Catpho Posted March 30, 2018 I find it hard-pressed to find a doom map i like that doesnt have liquid in some form. Sure, there are maps that are as dry as a bone, but most maps i have encountered (including plentiful iwad maps) bound to have water/nukage/lava/(insert other liquid here) in there somewhere. Why? My guess its that water flats and textures are mostly animated, so it makes the place vibrant. Or its that water is important to our lives, so we just subconsciously include it? JUST WHY? 4 Quote Share this post Link to post
Merry Widow Posted March 30, 2018 Maybe it makes it more interesting? 0 Quote Share this post Link to post
Memfis Posted March 30, 2018 (edited) It's a very easy way to give the floor an interesting look without making it all bumpy or using tons of detail, and it works with just about any texture theme. The damaging liquids are also very convenient in orchestrating fights. The player has too much space? Well, let's make some of it useless! Plus they are very bright and colorful, which always results in nice contrast. A while ago I've noticed that almost all of my maps feature some liquid, and that freaked me out too. Edited March 30, 2018 by Memfis 15 Quote Share this post Link to post
Roofi Posted March 30, 2018 Monsters must always have a place to take bath , especially spectres. 6 Quote Share this post Link to post
baja blast rd. Posted March 30, 2018 Just now, Roofi said: Monsters must always have a place to take bath , especially spectres. Ever wonder why a spectre looks as it does? Well, its fondness for bathing in damaging substances has eroded its physical being into invisibility, leaving only the resilient helldirt behind to be seen. 7 Quote Share this post Link to post
printz Posted March 30, 2018 id Software did it in their original maps and everyone got inspired from them and followed suit. Maybe it's also our subconscious craving for water. 2 Quote Share this post Link to post
Zulk RS Posted March 30, 2018 Probably because damaging floors are a really useful tool to create varied fights and what better way to tell they player, "Hey, this floor hurts" than making the floor look like lava? That and water makes for some good looking/ interesting rooms. Basically what Memfis said. 40 minutes ago, Memfis said: It's a very easy way to give the floor an interesting look without making it all bumpy or using tons of detail, and it works with just about any texture theme. The damaging liquids are also very convenient in orchestrating fights. The player has too much space? Well, let's make some of it useless! Plus they are very bright and colorful, which always results in nice contrast. 1 Quote Share this post Link to post
riderr3 Posted March 30, 2018 Mt. Erebus without liquids cannot to be existed. Fun fact, but in Doom 1 blue water appeared mostly in E3, and probably 2 inaccessible sectors in E2. 1 Quote Share this post Link to post
Big Ol Billy Posted March 30, 2018 Because John Romero is a sexy, sexy man 11 Quote Share this post Link to post
geo Posted March 30, 2018 Diversity. It breaks up terrain, offers damage and visual enhancement. 1 Quote Share this post Link to post
Deleted_Account Posted March 30, 2018 Because demons like to play Marco Polo. 3 Quote Share this post Link to post
Doomkid Posted March 30, 2018 I would find it strange if there was any less liquid, honestly. Compared to how wet Earth itself is, Doom actually seems quite dry! 1 Quote Share this post Link to post
ReX Posted March 30, 2018 2 hours ago, Catpho said: Why are doom maps so wet? Because the lava rocks got them hot? :wink: 2 Quote Share this post Link to post
Uni Posted March 30, 2018 * It adds new colors to the map. * Can provide gameplay aspect and area of denial when damaging. * It can help put emphasis on creating a setting(rivers, underground caverns, artificial pools). * Animated so it helps keep things alive. * Easily applied and doesn't require preplanning. Probably more stuff I can't think of at the moment. 3 Quote Share this post Link to post
DooMingo Posted March 30, 2018 In Ultimate Doom, if you realize, most fluids are damaging floor, even the water in E3 (a way of delusion or trap). Fuids were conceived, at the first time, like another "enemy" for make more dangerous battles. Later, in Doom 2 with more enemies, ID saw some fluids like "wonderful ornamentation". 0 Quote Share this post Link to post
Gez Posted March 30, 2018 The Doom engine wants surfaces to be perfectly flat, and liquids have the interesting property of creating perfectly flat surfaces when undisturbed, so they're a natural fit. Of course there's the issue that the water is solid and you can walk on it as if it were concrete, but as long as it's just backdrop scenery and you can't actually go there, who cares? It's easier to sell an endless horizon of water (or, if you're in hell, of lava, blood, etc.) than of any other type of surface. 2 Quote Share this post Link to post
Liberation Posted March 30, 2018 (edited) You have to question the UAC's health and safety policy with rivers of nukage running through there bases, but then teleporters to another dimension would probably get them closed down anyway I guess. Anyway animated flats/fluids do give the doom engine a great dynamic for fights/visuals. Edited March 30, 2018 by Liberation 2 Quote Share this post Link to post
printz Posted March 30, 2018 I always had the feeling that especially episode 4, Thy Flesh Consumed, is really flooded with harmful acid. 0 Quote Share this post Link to post
Nine Inch Heels Posted March 30, 2018 Because love gets slippery when it's wet: Spoiler https://www.youtube.com/watch?v=Qvr9HrfpNXw I actually never really thought about the abundance or lack of liquids a lot, but if I were to guess it's either a very elaborate way to make doomguy's slippy shoes more "believeable", or it's meant to add to the overall surrealism. The game is supposed to take place in a different time period, in environments that were supposed to be unlike what we're used to, lots of liquids can really help with that. Then again, most of earth's surface is covered in water, maybe the idea was to make these small microcosms more "earth-like"? Maybe the idea was to make the maps feel more "alive" by adding something like a dynamic surface to otherwise relatively rigid "constructs"? I don't think I'll have something like a "good answer™", but it is an interesting question to think about for sure. 2 Quote Share this post Link to post
Marlamir Posted March 30, 2018 Because good and right use of liquid will bring level design to new level and its helping to make nice contrast to gameplay also personally i really like some realistic aspect in maps and liquid is one of the easiest and effective way how to achieved that feeling. 0 Quote Share this post Link to post
SaladBadger Posted March 30, 2018 i personally do it because i just like the animation. it looks nice and distinct. 0 Quote Share this post Link to post
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