phoo Posted May 19, 2023 Just now, Matacrat said: Sure. If you know that you can submit your map before the hard deadline and you have already claimed a slot then go for it, but please tell me that you're going to do this. Consider it done, I won't have a problem getting it done before the hard deadline. 1 Quote Share this post Link to post
Moustachio Posted May 19, 2023 (edited) Here is the first draft of my map for this project: Download Tested with DSDA-Doom on -complevel 9. I think the difficulty is moderately hard on UV and a little easier on lower settings. I'd like to spend more time tweaking the encounters and difficulty balance on all settings. Some more detail could be added here and there as well. I used AutoDoom to test for any co-op bugs in addition to testing for the usual (soft-locks, no ammo, etc.). Map Name: The Secret Service Author: Moustachio Music and Composers: "When Hell Is Full" by @KCLaz Par Time: 3:00 Map Description: More or less a 10-minute long adventure through an invaded military base. Map Screenshot: Spoiler Edited May 21, 2023 by Moustachio Added a link to the finished midi. The map file was updated to include the midi 4 Quote Share this post Link to post
HorseJockey Posted May 19, 2023 Will hopefully have my map posted by tomorrow, but I might also miss the soft deadline fyi. 1 Quote Share this post Link to post
Chuckles_troll Posted May 20, 2023 Download Map Name: Clean Ewers Author: Chuckles_troll Music and Composers: Passport.mid - George Stone Par Time: 8:00 Map Description: This a short map isn't exactly too hard but isn't too easy either Map Screenshot: Spoiler 2 Quote Share this post Link to post
wumbo Posted May 20, 2023 2 hours ago, Matacrat said: Sure. If you know that you can submit your map before the hard deadline and you have already claimed a slot then go for it, but please tell me that you're going to do this. I AM GOING TO FINISH MY MAP BEFORE THE HARD DEADLINE. I HAVE MORE TIME NOW AND I WILL EVEN SUBMIT IT AT LEAST 3 DAYS BEFORE THE DEADLINE FOR TESTING. 2 Quote Share this post Link to post
DJVCardMaster Posted May 20, 2023 Are there any free slots for this one? 0 Quote Share this post Link to post
MFG38 Posted May 20, 2023 (edited) Sorry to say this on this short a notice, but I won't quite be able to meet the soft deadline either. But I won't be too late - I'll have my map ready to go next week. Edited May 20, 2023 by MFG38 1 Quote Share this post Link to post
D0M0 Posted May 20, 2023 9 hours ago, Matacrat said: but please tell me that you're going to do this. Sadly I cannot get my map out for the soft deadline either. My map is nearly finished so hopefully I can get it out relatively soon. 1 Quote Share this post Link to post
Biodegradable Posted May 20, 2023 Phew! Had my work cut out for me this evening. Here are your playtest videos, kids! @eater29 Terrific map, fam. As someone who usually struggles immensely with slaughtermaps, I had a great time. Probably the most fun I've ever had playing a slaughtermap. Well done :^) @russin Simple, elegant and downright cheeky. @Moustachio Top-notch quality as per usual, mate. Some very wily encounters indeed. @Chuckles_troll Solid work, no complaints 4 Quote Share this post Link to post
Matakrow Posted May 20, 2023 7 hours ago, DJVCardMaster said: Are there any free slots for this one? Not anymore. I'm closing all claims with the soft deadline. 2 Quote Share this post Link to post
DrinkyBird Posted May 20, 2023 OK, mine feels very inadequate compared to basically all other submissions I've seen, but at least I've got something, and I don't think it's entirely terrible... There are definitely visual improvements I could make before the hard deadline. https://drive.google.com/file/d/1N0be54Y1dWE3HWQ42ktOu5inALHIyrnZ/view?usp=sharing Map Name: another_nukage_plant.dwd Author: DrinkyBird Music and Composers: Bobby Prince - Between Levels (D_BETWEE) Par Time: 3 minutes Map Description: Another short, not too hard map very creatively set in yet another nukage plant. Map Screenshot: Spoiler 3 Quote Share this post Link to post
Zion Posted May 20, 2023 Still working on my part, hopefully it will be done somewhere around next week Spoiler Obs: I know it's looking quite blocky, i'm thinking on how to decorate to fix this issue 2 Quote Share this post Link to post
HorseJockey Posted May 20, 2023 (edited) So definitely more work to be done with the enemy encounters and some texture alignment. The level can be and has been balanced for all difficulties/Co-Op. I will adjust enemy encounters depending on how everyone feels about the difficulty levels. I was going for a level that is fun to play but not frustrating. The layout is more surrealist than based on real architecture. I have allot of things that go on behind the scenes, they all work on my end but I am curious to see if the timing and everything works for everyone else. MAP DETAILS Difficulties Tested and Completed On : IDWTD HNTR HMP UV Engines Tested : Crispy Doom 5.11.10 GZDoom 4.10 PrBoom+ 2.6.2 Woof! 9.0.0 ZDoom 2.8.1.0 MAP SUBMISSION Map Name : Everything is Going to be Okay Author : HorseJockey Midi/Composer : Everything is Going to be Okay by Mick Gordon, sheet music transcribed by Olivier Rifa, Arangement by HorseJockey Par Time : 4:02 Description : "Everything is going to be okay." Map Shot : Spoiler HAMTEX-EIGTBO-REV1 DOWNLOAD Edited May 22, 2023 by HorseJockey Updated download link 3 Quote Share this post Link to post
tonytheparrot Posted May 20, 2023 (edited) Map Name: BFG Testing Facility (probably temporary) Author: tonytheparrot Music and Composers: Fight To The End by Knightrider of Doom Par Time: 20:00 Map Description: Listen up Marine!!! We have created this combat simulation inspired by the products of NoReason.Inc to do further testing on our BFG and we feel like you are the perfect guy to send there! So get in there, hold down the fire button, stay alive and try to find the little surprise we've hidden for you! Map Screenshot: Spoiler Notes: I know the map is not perfect aesthetically (especially in regards to texture alignment) but I am gonna work on that for the hard deadline. Also, all difficulties are there, but not tested outside of UVtony blockedout.zip. Edited May 20, 2023 by tonytheparrot 3 Quote Share this post Link to post
FEDEX Posted May 20, 2023 Hi @HorseJockey i think you forget to add the wad file in your post 3 Quote Share this post Link to post
Monsieur E Posted May 20, 2023 (edited) Map Name: Gateway To Infinity Author: Monsieur E Music and Composer: Under Death by Mark Klem Par Time: 4:00 Map Description: "Infiltrate the forsaken outpost rumored to house the gateway to infinity" Map Screenshot: (image taken with -nomonsters) Spoiler Notes: Scythe-like short map, uses RSKY2 renamed to RSKY1 from the asset pack to use it in map01. Difficulties implemented but not extensively tested, all eight co-op starts implemented. Should be on the easier side. Tested on dsda-doom 0.25.6, prBoom+ GatewayToInfinity.zip Edited May 20, 2023 by Monsieur E 3 Quote Share this post Link to post
stridertech Posted May 20, 2023 could not make soft deadlime due to school in the way. will make hard deadline though 1 Quote Share this post Link to post
Moustachio Posted May 20, 2023 @Biodegradable Thanks for the playthrough, that one was really fun to watch! @Matacrat A couple of small updates on my map: I think I want to change the title to something like The Secret Service or udb_secret_service (if we're keeping with the indev theme here). @KCLaz Is getting close to finishing up an original midi for this map. It'll likely be done well before the hard deadline, and I'll post it here when it is. 3 Quote Share this post Link to post
Chuckles_troll Posted May 20, 2023 @Biodegradable Thanks for playing the map i'm glad you enjoyed it even with it's shortcomings. I know some area feels underwhelming at times and the useless area with the pinkies at the beginning I almostly added it just because why not. 2 Quote Share this post Link to post
Blast_Brothers Posted May 20, 2023 Map Name: Ochre Enigma Author: Blast_Brothers Music and Composers: "Break Silence" from Ristar (by Tomoko Sasaki\Naofumi Hataya\Masafumi Ogata; MIDI by Don Brislan with some minor edits by me) Par Time: 10:00 Map Description: Three challenges await in an amber void... Medium to hard. Lower difficulties are implemented but may or may not be "done". Map Screenshot: 2 Quote Share this post Link to post
Biodegradable Posted May 21, 2023 @DrinkyBird Perfectly fine map with a little room for improvement. It's good, I promise. Be kinder to yourself, fam. @HorseJockey Unfortunately I had a great deal of issues with your map, fam. It's plagued with something that causes GZ to randomly crash the entire time I played it. At first, I thought it might've been my cosmetic mods which would've been unusual but should never be counted out. However, that didn't appear to be the culprit as it happened regardless. Your midi also appears to be broken as it doesn't loop. I also think it might be a little too short given the map's length and the fact it stopped before I had even finished the first 2 minutes of the map. Balancing is also a big issue as there simply isn't enough health and ammo to work with. I was scrambling for it the entire time and the rug-pull fight at the very end was made virtually impossible due to the complete lack of resources. The layout is cool, the design is interesting and I think it could otherwise be fun if not challenging thanks to its hitscanner hell philosophy, but it definitely needs some more time in the oven. @tonytheparrot The map tanks GZDoom's frame-rate given the sheer number of enemies, but I got it to run fine on DSDA-Doom. However, this map is far beyond my pay grade and I couldn't get even remotely close to finishing it. I'm dreadfully bad at this kind of in-your-face slaughtermap style. Hopefully, someone else more experienced with this kind of insane slaughter can give it a proper run-down for you. 3 Quote Share this post Link to post
Walter confetti Posted May 21, 2023 On 5/20/2023 at 12:25 AM, Matacrat said: If you know that you can submit your map before the hard deadline and you have already claimed a slot then go for it, but please tell me that you're going to do this. Yes, i see to do some small, boxy arena map. 0 Quote Share this post Link to post
HorseJockey Posted May 21, 2023 Not sure why that is freezing on you, I didn't encounter that once in my playtests. I'm curious to know if anyone else has that issue. The ladders I agree with, you actually don't need to hold down forward on them but that isn't intuitive. If you just walk into it, it will "carry" you up the ladder. As for the resources, I thought I had way too much lol. There was also the chainsaw and rockets you didn't pick up in the Revenant room. I'm mostly concerned about the freezing as there isn't any code running because it's a Boom compatible map, so the only thing I can think of off the top of my head is the nodes aren't getting built correctly, But again as it doesn't freeze for me I'm going to be taking a stab in the dark, so if anyone else happens to play the map and can confirm the freezing issue that would be awesome. 1 Quote Share this post Link to post
tonytheparrot Posted May 21, 2023 3 hours ago, Biodegradable said: @tonytheparrot The map tanks GZDoom's frame-rate given the sheer number of enemies, but I got it to run fine on DSDA-Doom. However, this map is far beyond my pay grade and I couldn't get even remotely close to finishing it. I'm dreadfully bad at this kind of in-your-face slaughtermap style. Hopefully, someone else more experienced with this kind of insane slaughter can give it a proper run-down for you. Well, even if you didn't beat it, thank you for trying it out! 1 Quote Share this post Link to post
EagerBeaver Posted May 21, 2023 @HorseJockey, after watching Biodegradable's playthrough of your level I also decided to give it a try. Tested it in PrBoom Plus on UV. I didn't have crashes or freezes after deaths, but the MIDI still didn't want to loop. Good - I loved your map design and usage of Boom gimmicks. Also the idea of separate starting areas for different players in co-op is rather interesting. Bad - I'd agree with Biodegradable, your map is rather resource-stingy and feels like E4M1's little brother in this regard. Ugly... nah, can't think of any. MIDI not looping properly, maybe? Spoiler Also checked the map's layout in UDB. Saw green armor and medikits reserved for co-op mode. I'd suggest to make at least some them available in single-player, because with them the starting corridor with hitscanners would be much easier. 2 Quote Share this post Link to post
Matakrow Posted May 21, 2023 5 hours ago, HorseJockey said: Not sure why that is freezing on you, I didn't encounter that once in my playtests. I'm mostly concerned about the freezing as there isn't any code running because it's a Boom compatible map, so the only thing I can think of off the top of my head is the nodes aren't getting built correctly, But again as it doesn't freeze for me I'm going to be taking a stab in the dark, so if anyone else happens to play the map and can confirm the freezing issue that would be awesome. I can confirm that the freezing is an issue for me too. After some digging through the wad, I've found that the MIDI of the map is causing the crashes. Something about it is crashing gzdoom's internal MIDI renderers, as i've had no problems running the song on external ones like VirtualMIDIsynth. 2 Quote Share this post Link to post
Biodegradable Posted May 21, 2023 The midi is the culprit?! Man, computing is wacky. 1 Quote Share this post Link to post
HorseJockey Posted May 21, 2023 So I removed the download link. I went to edit the midi and I'm not sure what I did but it's crashing on my machine now too, sorry everyone. Didn't think I could bork up anything trying to create a midi. Will update shortly with the balancing changes and worst case scenario a new song for the map, best case scenario a longer version of the original track. Thanks @Biodegradable for suffering through my initial release, I appreciate you playtesting and helping us make out maps better. 1 Quote Share this post Link to post
Matakrow Posted May 22, 2023 (edited) 19 hours ago, Biodegradable said: The midi is the culprit?! Man, computing is wacky. I contemplate opening a discord server for blocked-out just so I can stream myself dealing with more bugs like that. Edited May 22, 2023 by Matacrat 4 Quote Share this post Link to post
stridertech Posted May 22, 2023 33 minutes ago, Matacrat said: I contemplate opening a discord server for blocked-out just so I can steam myself dealing with more bugs like that. that'd honestly be a great idea, i'd be down to join it. 1 Quote Share this post Link to post
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