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[boom] peepeepoopoo - 1hr speedmap (v2 update)


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okay, I needed a break and make something stupid. here's what I made in an hour. if I had more time and energy, I'd include more cybers to thin the crowd but you may find this relaxing, idk. I know I do.

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map:  map07 (sector 666)

boom compatible

textures from cc4tex

midi: desert strike briefing room

tested in: nugget-doom, gzdoom

difficulties implemented: yes, more health and invuln on lower

download: https://drive.google.com/file/d/1hq6R7H-A_2Nuae13HBeEjUv5RtHtxdRN

download version2: https://drive.google.com/file/d/1b7jOCvy3yDoDninEnns2d1L_D9dzZ4sp

thanks to nirvana for the genius map title, I love it

I'm going to bed, have a good one,

- glhf, sneezy

 

v2 changes: fixed lava fall texture in some ports so it animates, and added 3 cyber-helpers for managing the caco cloud.

Edited by Sneezy McGlassFace
version 2 update

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I've just played it and finished the map with 99% kills in 10:09. I enjoyed it for what it was, ~7 minutes of killing imps with the rl and then ~3 minutes of killing cacos. It was a little bit tricky to round the first imp corner without taking too much damage but overall the map was quite easy (but not in a bad way). Is there an intended way to kill the cyber? Getting 100% kills was too annoying to bother with since I had to wait for the cyber to get close enough to the edge so I could rocket him.

 

As a standalone map it's a reasonably fun diversion and could sit on map07 in a larger wad (I would expand it a bit in this case). If you wanted to up the fun factor I'd want to have the BFG(or plasma) a bit earlier (maybe via secret?), a decent way to kill the cyber and a bit more variety in the combat - maybe the cacos could be unleashed when there's still 1/4 of the imps left to kill or something.

 

Here's my demo - pppp-fda-rxn.zip

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5 hours ago, reaction said:

way to kill the cyber


Infighting with the cacos. There are 333 cacos apparently and a small fraction of those should easily win.

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6 hours ago, reaction said:

Is there an intended way to kill the cyber?

Thanks for playing and the fda. The cyber usually went down with infighting the cacos. Sometimes i let the mancs help too. 

I thought "what if it was just grind" but I really don't know if there'd be any interest in it for 7+ maps haha. Also, the caco reveal could just as well be a simple button

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17 hours ago, baja blast rd. said:


Infighting with the cacos. There are 333 cacos apparently and a small fraction of those should easily win.

 

15 hours ago, Sneezy McGlassFace said:

 The cyber usually went down with infighting the cacos.

 

Ah, of course, I definitely should have thought of that.. I'm also definitely interested in your other releases, I'll try to keep my eyes peeled for when you drop new stuff/

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Fun little chill map.  I got close to killing all the cacos at the end but one snuck up on me anyways.

FDA: noisy_peepeepoopoo.zip

 

17 hours ago, baja blast rd. said:

Infighting with the cacos. There are 333 cacos apparently and a small fraction of those should easily win.

I singlehandedly ruined Mayhem 15 by submitting an unfinished map as a prank.  Basically I quickly threw 2000 Cacodemons in on one side and like 7 Cyberdemons on the other side, saying "Hmmm, yah that looks like enough cybers to finish off all the cacos if need be"... I could never be so wrong...

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8 hours ago, NoisyVelvet said:

Fun little chill map.  I got close to killing all the cacos at the end but one snuck up on me anyways. 

FDA: noisy_peepeepoopoo.zip 

thanks for playing and the fda :)

8 hours ago, NoisyVelvet said:

I singlehandedly ruined Mayhem 15 by submitting an unfinished map as a prank.  Basically I quickly threw 2000 Cacodemons in on one side and like 7 Cyberdemons on the other side, saying "Hmmm, yah that looks like enough cybers to finish off all the cacos if need be"... I could never be so wrong... 

a good lesson was learned. turns out cybers are pretty fragile when you need them to do something.

also, come on, one map can't kill a megawad.

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Cacoswarms are also very good cyb infighters, especially if they are higher up than the cyb (it would be even more extreme if the cyb was on a small turret). What happens a lot is at some point the cyb will be fixating on one caco and it'll fly back and the rockets will miss a lot, and meanwhile other cacos will be lighting it up with their surprisingly high rate of fire. The cyb will also be standing still when it shoots.

 

For fun I just did a couple tests and, out of a swarm of 64, had 40 cacos die (started at cyb level) and 29 cacos die (started higher up) beating a fully roaming cyb. And only 13 died when the cyb was on a 128x128 platform.

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4 hours ago, baja blast rd. said:

For fun I just did a couple tests and, out of a swarm of 64, had 40 cacos die (started at cyb level) and 29 cacos die (started higher up) beating a fully roaming cyb. And only 13 died when the cyb was on a 128x128 platform.

 

The peepeepoopoo infighting theorem.

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