TimeOfDeath666 Posted May 29, 2022 Nice to see Walter's keeping up with his monthly contributions :) 3 Quote Share this post Link to post
Scypek2 Posted May 31, 2022 50 MB allows for a lot, but 100 files is tricky! One of the things I considered including had 190 files, and only 77 of them seemed non-essential. We'll see! 0 Quote Share this post Link to post
TimeOfDeath666 Posted May 31, 2022 Just to clarify, the 100 files limit only refers to the amount of files in your zip file. For example, one wad file containing new maps/textures/music/etc. only counts as one file. 1 Quote Share this post Link to post
Scypek2 Posted June 1, 2022 This is something I've been wondering about... I don't suppose I can just bypass it by putting a zip inside a zip, and putting 1000 files in that zip? But then, a WAD file can contain absolutely anything too... it's just less convenient to access. 0 Quote Share this post Link to post
TimeOfDeath666 Posted June 1, 2022 Ok I've removed the "100 files" limit. Now there's no limit :) 5 Quote Share this post Link to post
Philnemba Posted July 3, 2022 (edited) MOTFRv2.zip Title: Mystery of the Forgotten Ruins Author: Philnemba Game: Sorrow by @Redead-ITA Editor(s) Used: Ultimate Doom Builder & SLADE Port: GZDoom Slot: MAP03 to 01 Files: MOTFRv2.wad. MOTFRv2.txt Zip file size: 5.05 MB Build time: on & off for a few weeks Tested with: GZdoom & wigzdoom Bugs: None Description: An experimental Sorrow mapset, the first in its existence, with an ancient ruins theme using unuse textures(?) from the original game using public domain chiptune music by Hefka Games Screenshots: Spoiler Spoiler Spoiler Spoiler Edited July 27, 2022 by Philnemba small late update description 3 Quote Share this post Link to post
Redead-ITA Posted July 4, 2022 (edited) 10 hours ago, Philnemba said: MOTFR.zip Title: Mystery of the Forgotten Ruins Author: Philnemba Game: Sorrow by @Redead-ITA COLOR ME Surpised, i didn't expect people were going to make maps of my games, i have to check it out! Ok so i played the maps, i had to say at first the mood whiplash from the main song to the chiptunes kind of threw me off but i later got used to it, Definitelly like the feeling of it, ESPECIALLY the second map, i also dig how you used decorations for the monsters as turrets and added the miniboss enemies(those gave me a good chuckle.), Here is some small feedback Spoilers for the later stuff: Is jumping and crouching allowed? because i found it enabled and i didn't know why. Spoiler The secret health wells are very nice, but i feel they are very slow on their job, maybe push the health speed to be 5 or 10 instead of just 1. The boss fight seems very sudden so i'd say maybe to make it so you start before the fight to give, maybe hide a secret 200 health area too? not to say that it is necessary. Edited July 4, 2022 by Redead-ITA Added my review of the mapset! 1 Quote Share this post Link to post
Philnemba Posted July 4, 2022 13 hours ago, Redead-ITA said: Is jumping and crouching allowed? because i found it enabled and i didn't know why. Reveal hidden contents The secret health wells are very nice, but i feel they are very slow on their job, maybe push the health speed to be 5 or 10 instead of just 1. The boss fight seems very sudden so i'd say maybe to make it so you start before the fight to give, maybe hide a secret 200 health area too? not to say that it is necessary. Yeah not sure why jumping & crouching isn't disable so I should add that to MapInfo lump 🤔 Spoiler Honestly don't know how to speed up the health sector since there are no options to increase their tick speed on UDB so probably could change that via ZScript but I have little to no experience on how to properly do that -_-; I'll probably do a small update base on your suggestions later this week 👌 1 Quote Share this post Link to post
Redead-ITA Posted July 5, 2022 13 hours ago, Philnemba said: Reveal hidden contents Honestly don't know how to speed up the health sector since there are no options to increase their tick speed on UDB so probably could change that via ZScript but I have little to no experience on how to properly do that -_-; I'll probably do a small update base on your suggestions later this week 👌 Spoiler Have you tried doing something with it in ACS? That is how i coded my secret in secret mirror room. 0 Quote Share this post Link to post
Philnemba Posted July 8, 2022 Updated my Sorrow mapset thanks to @Redead-ITA feedback & this should be considered done for me :) Spoiler Version 2 changes: - Increase the tick rate & HP recovery in the two secret healing chambers on map02 & map03 - Map 02: Ajusted floor height on the right side of the map before the mini boss - Map 01: Add a room before the main boss room On 7/5/2022 at 5:07 AM, Redead-ITA said: Hide contents Have you tried doing something with it in ACS? That is how i coded my secret in secret mirror room. Spoiler Just discover that in UDB I can change the tick rate in the sector damage options which I somehow completely didn't notice til today -_-; 0 Quote Share this post Link to post
memeboi Posted July 10, 2022 I'd like to insert in, I have no idea what to make but I'll try to make something interesting 2 Quote Share this post Link to post
Walter confetti Posted July 27, 2022 While browsing around the web, i found a Wiki article on Doom World Wars lol BTW I'm still have ideas for this, don't worry... 3 Quote Share this post Link to post
memeboi Posted August 28, 2022 (edited) Finally, after 1 month and 18 days here is my submission for this project: Cyberdoom https://drive.google.com/file/d/1k2nxDpSDEs0u_nPXLmZ7ijwP4P99ug5S/view?usp=sharing Cyberdoom consists of a map for Doom 2 and 21 edits which tell a story based on that map. I hope you'll like it Edited August 28, 2022 by memeboi 2 Quote Share this post Link to post
TimeOfDeath666 Posted August 28, 2022 btw I changed the deadline to Christmas 2022 so that it'll be released before New Year's. 2 Quote Share this post Link to post
DoctorNuriel Posted August 29, 2022 Count me in! I would like to, at the very least, submit a map to this project :) 0 Quote Share this post Link to post
Walter confetti Posted September 23, 2022 Really, this starts to become my junkyard of ideas now lol testtowr.zip Title: Radio Transmission Tower Author: Walter Game: Doom 2: Hell on Earth (1994, ID Software) Editor(s) Used: Ultimate Doom Builder Port: MBF21 (complevel 21) Slot: MAP01 New Textures: No New Music: No Files: testtowr.wad Zip file size: 9 kb Build time: 1 hour and half, even shorter. Tested with: DSDA-Doom Bugs: Sky bleeds between sector borders Description: A very small map made to testing DSDA-Doom port capacities for MBF21, sets in a tower in a middle of universe collision. Inspiration: Half-Assed for the theme concept. Screenshots in spoiler: Spoiler 2 Quote Share this post Link to post
TimeOfDeath666 Posted September 23, 2022 Looks like Walter might be the big winner at the end of year :) Also, I've decided the rules for next year's DMP: boom compatible with no new textures/flats/dehacked/etc., plus a super secret oppressive rule that people will hate. It's probably not what you think. 8 Quote Share this post Link to post
Grain of Salt Posted September 23, 2022 1 hour ago, TimeOfDeath666 said: plus a super secret oppressive rule that people will hate Hell yeah 2 Quote Share this post Link to post
Walter confetti Posted September 24, 2022 11 hours ago, TimeOfDeath666 said: Also, I've decided the rules for next year's DMP: boom compatible with no new textures/flats/dehacked/etc., plus a super secret oppressive rule that people will hate So, like DMP 2018? Spoiler But without new midis as well? Or something even more oppressive? 0 Quote Share this post Link to post
SilverMiner Posted September 24, 2022 https://www.dropbox.com/s/j1bjpca17nhhglw/SilverMinersub24092022.zip?dl=1 Zip file 4,53 MiB Contains a public alpha and beta stuff (and their description.txt as well): Two maps and a zdoom texture pack from nothing. Public alpha The first map is meant for a dbp41 continuation or its spin-off, named Complex, requires dbp41 itself or its resources to run. Public beta, limit removing The second one is a standalone single map, named KOFESKARDAMONOM, a public alpha of my new personal megawad. Has MudicewindTNT texture pack inside. Maybe runs in PrBoom+ but I'm not sure, should run in Zdoom 2.8.1 2 Quote Share this post Link to post
TimeOfDeath666 Posted September 25, 2022 17 hours ago, Walter confetti said: So, like DMP 2018? Hide contents But without new midis as well? Or something even more oppressive? New midis will be ok. I think it will be even more oppressive than dmp2018. It will be tricky, for myself as well, but not in the way you might think. 2 Quote Share this post Link to post
DoomTheRobot Posted October 7, 2022 Jumping in and dropping this off: ACS_RaceTest.zip Originally a scripted easter egg thing for my map in JAMP2, but didn't have enough time to finish. This is an extremely basic concept using ACS and DECORATE where you race around the map until you pass 3 laps. Don't expect quality... Or anything really. Tested with GZDoom 4.8.2 0 Quote Share this post Link to post
clamgor Posted October 20, 2022 panopticono.zip Title: Panopticono Author: Clamgor Game: Doom II, Boom format Editor(s) Used: Doom Builder, SLADE, WhackED4 Port: PrBoom+ or GZDoom Slot: MAP01 Files: panopticono.wad, panopticono.deh, panopticono.txt Zip file size: 2.30MB Build time: 12 Days. Tested with: prBoom+ 2.6.1um, GZDoom 4.8.2 Bugs: slime trail(s) Description: A high tech hellish monstrosity. Made up this map to test some design and gameplay ideas, the central area is a circular courtyard with access to the four other branching rooms. Have fun. Additional credits: DiR for OPal Custom Palette Tormentor667 for 2mbrown Texture WAD Doomkid for Riff v2 MIDI Screenshots Spoiler 2 Quote Share this post Link to post
Rykzeon Posted October 21, 2022 (edited) Hell Cartel 2 Work Progress (Part 1) File amount: 19 ZIP (I use 7z actually) size: 531KB No wad.backup nor .dbs>> Download Here << Edited November 10, 2022 by Rykz 0 Quote Share this post Link to post
FEDEX Posted October 23, 2022 Password Protected .. its the first time i see this kind of joke on DW 1 Quote Share this post Link to post
TimeOfDeath666 Posted October 23, 2022 He did it earlier in the thread too, I might just not include his stuff in the final compilation. 3 Quote Share this post Link to post
Dark Pulse Posted October 23, 2022 On 10/21/2022 at 7:54 AM, Rykz said: Password: not yet, wait until I'm done lol Maybe if it's not ready... don't post it yet, instead of being an asshole by posting it and going "lol no password for you!" 3 Quote Share this post Link to post
Scypek2 Posted October 23, 2022 Seems perfectly fitting for this project... unless an unusable file falls under "inappropriate files", which arguably could mean absolutely anything, thus allowing you to freely bypass "the files can be anything" rule at your own discretion. 0 Quote Share this post Link to post
Andromeda Posted October 23, 2022 (edited) 2 hours ago, Scypek2 said: Seems perfectly fitting for this project... unless an unusable file falls under "inappropriate files", which arguably could mean absolutely anything, thus allowing you to freely bypass "the files can be anything" rule at your own discretion. Might as well submit nothing then. EDIT: Thinking about it, you could have like two zip files, one containing one level and the other would contain the remaining ones, but locked with a password you could find hidden deep in the first level. But the submission being password locked and with no real incentive to crack it is just lame though. Edited October 23, 2022 by Andromeda 3 Quote Share this post Link to post
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