So far I had nothing to post here, but this time I really do. Recently I started making a Wad. I already posted my first map in another thread, but I'll anyways put it here too. Warning! Low quality!
So, what's the matter?
I fixed the problem of the peep hole in the blue key area as monsters were able to shoot through it, as well as the cyberdemon always teleported last in. Still I'm trying to make it better as well. The problem is this - I've made three linedefs with the action W1 floor raise to lowest ceiling. They raise the sector which blocks off the teleporter, which is the one the linedefs are closing. As you see in the map, the switch behind the mancubus in the area must unblock the teleporter. However, after the switch is flipped I can cross the second linedef with the same tag and action and the teleporter will close off again! This is not supposed to happen. So, the question is how to make the linedefs exclude each other? Like when one W1 floor raise to lowest ceiling is activated, the others with the same tag and action should have no action any longer. Like that I can't seal myself in the area and never come to the end. Except if I make the switch repetitive, but this will look very much like... builder work.
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spd7693
Hello, everybody!
So far I had nothing to post here, but this time I really do. Recently I started making a Wad. I already posted my first map in another thread, but I'll anyways put it here too. Warning! Low quality!
So, what's the matter?
I fixed the problem of the peep hole in the blue key area as monsters were able to shoot through it, as well as the cyberdemon always teleported last in. Still I'm trying to make it better as well. The problem is this - I've made three linedefs with the action W1 floor raise to lowest ceiling. They raise the sector which blocks off the teleporter, which is the one the linedefs are closing. As you see in the map, the switch behind the mancubus in the area must unblock the teleporter. However, after the switch is flipped I can cross the second linedef with the same tag and action and the teleporter will close off again! This is not supposed to happen. So, the question is how to make the linedefs exclude each other? Like when one W1 floor raise to lowest ceiling is activated, the others with the same tag and action should have no action any longer. Like that I can't seal myself in the area and never come to the end. Except if I make the switch repetitive, but this will look very much like... builder work.
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