JacaCaca Posted April 29, 2023 On 4/25/2023 at 7:31 AM, RED77 said: Hey @JacaCaca. that's a wrap for me I'll keep this version as the final, so if you do further changes let me know so I update it. Here's the credit texture. let me know if that's ok: Quick update to the final version, (and the texture looks good) I realized too late that I accidently made Hard a littler easier than Medium difficulty, so I changed it accordingly. This should be the last last one, it's done for real now (I also added deathmatch for the hell of it, if it means anything that is) But if there's anything else needed to be said, let me know. The Things DM.zip 1 Quote Share this post Link to post
RED77 Posted April 29, 2023 On 4/28/2023 at 3:26 AM, HUNdebLeonidasX said: I gonna have some tough week from now so I'll probably pause this project now. Hey, @HUNdebLeonidasX. Take al the time you need. IRL stuff is always more important. Hope everything is ok 15 hours ago, knifeworld said: Sorry for disappearing for almost a whole month. My health took a nosedive for a couple of weeks, and just when it improved, my mum got some bad news about her health, too.. But I refuse to let a bad month stop me from doing what I enjoy, there's still enough time remaining to finish off what I've got left. Hey @knifeworld, take care! no need to rush, but Good to hear you are still on board. 1 Quote Share this post Link to post
RED77 Posted April 29, 2023 11 hours ago, Rabbid said: I have come with a Map Update, I decided to make a Midi for my map Song Name: I Need You Length: (Around) 2:58 Inspirations: Freaks - Surf Curse Instruments: Electric Guitar, Bass, Drums Vocals: 8-bit Triangle Guitar: Electric Guitar Bass: Bass Drums: Drums Note: I tried to make the Vocals sound like they fit with the instrumentals so there is a good reason its there unlike in a lot of other songs, but a lot like Freaks surf curse, take into note this is NOT the same chord progression or song its a completely original (ish, it uses the doo-wap progression) song! Sites used: Online SequencerI Need You (Map06 Midi).zip Once again! I hope you enjoy this track as I made it myself with Nostalgia in mind...no I won't add lyrics, but I think you can easily make them up. Note: you can use these for your projects besides this. Hey @Rabbid, great stuff, very catchy. I'll recommend adding a little more variety, the looping nature of the midi plus that the repeating bars made it heavy on the ears after a minute or so. 0 Quote Share this post Link to post
RED77 Posted April 29, 2023 9 hours ago, JacaCaca said: Quick update to the final version, (and the texture looks good) I realized too late that I accidently made Hard a littler easier than Medium difficulty, so I changed it accordingly. This should be the last last one, it's done for real now (I also added deathmatch for the hell of it, if it means anything that is) But if there's anything else needed to be said, let me know. The Things DM.zip Perfect. I'll keep this one then. Thanks @JacaCaca 1 Quote Share this post Link to post
Rabbid Posted April 29, 2023 5 hours ago, RED77 said: Hey @Rabbid, great stuff, very catchy. I'll recommend adding a little more variety, the looping nature of the midi plus that the repeating bars made it heavy on the ears after a minute or so. will make sure to do that, though the inspiration also made it like that XD 1 Quote Share this post Link to post
RED77 Posted May 5, 2023 On 4/26/2023 at 5:53 PM, senyaiv said: Here comes the pre-release. https://drive.google.com/file/d/1wi40QVS-r_RCgDvRKUlTf8fVmz8szmPb/view?usp=sharing Test it out, lemme know about them troubles you encounter, and most importantly, try to enjoy it. I hope you will. ok, @senyaiv Sorry that it took so long, I had some rough weeks. Here's my feedback on your map! So, first of all I have conflicting feelings with this map. I love it, really love it. Is cryptic, weird, and full of easter eggs and dead ends. That being said. I think most players will find it too cryptic, so I'll make a couple of recommendations Spoiler Be sure that the player always has some kind of visual or sound cue of what is the outcome of their actions. Cause if not it falls into the Switchhunt kind of logic that have the player backtracking trying to understand what change on the map for every switch. There are a lot of things that I presume are for misleading the player, tho I'm all about that, I think you can tune it down a little bit. For medium and hard difficulties, unless you have access to secret resources, you are too tight, maybe giving a little more recourses would be cool Also, the fights are at very specific points, maybe give some sparse encounters to make it feel more constant (this is more like a personal thing, so, is up to you) Now, besides that I'll point out some visuals and glitches to change: Spoiler A_ Please change the texture for that platform B_ There's this visual glitch when it's rising C_ This shootable switch does not light up for some reason D_ This is confusing cause you are using a switch texture plus you already use it for another door, so I'll recommend changing it E_ I know that on the monster's difficulties, there's the shotgun to hint this is a lift, but on the easy one, there's nothing. Please add something to guide the player. Well, that's about it. Once again. Really cool stuff. let me know if you have any doubt thanks for your work. 1 Quote Share this post Link to post
RED77 Posted May 6, 2023 /////////////////////////////////////////////////////////////////////////////////////////////LAST CALL TO ALL MAPPERS if you want to join claiming a spot today (4/4/23) is your last chance. //////////////////////////////////////////////////////////////////////////////////////////// 0 Quote Share this post Link to post
Rabbid Posted May 7, 2023 ah...Opera just closed my tabs again and I'm starting to think Opera just hates me. 0 Quote Share this post Link to post
RED77 Posted May 7, 2023 CHECK DAY #8 (MAY 07-2023) Hello to everyone! We are here, at a new Checkday. So, the big news is: Exactly, from this point on, there will be no more claims. So the final WAD will have no more than 28 maps. It's a shame that being so close we did not reach the MegaWAD length, but my original goal for this was a minimum of 6 maps So, I see this as a big win! This last two weeks we had another completed map thanks to @JacaCaca (Thanks for your hard work) Plus a couple of demos. So now here's the current progress chart for the project: Now is time for tagging once again:@Bri0che, @Angry Saint, @knifeworld, @Rabbid, @HUNdebLeonidasX, @Soulinus, @Stabbey, @Pegleg, @DFF, @Jakub Majewski, @Azafran, @pooplord, @Niloquì, @Fadri, @purple_ruberoid, @RileyXY1, @Worm318 and @senyaiv Thank you so much once again, and remember to let me know if you need any help! 10 Quote Share this post Link to post
Niloquì Posted May 8, 2023 (edited) 23 hours ago, RED77 said: CHECK DAY #8 (MAY 07-2023) I continued mapping but not enough for a public update, I still need to balance all the fights. Edited May 8, 2023 by Niloquì 1 Quote Share this post Link to post
RED77 Posted May 8, 2023 18 hours ago, knifeworld said: Still on board! 3 hours ago, Niloquì said: I continued mapping but not enough for a public update, I still need to balance all the fights. thanks for the updates! 0 Quote Share this post Link to post
Rabbid Posted May 8, 2023 On 5/7/2023 at 10:28 AM, RED77 said: It's a shame that being so close we did not reach the MegaWAD length wait but I thought 15 maps = a Megawad? also my map is coming fine... but idk if I will complete it...unless... yeah I think I should focus my time solely on the map. 0 Quote Share this post Link to post
DFF Posted May 8, 2023 40 minutes ago, Rabbid said: wait but I thought 15 maps = a Megawad? also my map is coming fine... but idk if I will complete it...unless... yeah I think I should focus my time solely on the map. A 'true megawad' by most conventional means is a full 32 maps, replacing each map that would show up if it were doom 2 or any of the final doom WADs. Although this standard has been morphed and loosely applied several times. I believe Romero considered SIGIL to be a 'megawad' despite being a single doom1 chapter. It's not hugely important these days I feel. 0 Quote Share this post Link to post
DFF Posted May 8, 2023 As for my progress, the concept is formulated and music+sky's have been chosen. Layout is minimal due to a slight mapping burnout. But once I force myself to dive in I think I can rekindle my creative flow. 0 Quote Share this post Link to post
Fadri Posted May 8, 2023 2 hours ago, RED77 said: thanks for the updates! I wanted to answer with something more than just "I'm still here", but for the moment I have nothing new to show. 0 Quote Share this post Link to post
Rabbid Posted May 8, 2023 3 hours ago, DFF said: A 'true megawad' by most conventional means is a full 32 maps, replacing each map that would show up if it were doom 2 or any of the final doom WADs. Although this standard has been morphed and loosely applied several times. I believe Romero considered SIGIL to be a 'megawad' despite being a single doom1 chapter. It's not hugely important these days I feel. I mean I guess that makes sense... though honestly I'd consider my wad an Megawad even if I got the minimum of 15 maps. 0 Quote Share this post Link to post
Rabbid Posted May 8, 2023 4 hours ago, Rabbid said: wait but I thought 15 maps = a Megawad? also my map is coming fine... but idk if I will complete it...unless... yeah I think I should focus my time solely on the map. something funny is that Ironically, after this, while I did work on it, I ended up falling asleep. 0 Quote Share this post Link to post
JacaCaca Posted May 9, 2023 On 5/7/2023 at 9:28 AM, RED77 said: CHECK DAY #8 (MAY 07-2023) Hello to everyone! We are here, at a new Checkday. So, the big news is: Exactly, from this point on, there will be no more claims. So the final WAD will have no more than 28 maps. It's a shame that being so close we did not reach the MegaWAD length, but my original goal for this was a minimum of 6 maps So, I see this as a big win! This last two weeks we had another completed map thanks to @JacaCaca (Thanks for your hard work) Plus a couple of demos. So now here's the current progress chart for the project: Now is time for tagging once again:@Bri0che, @Angry Saint, @knifeworld, @Rabbid, @HUNdebLeonidasX, @Soulinus, @Stabbey, @Pegleg, @DFF, @Jakub Majewski, @Azafran, @pooplord, @Niloquì, @Fadri, @purple_ruberoid, @RileyXY1, @Worm318 and @senyaiv Thank you so much once again, and remember to let me know if you need any help! Hey, so I know that the claims for maps have been closed, BUT I have a map in the oven that's almost done cooking, (I started it after my last map just for the hell of it then decided to come here) so if you're willing to take it, (which I understand if not) It's here. 0 Quote Share this post Link to post
Pegleg Posted May 9, 2023 On 5/7/2023 at 10:28 AM, RED77 said: Now is time for tagging once again: ... @Pegleg ... I had a few false starts, but I've started mapping with a new plan that will work within the actual rules of the projects (lesson for everyone: remember to re-read the project rules if it's been several weeks since you read them). Similar to what Niloqui wrote, I don't have enough for a public update beyond this. On 5/7/2023 at 10:28 AM, RED77 said: So the final WAD will have no more than 28 maps. It's a shame that being so close we did not reach the MegaWAD length I would say there's absolutely ZERO shame in having a mapset with 28 maps. Scythe 2 was originally released with 29 maps (as opposed to a "full" 32), and that didn't seem to hurt how well it's regarded in the community. At this point, I agree that the overall consensus is that at least 15 maps constitutes a megawad, and also that the push for a megawad to have 30 - 32 maps to be "complete" just leads to a lot of work going unfinished because people are trying to reach that threshold. There is nothing wrong with 28 maps; in my opinion, it's better to have less than 30/32 maps then create a bunch of low quality maps just to have filler. And, if you wanted to have 30 maps for storyboard reasons (i.e., you plan to use the text screen after Map 30, just add two empty maps with a player start and an exit switch somewhere in the mapset. 7 hours ago, DFF said: I believe Romero considered SIGIL to be a 'megawad' despite being a single doom1 chapter. From what I understand, Romero called SIGIL a "megawad" because each of the 9 maps contained a single-player map and a separate, self-contained deathmatch map. You couldn't access one map from the other (without no-clipping), so he said he made 18 maps. I guess that he did, in a way, and just packaged them differently. Personally, I refer to SIGIL as an episode or a mapset, not a megawad. 2 Quote Share this post Link to post
RED77 Posted May 9, 2023 12 hours ago, DFF said: As for my progress, the concept is formulated and music+sky's have been chosen. Layout is minimal due to a slight mapping burnout. But once I force myself to dive in I think I can rekindle my creative flow. No problem! Thanks for the update 11 hours ago, Fadri said: I wanted to answer with something more than just "I'm still here", but for the moment I have nothing new to show. Take your time. we still have some time 6 hours ago, JacaCaca said: Hey, so I know that the claims for maps have been closed, BUT I have a map in the oven that's almost done cooking, (I started it after my last map just for the hell of it then decided to come here) so if you're willing to take it, (which I understand if not) It's here. Hey, @JacaCaca. that's amazing. I'll keep the slots as they are right now, But when you have the map, let me know and if it fits the set I'll add it up for sure. Thanks 4 hours ago, Pegleg said: I had a few false starts, but I've started mapping with a new plan that will work within the actual rules of the projects (lesson for everyone: remember to re-read the project rules if it's been several weeks since you read them). Similar to what Niloqui wrote, I don't have enough for a public update beyond this. Thanks for double-checking. let me know if you have any doubt 1 Quote Share this post Link to post
RED77 Posted May 9, 2023 13 hours ago, Rabbid said: wait but I thought 15 maps = a Megawad? also my map is coming fine... but idk if I will complete it...unless... yeah I think I should focus my time solely on the map. 12 hours ago, DFF said: A 'true megawad' by most conventional means is a full 32 maps, replacing each map that would show up if it were doom 2 or any of the final doom WADs. Although this standard has been morphed and loosely applied several times. I believe Romero considered SIGIL to be a 'megawad' despite being a single doom1 chapter. It's not hugely important these days I feel. 9 hours ago, Rabbid said: I mean I guess that makes sense... though honestly I'd consider my wad an Megawad even if I got the minimum of 15 maps. 5 hours ago, Pegleg said: I would say there's absolutely ZERO shame in having a mapset with 28 maps. Scythe 2 was originally released with 29 maps (as opposed to a "full" 32), and that didn't seem to hurt how well it's regarded in the community. At this point, I agree that the overall consensus is that at least 15 maps constitutes a megawad, and also that the push for a megawad to have 30 - 32 maps to be "complete" just leads to a lot of work going unfinished because people are trying to reach that threshold. There is nothing wrong with 28 maps; in my opinion, it's better to have less than 30/32 maps then create a bunch of low quality maps just to have filler. And, if you wanted to have 30 maps for storyboard reasons (i.e., you plan to use the text screen after Map 30, just add two empty maps with a player start and an exit switch somewhere in the mapset. From what I understand, Romero called SIGIL a "megawad" because each of the 9 maps contained a single-player map and a separate, self-contained deathmatch map. You couldn't access one map from the other (without no-clipping), so he said he made 18 maps. I guess that he did, in a way, and just packaged them differently. Personally, I refer to SIGIL as an episode or a mapset, not a megawad. About the "MegaWAD" thing. Thank you so much for the clarification and support. I do really consider this project (being my first attempt at hosting a CP) a HUGE SUCCESS. In fact, I thought I won't get to gather more than 6 or 7 maps. So I'm more than happy and grateful to all of you 4 Quote Share this post Link to post
Stabbey Posted May 9, 2023 I'm still around, technically. But that's all I have to report. 1 Quote Share this post Link to post
purple_ruberoid Posted May 9, 2023 I'm busy, so I couldn't do mush progress since the previuos check day But I'm here 1 Quote Share this post Link to post
Rabbid Posted May 10, 2023 22 hours ago, RED77 said: About the "MegaWAD" thing. Thank you so much for the clarification and support. I do really consider this project (being my first attempt at hosting a CP) a HUGE SUCCESS. In fact, I thought I won't get to gather more than 6 or 7 maps. So I'm more than happy and grateful to all of you I am happy you actually got better then you thought, personally thats what I thought too, but Idk really what I need is a Idea...hmm I wonder what 100 Gecs would look like as a doom wad XD 0 Quote Share this post Link to post
DRON12261 Posted May 10, 2023 In general, I stick more to this classification:1 map - Single-map WAD;2 - (~9-11) maps - Episode;(~9-11)+ maps - a full-fledged Megawad. And the boundary between episode and megawad can be somewhat blurred and can be dictated directly by the wad itself. I think the vast majority of works fall under this division. The 32 maps are familiar only because the original doom contained only this number of slots, a kind of maximum that could be reached by those who wanted to, and there is no need to reach it. By the way, it's nice to see that your work is progressing. Good luck with the release. 3 Quote Share this post Link to post
Rabbid Posted May 10, 2023 1 minute ago, DRON12261 said: 1 map - Single-map WAD; ah yes the floor here is made out of floor. 1 Quote Share this post Link to post
Rabbid Posted May 13, 2023 Ok, so I've completed Secret 1... I'm gonna say that in total without including the times I was being lazy... it took about 2-3 hours because most of it has been due to the guitars and the fact I'm Detailing them so much. 0 Quote Share this post Link to post
Rabbid Posted May 13, 2023 Update: this *might* be the last month I'll have to work on this, I'm not dropping out or anything its just...some Family Issues (before you ask, no, nobody died) that I don't really want to get into...I'm gonna work as fast as I can but don't expect the final map to be great...and to the creator, thanks for starting this, for the while I was in it, it was enjoyable...but know that I'm NOT dropping or anything, but if I don't upload it in May its probably not gonna be uploaded ever due to these family issues. 0 Quote Share this post Link to post
JacaCaca Posted May 14, 2023 (edited) 🔸 Map Name: The Vile Villa 🔸 Author: JacaCaca 🔸 Music: "Double, Double, Toil and Trouble" by Guy Whitmore and Daniel Bernstein from Blood 🔸 Ports Tested: PrBoomplus, Gzdoom 🔸 Difficulty Settings: yes 🔹 Description: Find the skulls, find the exit. cool.zip Edited May 21, 2023 by JacaCaca I ACCIDENTLY PUT THE WRONG VERSION 2 Quote Share this post Link to post
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