DarKHunTeR Posted April 29, 2018 (edited) UPDATE 6/13/20 New Version KaDOOM 3.0: http://www.mediafire.com/folder/voolbvt2vwp1d/KaDOOM3.0 -Tons of balancing and changes from further playtesting over the past year or so. -Visual update includes New Lost Soul Sprites, Arachnotrons appear as the correct size and Cacodemon fireball looks different. -New monster! Nightmare Imp, from Doom 64. Slightly transparent blue imp with faster purple projectile. Also a small list of mods that work with this mod that I use in conjunction: -Beautiful Doom -Faspons -Weapon-based mods should work, but conflicts may occur if run with other monster mods and randomizers. For Advanced Ports: GZDoom (v.3.3.0.0) (ZDoom should work, but is untested) For: Doom and Doom 2 Wads Compatibility: Will NOT work with other Monster Mods. Should work with Weapon Mods and anything else that does not effect Monsters. Download kaDOOM 3.0 Here: http://www.mediafire.com/folder/voolbvt2vwp1d/KaDOOM3.0 Download kaDOOM 1.6 Here: http://www.mediafire.com/file/wn2bbut294t0mau/KaDOOM v1.6.1.zip This is a monster mod that adds new randomly placed monsters to Doom 1/2 Maps/WADs. In addition to the new monsters, the mod tweaks and overhauls a few vanilla monsters (Baron, Hell Knights). kaDOOM adds new creatures, each one bringing it's own unique gameplay elements to the table. New enemies utilize: bouncing projectiles, freeze blasts that slow player for a short time, poisonous attacks, grenade attacks, fireball spread attacks, attacks that deal small damage but debuff the player's resistance to damage temporarily and so on. All balanced with vanilla in mind. I hope you enjoy! Credits: -Toxic Clouds by idGamer (Overhauled) -Rottweiler by Captain Toenail (Some Tweaks) -PyroZombie by scalliano, Eriance, ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon (Overhauled) -FreezerZombie by Xim (Heavily Tweaked) -Grell by Xaser, Eriance, Sandypaper, NMN , Eriance (Some Tweaks) -Weakener by Infirnex, Enjay, Infirnex, Blue Shadow (Some Tweaks) -Female Zombies by DavidRaven, ItsNatureToDie, Illucia, Player II (Heavily Tweaked) -Pyro Succubus by YuraoftheHairFan, DavidRaven, AshuraTheChimera, Espi, Ebola, Vader (Some Tweaks) -New Lost Souls Sprites by Anonymous -Everything else by me (Specifically, everything in the MyDoom.wad if you open this file with Slade) 1.0:31 1.2:19 1.5:21 Edited June 13, 2020 by DarKHunTeR 4 Quote Share this post Link to post
DarKHunTeR Posted April 29, 2018 @riderr3 Lotsa screenshots now! Thanks for mentioning it! 0 Quote Share this post Link to post
DarKHunTeR Posted May 1, 2018 Any thoughts? Feedback? I have plans to expand on this further, this is only 1.0! 0 Quote Share this post Link to post
DarKHunTeR Posted May 25, 2018 (edited) kaDOOM Monster Mod Update 1.2: Femme Fatale Update Is Now Up! Added Female Variants for Zombies and the Pyro Succubus to the kaDOOM Bestiary! Credits: -Female Zombies by DavidRaven, ItsNatureToDie, Illucia, Player II (Heavily Tweaked) -Pyro Succubus by YuraoftheHairFan, DavidRaven, AshuraTheChimera, Espi, Ebola, Vader (Some Tweaks) Edited May 29, 2018 by DarKHunTeR 2 Quote Share this post Link to post
DarKHunTeR Posted May 29, 2018 (edited) UPDATE 5/29/18: kaDOOM Monster Mod Update 1.5: Major tweaks and rebalancing! New enemy, Bomber! I consider this to be the most solid version of this mod to date. Enjoy! Edited June 6, 2018 by DarKHunTeR 0 Quote Share this post Link to post
DarKHunTeR Posted June 6, 2018 (edited) UPDATE 6/6/18: kaDOOM Monster Mod Update 1.6: MORE BALANCING! -Didn't like Bomber and Lost Soul Variants so they are no longer present in the mod. -Removed Dog. I felt the Dog's inclusion in the randomization of the mod, made the mod too easy in some parts. -Nerfs across the board to make the mod more fair across different wads. I wouldn't say the gameplay is easier, rather than less cheesy. Download kaDOOM here: http://www.mediafire.com/file/wn2bbut294t0mau/KaDOOM v1.6.1.zip Edited June 8, 2018 by DarKHunTeR 3 Quote Share this post Link to post
Veloth99 Posted February 16, 2019 Can you run along with brutal doom 18v? 0 Quote Share this post Link to post
DarKHunTeR Posted June 13, 2020 (edited) UPDATED 6/13/20 New Version KaDOOM 3.0: http://www.mediafire.com/folder/voolbvt2vwp1d/KaDOOM3.0 -Tons of balancing and changes from further playtesting over the past year or so. -Visual update: New Lost Soul Sprites, Arachnotrons appear as the correct size and Cacodemon fireball looks different. -New monster, Nightmare Imp, from Doom 64. Slightly transparent blue imp with faster purple projectile. Also a small list of mods that work with this mod that I use in conjunction: -Beautiful Doom -Faspons -Weapon-based mods should work, but conflicts may occur if run with other monster mods and randomizers. Edited June 13, 2020 by DarKHunTeR 0 Quote Share this post Link to post
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