Moustachio Posted April 28, 2018 (edited) Download Interception II idgames Archive Google Drive (mirror) Interception II is the direct sequel to the 2013 megawad, Interception. Boom-compatible (played with the -complevel 9 command-line parameter set). Interception II has 30 levels, mostly longer ones, that have about TNT: Evolution levels of difficulty, though it ramps up toward the end. If you like a long megawad, this is for you. It's also got some textures from CC4 and zoon-tex, as well as a new final boss for Map30. Level themes include void, gothic, techbase, and nature levels. The wad has been tested on PrBoom+/GLBoom+, ZDoom/GZDoom/LZDoom, DOOM Retro, Eternity Engine, and Woof!. BOOM 2.02 also works, but MAP11 and MAP28 unfortunately exceed DOS integer size limitations. Mappers Moustachio DFF valkiriforce Big Ol Billy Pegleg Misty DMPhobos NeedHealth General Rainbow Bacon stewboy Diego 'DJV' Villarroel A2Rob JadingTsunami galileo31dos01 DukeOfDoom joe-ilya NuclearPotato Quantum_dranger Musicians stewboy XenoNemisis (ForceTheDemo) LewkForce Darman Macray Also featuring previously existing music tracks by Viscra Maelstrom, Jimmy, Eris Falling, Alfonzo, stewboy Testing The Mysterious Moustachio DerFurer'sFace joe-ilya Pegleg HAK3180 kakhome1 Mr. Meanor Detail & Release The Mysterious Moustachio DerFurer'sFace galileo31dos01 JadingTsunami Pegleg THE MAP LIST MAP01: Euphoria (by NeedHealth, DerFurer'sFace, Moustachio, and Quantum_dranger) Music Track: "What Could Have Been" [Viscra Maelstrom] MAP02: Beyond The Living (by Diego 'DJV' Villarroel, Moustachio, and DerFurer'sFace) Music Track: "Flight of the Fox" [stewboy]** MAP03: Desecration (by Misty & DMPhobos, edits by galileo31dos01) Music Track: "Safari Slide" [stewboy]** MAP04: That Which Shall Not Be Named (by DMPhobos) Music Track: "Shadows" [Eris Falling] MAP05: Astral Castle (by Moustachio) Music Track: "Haze" [Eris Falling] MAP06: What Could Go Wrong? (by Big Ol Billy) Music Track: "Thanatos" [Eris Falling] MAP07: The Everlaster (by joe-ilya) Music Track: "My Friend Guitar" [stewboy]** MAP08: Bermuda (by Moustachio & Pegleg) Music Track: "Beneath the Stars" [Eris Falling] MAP09: Belly Of The Beast (by Moustachio, stewboy, Pegleg, NuclearPotato, and DerFurer'sFace) Music Track: "Ghosts in the Walls" [stewboy] MAP10: Eldritch Apparitions (by Moustachio, edits by DerFurer'sFace) Music Track: "Checkmate" [LewkForce] MAP11: Slipgate Ex Nihilo (by DerFurer'sFace, edits by Moustachio) Music Track: title unknown [stewboy]** MAP12: Deep Space Mine (by Moustachio) Music Track: "Prism" [stewboy]** MAP13: Habitat Ring (by Moustachio, stewboy, Pegleg, and DerFurer'sFace) Music Track: "Cave Dwellers" [Eris Falling] MAP14: Murder Mountain Mayhem (by General Rainbow Bacon and DerFurer'sFace) Music Track: "Page Removed" [LewkForce] MAP15: Volcanic Research (by Moustachio) Music Track: "Freighthoppers" [Jimmy] MAP16: Planet Vertigo (by Diego 'DJV' Villarroel) Music Track: "On Lockdown" [Jimmy] MAP17: Yellow Sea (By DukeOfDoom, edits by DerFurer'sFace) Music Track: "Junction" [Jimmy] MAP18: The Golden Palace (by Moustachio) Music Track: "Little River" [LewkForce] MAP19: Asteroid Assault (by DerFurer'sFace) Music Track: "Ancient Enclosure" [Viscra Maelstrom] MAP20: Moonlit Escape (by JadingTsunami) Music Track: "Casserole" [LewkForce]** MAP21: Return To Sender (by A2Rob) Music Track: "Against the Odds" [LewkForce]** MAP22: System Corruption (by Moustachio) Music Track: "Smooth Infiltrator" [Kassman & Jimmy] MAP23: Asbestos (by NeedHealth, edits by Moustachio) Music Track: "Keepsake Fever" [Alfonzo] MAP24: Terracotta (by Moustachio) Music Track: "Slow Burn" [LewkForce] MAP25: The Sad Kingdom (by JadingTsunami) Music Track: "Forgotten Valley" [Icytux] MAP26: Sinister Teachings (by General Rainbow Bacon) Music Track: "Ascending the Depths" [Darman Macray]** MAP27: Cargo Cult (by DerFurer'sFace) Music Track: "Crates & Stowaways" [Darman Macray]** MAP28: Dr. Jones Abby's Malediction (by galileo31dos01) Music Track: title unknown [stewboy]** MAP29: All Fall Down (by valkiriforce) Music Track: "Intercession" [Darman Macray]** MAP30: Guillotine (by DerFurer'sFace, boss by Moustachio) Music Track: "Welcome Change" [LewkForce]** MAP31: Beamfleot (by Moustachio) Music Track by XenoNemisis **The title screen features the midi, "Enter the Ception", composed by ForceTheDemo and Darman Macray. **The intermission screen features the midi, "Enter the Mission", composed by ForceTheDemo and Darman Macray. The text screen features an untitled midi composition by XenoNemisis (ForceTheDemo) from the Interception OST. **MAP32's placeholder features an untitled midi composition by ForceTheDemo. GRAPHICS: BOSSBACK (Moustachio, idea from Doomenator) HELP (Moustachio) CREDIT (Moustachio) TITLEPIC (Moustachio, M_DOOM credits below) INTERPIC (Moustachio) SKY1 (Mechadon) GENERAL SKY2 (Mechadon) SKY3 (Mechadon) SKY3B (valkiriforce) SKY3C (valkiriforce) M_DOOM (franckFRAG and The Mysterious Moustachio) ST_BAR/ST_ARMS (galileo31dos01) cc4-tex (CC4 Dev Team) zoon-tex (Jimmy) STTNUMX lumps (Mechadon) THE STORY: Edited September 15, 2020 by Moustachio Updated the OP one last time to reorganize the links, and revise the credits. 47 Quote Share this post Link to post
Nine Inch Heels Posted April 28, 2018 I'm interested in making a map for this, and I'd like to use cc4-tex as a texture resource. Also, I'd like the slot 32 ;-) 6 Quote Share this post Link to post
Moustachio Posted April 28, 2018 @Nine Inch Heels Oh dear lord I can only imagine a fraction of what's in store... Ah, what the heck, what's the worst that could happen? 1 Quote Share this post Link to post
Catpho Posted April 28, 2018 Boom format? Color me interested! Cant make any promises tho :P Didnt expect this, but good luck! Makes me want to finish my current interception playthrough ;) 1 Quote Share this post Link to post
Misty Posted April 28, 2018 Sounds like interesting plot. I'll take map03 if you don't mind. I don't know about textures, maybe I'll use zoon and cc4-tex mix. For skies, you can check mechadon and eradrop sky collections, they have impressive stuff. 2 Quote Share this post Link to post
cannonball Posted April 28, 2018 (edited) Awesome, well I will certainly express interest in making a map. I am happy to go with whatever texture resource you choose or make. I will probably go for an episode 3 slot, though i might hold back on a specific slot given most mappers will have different ideas on the level of difficulty they want to implement. Edited April 28, 2018 by cannonball 1 Quote Share this post Link to post
Moustachio Posted April 28, 2018 @Myst.Haruko Looks like CC4 will be a popular choice. I'll definitely use the pack as a base then. I'm pulling some stuff from the Mayhem 2014 texture pack myself. And I'll be sure to check those sky collections out! And to everyone else who's interested and waiting on the texture packs: No rush! There's no real time constraint on the wad. However, when all the map slots are called, that's it. Unless, someone were to give up their slot, no one can join after the map list is full. 0 Quote Share this post Link to post
Big Ol Billy Posted April 28, 2018 I'm interested! Looks like an impressive line-up so far. I kinda want to wait until I see the texture pack to pick a slot, though. Will there be mandatory episode skies? Seems like E2's planet-hopping theme would lend itself to sky transfers so that each "planet" has its own sky. 0 Quote Share this post Link to post
Jimmy Posted April 28, 2018 That titlepic needs some help. Also, uh, I guess I could be persuaded to write some MIDIs for this if needed. 5 Quote Share this post Link to post
Roofi Posted April 28, 2018 Cool , I'm interested for making a map. :) 1 Quote Share this post Link to post
Moustachio Posted April 28, 2018 (edited) 45 minutes ago, Jimmy said: That titlepic needs some help. Haha, I just threw SOMEthing together. Hence why there's still a call for a proper TITLEPIC in the OP. 53 minutes ago, Big Ol Billy said: I'm interested! Looks like an impressive line-up so far. I kinda want to wait until I see the texture pack to pick a slot, though. Will there be mandatory episode skies? Seems like E2's planet-hopping theme would lend itself to sky transfers so that each "planet" has its own sky. I was thinking a sky with a lot of planets in the background would do the trick, but sky transfers would be really cool to play with. In that instance, we'd need a lot more than three skies. Edited April 28, 2018 by The Mysterious Moustachio 0 Quote Share this post Link to post
cannonball Posted April 28, 2018 For the sake of marking my name, I will take the map25 slot. 1 Quote Share this post Link to post
dobu gabu maru Posted April 28, 2018 Cool! Good luck on this to all the participants. Any reason you decided to make this one Boom compatible Moustachio? Less restrictive? 1 Quote Share this post Link to post
NuclearPotato Posted April 28, 2018 I'll throw my hat in for an E2 slot or two, depending on how quickly the other slots fill up and how smoothly making the first map goes. 0 Quote Share this post Link to post
an_mutt Posted April 28, 2018 I spot an open Map 15 slot, and I can't not claim it. 2 Quote Share this post Link to post
Walter confetti Posted April 28, 2018 Played a little of the first interception, it looked pretty cool! Good luck to all participants! 0 Quote Share this post Link to post
Malrionn Posted April 28, 2018 I'm interested to make a map for this project. I will make only one map but I don't know yet if I take a Episode 2 slot or Episode 3 slot as I have ideas for two kinds of maps. I will see how the slots are fill up and then choose a definitive slot. 0 Quote Share this post Link to post
DMPhobos Posted April 28, 2018 Im interested, i could give it a shot at one of the early map spots 0 Quote Share this post Link to post
riderr3 Posted April 28, 2018 Added to bookmarks, just in case... P.S. So when is deadline? 0 Quote Share this post Link to post
AD_79 Posted April 28, 2018 Whenever it's done, I'd imagine. There's very little point in enforcing some arbitrary deadline, especially at such an early stage in development. When it's mostly finished, then I could maybe see one being implemented. 1 Quote Share this post Link to post
DFF Posted April 28, 2018 (edited) @The Mysterious Moustachio I'd Love to Contribute, i'll take either map11 or map31. My only question is for the 1st section theme, for alternate reality are we taking abstract weird design (void-like)? and can the secret maps be kinda any theme? In fact if there's no deadline as of yet, i wouldn't mind taking both, with lvl 31 being probably my first task then lvl 11. Edited April 28, 2018 by DerFurer'sFace 0 Quote Share this post Link to post
AD_79 Posted April 28, 2018 Slow down a bit there. May I suggest instead that you pick up one of the two, at least for now, and put all of your focus into that one mapslot? Once that's done, you could then think about grabbing another. 0 Quote Share this post Link to post
DFF Posted April 28, 2018 I mean I've got ideas for both, but if i have to pick one for now (might be better to let other's join in too) I can take just map11 then. 0 Quote Share this post Link to post
NaZa Posted April 28, 2018 Ah, dammit. I have to participate in these more often; MAP19. 0 Quote Share this post Link to post
Big Ol Billy Posted April 28, 2018 I'll claim Map10 for now to have a spot. I like "parallel universe" concept and have a couple of ideas that might work. 0 Quote Share this post Link to post
General Rainbow Bacon Posted April 28, 2018 Hey, the others I'll do will be map 18 and 10 0 Quote Share this post Link to post
Malrionn Posted April 28, 2018 Ok, I go for Episode 2 and I claim MAP17. 0 Quote Share this post Link to post
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