknown. Pictures: Spoiler Download I've tested it quite thoroughly so there shouldn't be any major issues/bugs. Let me know if I've missed something... 4 Quote Share this post Link to post
1Destro3456 Posted April 27, 2021 When it gets released, how will the maps be organized on the release? 0 Quote Share this post Link to post
1Destro3456 Posted April 27, 2021 On 4/25/2021 at 10:22 AM, obake said: Is it alright if I update my map? From what I understand, yeah, because there are already people who did it on the thread 0 Quote Share this post Link to post
Walter confetti Posted April 27, 2021 11 hours ago, 1Destro3456 said: When it gets released, how will the maps be organized on the release? By source port used and date of release 0 Quote Share this post Link to post
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