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In my script the sound is blocked D':


GhostPlayer

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Hi im new user :D (Sorry mi bad english i'm use Google translator) 

 

In my script the sound is blocked, as if it will continue to go down. The strange thing is that it happens with some sectors not with all, that I am doing badly.

 

script 3 (void)
{
        FloorAndCeiling_LowerRaise(14,20,0);
        delay(35*1);
        FloorAndCeiling_LowerRaise(13,255,0);
        delay(1);
        Floor_RaiseByValue(19,255,64);
        delay(1);
        acs_execute(4,0,0,0,0);
}

If you could help me, I would really appreciate it ^.^

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The way you scripted this, there is an argument missing for action special FloorAndCeiling_LowerRaise,

  • 251:FloorAndCeiling_LowerRaise (tag, fspeed, cspeed, boomemu);

causing a continuous sound for the ceiling movement.

 

Example pwad

Edited by Kappes Buur

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49 minutes ago, Kappes Buur said:

The way you scripted this, there is an argument missing for action special FloorAndCeiling_LowerRaise,

  • 251:FloorAndCeiling_LowerRaise (tag, fspeed, cspeed, boomemu);

causing a continuous sound for the ceiling movement.

 

Example pwad

now, I undestand. Thank you :P

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