Jaska Posted April 10, 2021 I'll already started building something. Lets see if I can finish it in time. 1 Quote Share this post Link to post
ReX Posted April 11, 2021 On 4/8/2021 at 10:59 PM, Tarnsman said: 1st Place - $1,000.00 USD 2nd Place - $250.00 USD 3rd Place - $250.00 USD Clearly, Tarnsman is obscenely wealthy. Good for him/her! 1 Quote Share this post Link to post
Soulless Posted April 17, 2021 Hey there, here my attempt. I should have spent more time, but "less is more" right? Feedback is welcome, there is still time for some tweaking. Have fun finding Alfonzo´s secret stashes, filled with cash and other goodies! Name: Alfonzos Secret Stash Map Format: Doom in Hexet formatPorts Tested: GZDoomBuild Time: 35 - 40 hours approx Credits: Textures - DoomII Stock Textures Custom Sky - Box O Skies by Mechadon Music - Embrace your Hate by James Paddock Requirements: Jumping & crouching - Disabled Freelook - Optional Screenies: https://imgur.com/a/Ftev9Xj Download:https://mega.nz/file/h4xywbxb#PFtd-h3B6_nTQj_ZOY1Zg42BfCYm5q5l7AZA0Fk99xY 6 Quote Share this post Link to post
Clippy Posted April 17, 2021 3 hours ago, Soulless said: Hey there, here my attempt. I should have spent more time, but "less is more" right? Feedback is welcome, there is still time for some tweaking. Have fun finding Alfonzo´s secret stashes, filled with cash and other goodies! Name: Alfonzos Secret Stash Map Format: Doom in Hexet formatPorts Tested: GZDoomBuild Time: 35 - 40 hours approx Credits: Textures - DoomII Stock Textures Custom Sky - Box O Skies by Mechadon Music - Embrace your Hate by James Paddock Requirements: Jumping & crouching - Disabled Freelook - Optional Screenies: https://imgur.com/a/Ftev9Xj Download:https://mega.nz/file/h4xywbxb#PFtd-h3B6_nTQj_ZOY1Zg42BfCYm5q5l7AZA0Fk99xY Great map I had a lot of fun! 2 Quote Share this post Link to post
StormCatcher.77 Posted April 20, 2021 Some WIPs of my map with temporary textures. 50\50 that I'm already loose my chance to finish it in time. Spoiler 11 Quote Share this post Link to post
Paar Posted April 20, 2021 In the worst scenario you can leave those textures as they are. Could be Alfonzo in virtual reality :D. 1 Quote Share this post Link to post
Tarnsman Posted April 20, 2021 Looking good StormCatcher. Don't fret about making the map too big if you're worried about finishing in time. 1 Quote Share this post Link to post
Tarnsman Posted April 27, 2021 One week remaining until the deadline. I've seen some cool WIP stuff people have said they don't know if they're going to finish in time. Remember don't fret about making something too big. It's about the joy of making map. 5 Quote Share this post Link to post
Paar Posted April 27, 2021 I'm working on something and am sure I will make it in time. 0 Quote Share this post Link to post
Jimmy Posted April 27, 2021 I've been gathering resources for quite some time and am just now putting stuff together in the editor. It may be a close call but if I knuckle down I'm pretty sure I'll have everything ready by the deadline. 3 Quote Share this post Link to post
cannonball Posted April 27, 2021 (edited) Well I might as well submit now. Name: Alfonzo gaslights the Spirit World Map Format: Limit Removing (cl2) Ports Tested: prboom-plus 2.1.5.7 Build Time: Roughly 15-20 (Hard to tell as this was over several short sessions). Credits: Music by Robert Prince (Getting too tense from Doom 2), only stock textures used. External PWADs: None Requirements: None Download tarnsmancb.zip I don't quite know why I went for this, it is a little homagey in places (I don't think it is hard to spot). Difficulty will be pretty high and certainly more unforgiving than the effort I made for Jimmy. Edited April 27, 2021 by cannonball 4 Quote Share this post Link to post
Breezeep Posted April 28, 2021 Can't guarantee finishing it on time because of the schedule I have, but here's a thing nonetheless. 12 Quote Share this post Link to post
StormCatcher.77 Posted April 29, 2021 I am forced to withdraw from the race, since I have not made progress over the past time and I still will not be in time. IRL stuff took too much time again. Hell, this is the second cool project (no, 3rd) that I leave out this year ... and +1 unfinished map in stock ... Anyway, good luck to everyone! 2 Quote Share this post Link to post
Biodegradable Posted April 29, 2021 1 hour ago, StormCatcher.77 said: Hell, this is the second cool project (no, 3rd) that I leave out this year ... and +1 unfinished map in stock ... Try not to be too disheartened, Storm. You can still complete and release the map in your own time. I know I wouldn't be the only one excited to see a new release from you. 5 Quote Share this post Link to post
stewboy Posted April 29, 2021 (edited) Going to submit what I've done just so I can stop worrying about it and work on everything else that I've been putting off the last couple weeks. Apologies for the relatively large filesize, I couldn't figure out a simple way of just including the textures I needed from OTEX so I ended up including almost everything. Name: Alfonzo Does Shrooms and Contemplates the Nature of Soft Drink Map Format: UDMF Ports Tested: Eternity (Required due to portals. I mainly tested on a devbuild, but there's no reason it wouldn't work on the official 4.02 release) Build Time: Maybe 30-40 hours? I lost count, but probably not more than that Credits: Textures from OTEX, and various decorations from various places that I've been gradually compiling for a while, see 'credits' lump in the wad for details Music: 'Whirlwind', original midi by me External PWADs: :^) Requirements: No jumping or you'll escape the map, and freelook is highly recommended or you'll have a bad time.Download There may be some occasional FPS drops on older computers due to the amount of portals, especially when trying to view most of the map at once. I've got a pretty decent PC so I can't test for this. If it's badly affecting you, try a smaller resolution just for that section. There will be some occasional visual glitches with monsters/sprites only half-appearing when they're on an edge portal, which there are a lot of. This is not an easy thing to fix, from what I've heard, so just try and ignore it. I haven't prevented the player from just jumping off at the end of the map, but there's no particular reason for you to do so, you won't access any special secret areas. Screenshot: Spoiler Edit: Reuploaded to fix minor portal bug and a couple texture alignments Edited May 2, 2021 by stewboy 13 Quote Share this post Link to post
Paar Posted April 29, 2021 Looks interesting, almost like a level for 3D platformer. Does the map have any power stars to collect? :) 1 Quote Share this post Link to post
1Destro3456 Posted April 29, 2021 9 hours ago, StormCatcher.77 said: I am forced to withdraw from the race, since I have not made progress over the past time and I still will not be in time. IRL stuff took too much time again. Hell, this is the second cool project (no, 3rd) that I leave out this year ... and +1 unfinished map in stock ... Anyway, good luck to everyone! But the map looked so interesting, if you could finish it on your own time I would love to see it 0 Quote Share this post Link to post
E.M. Posted April 30, 2021 Finally finished my map. Spoiler Name: Alfonzo Becomes a Simp for the Hololive English Girls Map Format: Boom Ports Tested: DSDA-Doom and GZDoom Build Time: A few days (I don't know the exact number of hours nor did I bother to keep track) Credits: Jimmytex and the Hololive English girls External PWADs: :^) Requirements: No jumping or crouching 4 Quote Share this post Link to post
Paar Posted May 1, 2021 (edited) I'm in a process of cleaning my WAD file of unused textures (I'm using OTEX textures) and I have to say, it's a nightmare. OTEX has a lot of animated textures and SLADE doesn't support ANIMATED lump so it removes all frames of an animation except the first. So I have found out about an utility called Wcleaner. Unfortunately, it doesn't work also, keeps removing all of my textures even though they are used in the map. One would have thought that after so many years such a problem would have been addressed but it was not. It's really a pain. Edited May 1, 2021 by Paar 0 Quote Share this post Link to post
Paar Posted May 1, 2021 (edited) Name: Alfonzo's Trials of Heroism Map Format: Boom (because of OTEX animations, otherwise just limit-removing) Ports Tested: Crispy Doom 5.9.2 Build Time: Probably around 50, maybe 60 hours (hard to tell) Credits: OTEX textures Requirements: No jumping/No crouching Well, here's my take. This time around I have tried to make something different and split the map into four indenpendent parts/sub-levels which can be played in any order to finish the level and you have only fist, pistol and super-shotgun at your disposal. Be warned, ultra-violence can be a little challenging at times but nothing brutal. Still, I think it's the best way to enjoy the map. This is the first time I've been working with OTEX texture pack and I must say I really like it. Nice variety and quality. The map itself can be finished in around 20 minutes. Have fun! EDIT: The link has been updated with a new version of the level as there was a game breaking bug present. Thanks @stewboy for noticing! EDIT2: Link updated again with some bugs fixed. This is the final version. alfonzos_trials.zip Spoiler Edited May 15, 2021 by Paar 4 Quote Share this post Link to post
Tarnsman Posted May 1, 2021 (edited) Since I've been asked a couple of times. The deadline is the end of the day (11:59:59 PM PST) on May 3rd. Edited May 1, 2021 by Tarnsman 3 Quote Share this post Link to post
Altazimuth Posted May 2, 2021 (edited) (take a couple hours) Edited May 2, 2021 by Altazimuth 2 Quote Share this post Link to post
Jimmy Posted May 2, 2021 Nice, thanks for the deadline clarity, I thought I'd be cutting it super fine. I've basically just gotta add monsters and make a few tweaks to the Spoiler cutscenes and we're all good! 2 Quote Share this post Link to post
Obsidian Posted May 3, 2021 Name: Alfonzo Settles Down and Opens a Nigerian Pretzelry after Winning the Grand Prize at the World Ballet Competition Map Format: Boom Ports Tested: PrBoom+ 2.5.1.4, Zdoom 2.8.1 Build Time: I didn't keep track, but I know it wasn't a whole lot...let's say 13 Credits: The Casalis for the textures, Bobby Prince for the level music ("The Healer Stalks") External PWADs: :^) Requirements: No jumping or crouching Despite appearances, this is played in Doom II. Screenshot! Spoiler wheej 4 Quote Share this post Link to post
DMPhobos Posted May 3, 2021 Here's my submission, it uses aa-tex, UV-only, no difficulties were implemented Name: Alfonzo get's caught sneaking out of work to build a map for a contest and is fired as a result Map Format: Boom Ports Tested: DSDA-Doom and GZDoom Build Time: An aproximate of 35 hours spawning a single week Credits: Everyone involved in AA-Tex (extensive list so i'll put it bellow in spoilers), Alfonzo for the midi i used (Aerial Tombs) External PWADs: :^) Requirements: Jumping or crouching not allowed Screenshots Spoiler aa-tex credits Spoiler NiGHTMARE, Espi, Eriance, Fredrik Johansson, Janitor, DaGGeR, Ola Bjorling, Vader, XDelusion, esselfortium, RottKing, Nuxius, Afterglow, AgentSpork, Enjay, Huy Pham, SargeBaldy, Tormentor667, Iikka Keranen, Cage, FuzzballFox, 40oz, Mechadon, zrrion the insect, Nightfall, Blue Shadow, Sock, Roger Ritenour, Tarnsman, lupinx-Kassman, skillsaw, GothicDM Team, Eternal Doom Team, id Software, Ion Storm, Raven Software, Rogue Entertainment, Valve Software 9 Quote Share this post Link to post
Jimmy Posted May 3, 2021 (edited) Name: "Alfonzo Writes, Directs and Stars In His Own Television Show in the 1980s" Map Format: UDMF Ports Tested: GZDoom only. 4.5.0 to be precise. Build Time: 8 days. Credits: There's a few. I've enclosed a credits list in the readme in the zip. Requirements: Jumping allowed/encouraged but not required. Crouch disabled. Freelook allowed. Spoiler Edited May 3, 2021 by Jimmy 19 Quote Share this post Link to post
SLOTH MARINE (CB) Posted May 3, 2021 (edited) my map. CB'S HELLHOLE CB'S HELLHOLE.zip Build time was 9 days and it contains lots of custom sprites and is kinda hard and is Boom compatible Edited May 3, 2021 by SLOTH MARINE (CB) 0 Quote Share this post Link to post
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