Archi Posted April 20, 2018 (edited) Maps easy enough for skilled players and challenging for average players. Now harder. Doom2.wad, complevel 11. Screens: Spoiler Download last version: https://www.mediafire.com/file/sreoaim4lbl3qu3/r2_6maps_v2.7z/file Old versions if you want to watch some of the older demos: r2_6maps: https://www.mediafire.com/file/ojzrohvy40cx1a1/r2_6maps.7z/file r2_5maps_v2: https://www.mediafire.com/file/0cta86x4z8om3br/r2_5maps_v2.zip r2_5maps: http://www.mediafire.com/file/m5139masrzx9svb/r2_5maps.zip r2_4maps_v2: http://www.mediafire.com/file/np228dm648oxjsw/r2_4maps_v2.zip r2_4maps: http://www.mediafire.com/file/vmicb51du7nq93b/r2_4maps.zip Edited December 31, 2020 by Archi Update 34 Quote Share this post Link to post
baja blast rd. Posted April 20, 2018 Awesome. I recorded a playthrough of map03. r24m_03_rd_cpt.zip 1 Quote Share this post Link to post
bioshockfan90 Posted April 20, 2018 YESSSSS what a thing to return home from a business trip to loved the first Rush, this'll be a blast alongside ESP2 0 Quote Share this post Link to post
baja blast rd. Posted April 21, 2018 (edited) Some highly unpolished UV-speeds for 01, 02, and 04. All were fun to do. r24m_rd_stuff.zip As far as conventional play goes, 01 could use more cell ammo in the secret, perhaps. Edit: For completion, a UV-speed of 03 too. r24m_03_rd_cpt2.zip Edited April 21, 2018 by rdwpa 1 Quote Share this post Link to post
Kaido Posted April 21, 2018 (edited) here is a non-fast run of map 1 ru01-623.7z Since I played this I might as well give my feedback, quite an interesting map with quite a few challenging area ,its probably impossible to finish the level without going through the secrets. Plasma gun ammo was not sufficient enough to kill the cyberdemon, so I either had to use my shotgun or rocket to finish him; although its challenging, I did not really like that alot it forces you into a position to wait and hide. There is quite a bit of monsters puzzled and gathered up in one area , this means that in order to get a faster time you would have to hope they pile together in groups so that all the rocket damage can be effective , this means that this map quite luck based in particular. Good map ,had fun playing it :) Edited April 21, 2018 by A7MAD Mistake 1 Quote Share this post Link to post
baja blast rd. Posted April 21, 2018 (edited) 7 minutes ago, A7MAD said: here is a non-fast run of map 1 ru01-623.zip This demo goes to map30. Edited April 21, 2018 by rdwpa 0 Quote Share this post Link to post
Archi Posted April 21, 2018 Updated the wad. Changes: Implemented skill settings. Please tell me if something is too hard on hmp/hntr. Fixed inescapable places on map03. Added cells on map01. Removed one unusable cheese on map01. Minor ammo distribution changes on map02. Added a secret and some new geometry on map04. Download: http://www.mediafire.com/file/np228dm648oxjsw/r2_4maps_v2.zip 2 Quote Share this post Link to post
Player177 Posted April 22, 2018 Cool maps! prb -cl9 uv; first attempts first impressions On 21.04.2018 at 7:40 PM, Archi said: http://www.mediafire.com/file/np228dm648oxjsw/r2_4maps_v2.zip In this version first two maps seemed easy if play without rushing, all secrets here I did find along the way. Map03 is where I began dying in the starting area due to a combination including such things as narrowness, archies, shells deficit and the missed secret. The 2 Impassable bloodfalls in the last room I didn't really understand and from the unavoidable trap in the center I couldn't get out since spent all my bullets before that part btw nice symbol at the exit. Map04 is just amazing! 0 Quote Share this post Link to post
Archi Posted April 22, 2018 Cool cool, glad you liked it! I will have to update map03 at some point to contain more bullets and shell I guess since some people are losing them all before the part where shooting into the switch is required. 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted May 22, 2018 I beat all the levels in the wad. 3 Quote Share this post Link to post
Archi Posted August 16, 2019 Added new map: Malachite Casket. WAD is now complevel 11. I'm looking forward for any notes related to difficulty, if you feel like something is way too hard or too easy on any difficulty - please tell me. 10 Quote Share this post Link to post
mArt1And00m3r11339 Posted August 17, 2019 I beat level 5. Video of it will be published sometime soon. Kills (1,165/1,150) and 100% on items and secrets. Record for low health = 10. 0r2_05.zip 1 Quote Share this post Link to post
Archi Posted August 18, 2019 Updated the link, changes: MAP01: more cells, added bfg right before the exit on all skill settings. MAP03: added more bullets and shells, made bloodfalls passable. MAP05: made last fight significantly easier, small tweaks all over the map. Spectres aren't fast anymore. 2 Quote Share this post Link to post
mArt1And00m3r11339 Posted August 19, 2019 Here is the video. It sucks that the WAD was updated after I recorded and video captured the demo. https://www.youtube.com/watch?v=1XndfWGwCtY 0 Quote Share this post Link to post
Archi Posted December 31, 2020 Added new map. Designed by @Demonologist, with changes as well as some small additions from me. Enjoy. Link: https://www.mediafire.com/file/ojzrohvy40cx1a1/r2_6maps.7z/file 6 Quote Share this post Link to post
Spie812 Posted December 31, 2020 Been a while hasn't it? That looks really nice. 0 Quote Share this post Link to post
Spie812 Posted December 31, 2020 (edited) Uhh, I can't seem to open the 3 key door in prboom+. Remember that they are broken in MBF/complevel 11, so picking up the yellow skull key effectively softlocks you. Also, this may be out of your control, but there's a particularly bad slime trail here. Normally nothing to complain about but this one is very intrusive. Maybe try a different node builder? Spoiler I've attached what I managed to play before I encountered the evil door. The final stretch is pretty good stuff but I naturally couldn't record that bit. Overall, this level's pretty great. I'm a fan of claustrophobic combat and this level definitely delivers. I enjoy the continuation of the green theme from map05 and still both love and hate the mini arch viles. Definitely a well done level. -skipsec 1883 for my final attempt. The rest is a lot of dying at the beginning and YK fight. rush2_06_fda.zip Edited December 31, 2020 by Spie812 0 Quote Share this post Link to post
Archi Posted December 31, 2020 Sorry about that. Fixed the softlock and slime trails on this staircase, also did some small tweaks: https://www.mediafire.com/file/sreoaim4lbl3qu3/r2_6maps_v2.7z/file Thank you for response. Glad you liked the map. 0 Quote Share this post Link to post
tourniquet Posted January 1, 2021 FDA with saves for M6 r2-06v2-FDA_TNq.zip Glad to see some progress here. Very fun map with lot's of enjoyable fights and traps that keep you on your toes while backtracking. Found nothing to nitpick or complain about. 1 missing texture on the curved stairway that leads up to the BK fight, tried to make it obvious in my demo. Looking forward to some more updates in the future :) 0 Quote Share this post Link to post
Archi Posted January 1, 2021 54 minutes ago, tourniquet said: 1 missing texture on the curved stairway that leads up to the BK fight, tried to make it obvious in my demo. I did switch nodebuilder to zennode in the past year for some reason and it seems to not like that particular staircase so I switched back to zdbsp extended. I'll upload the fixed map with a next major update. Thanks for playing and for the demo, glad you find it enjoyable. 0 Quote Share this post Link to post
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