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D3 | GZDoom mod | TBA


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Excellent use of textures, lighting, and architecture.

 

The one change I might suggest is that you switch out the railing texture, whose 2-dimensional appearance stands out in stark contrast with the 3D appearance of the rest of the maps. You can replace it with a model, or even with 3D sectors (which will generally look quite plain, compared to a model).

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5 hours ago, VGA said:

I was only joking!

I thought you are talking about clean areas. There is no signs of forced entry. 

Edited by DOOMGABR[RU]

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Kinda surreal to think this is what doom 3 could have been if it was released in 1995 perhaps.

Great job.

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Thank you all for your support! I am very pleased to read your feedback and I have more incentive to develop this project and bring it to the release. I hope I can finish the first build before I finish University and got drafted.

Edited by DOOMGABR[RU]

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  • 2 weeks later...

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