Sneezy McGlassFace Posted March 3, 2023 (edited) okay, I needed a break and make something stupid. here's what I made in an hour. if I had more time and energy, I'd include more cybers to thin the crowd but you may find this relaxing, idk. I know I do. map: map07 (sector 666) boom compatible textures from cc4tex midi: desert strike briefing room tested in: nugget-doom, gzdoom difficulties implemented: yes, more health and invuln on lower download: https://drive.google.com/file/d/1hq6R7H-A_2Nuae13HBeEjUv5RtHtxdRN download version2: https://drive.google.com/file/d/1b7jOCvy3yDoDninEnns2d1L_D9dzZ4sp thanks to nirvana for the genius map title, I love it I'm going to bed, have a good one, - glhf, sneezy v2 changes: fixed lava fall texture in some ports so it animates, and added 3 cyber-helpers for managing the caco cloud. Edited March 5, 2023 by Sneezy McGlassFace version 2 update 8 Quote Share this post Link to post
reaction Posted March 3, 2023 I've just played it and finished the map with 99% kills in 10:09. I enjoyed it for what it was, ~7 minutes of killing imps with the rl and then ~3 minutes of killing cacos. It was a little bit tricky to round the first imp corner without taking too much damage but overall the map was quite easy (but not in a bad way). Is there an intended way to kill the cyber? Getting 100% kills was too annoying to bother with since I had to wait for the cyber to get close enough to the edge so I could rocket him. As a standalone map it's a reasonably fun diversion and could sit on map07 in a larger wad (I would expand it a bit in this case). If you wanted to up the fun factor I'd want to have the BFG(or plasma) a bit earlier (maybe via secret?), a decent way to kill the cyber and a bit more variety in the combat - maybe the cacos could be unleashed when there's still 1/4 of the imps left to kill or something. Here's my demo - pppp-fda-rxn.zip 2 Quote Share this post Link to post
baja blast rd. Posted March 4, 2023 5 hours ago, reaction said: way to kill the cyber Infighting with the cacos. There are 333 cacos apparently and a small fraction of those should easily win. 3 Quote Share this post Link to post
Sneezy McGlassFace Posted March 4, 2023 6 hours ago, reaction said: Is there an intended way to kill the cyber? Thanks for playing and the fda. The cyber usually went down with infighting the cacos. Sometimes i let the mancs help too. I thought "what if it was just grind" but I really don't know if there'd be any interest in it for 7+ maps haha. Also, the caco reveal could just as well be a simple button 1 Quote Share this post Link to post
reaction Posted March 4, 2023 17 hours ago, baja blast rd. said: Infighting with the cacos. There are 333 cacos apparently and a small fraction of those should easily win. 15 hours ago, Sneezy McGlassFace said: The cyber usually went down with infighting the cacos. Ah, of course, I definitely should have thought of that.. I'm also definitely interested in your other releases, I'll try to keep my eyes peeled for when you drop new stuff/ 1 Quote Share this post Link to post
SleepyVelvet Posted March 4, 2023 Fun little chill map. I got close to killing all the cacos at the end but one snuck up on me anyways. FDA: noisy_peepeepoopoo.zip 17 hours ago, baja blast rd. said: Infighting with the cacos. There are 333 cacos apparently and a small fraction of those should easily win. I singlehandedly ruined Mayhem 15 by submitting an unfinished map as a prank. Basically I quickly threw 2000 Cacodemons in on one side and like 7 Cyberdemons on the other side, saying "Hmmm, yah that looks like enough cybers to finish off all the cacos if need be"... I could never be so wrong... 3 Quote Share this post Link to post
Sneezy McGlassFace Posted March 5, 2023 8 hours ago, NoisyVelvet said: Fun little chill map. I got close to killing all the cacos at the end but one snuck up on me anyways. FDA: noisy_peepeepoopoo.zip thanks for playing and the fda :) 8 hours ago, NoisyVelvet said: I singlehandedly ruined Mayhem 15 by submitting an unfinished map as a prank. Basically I quickly threw 2000 Cacodemons in on one side and like 7 Cyberdemons on the other side, saying "Hmmm, yah that looks like enough cybers to finish off all the cacos if need be"... I could never be so wrong... a good lesson was learned. turns out cybers are pretty fragile when you need them to do something. also, come on, one map can't kill a megawad. 1 Quote Share this post Link to post
baja blast rd. Posted March 5, 2023 Cacoswarms are also very good cyb infighters, especially if they are higher up than the cyb (it would be even more extreme if the cyb was on a small turret). What happens a lot is at some point the cyb will be fixating on one caco and it'll fly back and the rockets will miss a lot, and meanwhile other cacos will be lighting it up with their surprisingly high rate of fire. The cyb will also be standing still when it shoots. For fun I just did a couple tests and, out of a swarm of 64, had 40 cacos die (started at cyb level) and 29 cacos die (started higher up) beating a fully roaming cyb. And only 13 died when the cyb was on a 128x128 platform. 3 Quote Share this post Link to post
Klear Posted March 5, 2023 4 hours ago, baja blast rd. said: For fun I just did a couple tests and, out of a swarm of 64, had 40 cacos die (started at cyb level) and 29 cacos die (started higher up) beating a fully roaming cyb. And only 13 died when the cyb was on a 128x128 platform. The peepeepoopoo infighting theorem. 3 Quote Share this post Link to post
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