Working on my first UDMF map in GZDoom Builder. The configuration is "GZDoom: Doom 2 (UMDF)." It's a Map 30 recreation whereby the wound is initially blocked by the "eye column," and after hitting the appropriate switch, it will disappear, allowing you to shoot the wound. I tried using a door trigger, but the bottom of the column is visible on the ceiling. I also tried rendering it as a 3D floor so that the column was shorter, which I think is aesthetically preferable, but I couldn't figure out how to make it rise up. I think what I ideally would like, is for a 3D floor of this column to completely disappear after hitting the switch. Is this possible?
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Koko Ricky
Working on my first UDMF map in GZDoom Builder. The configuration is "GZDoom: Doom 2 (UMDF)." It's a Map 30 recreation whereby the wound is initially blocked by the "eye column," and after hitting the appropriate switch, it will disappear, allowing you to shoot the wound. I tried using a door trigger, but the bottom of the column is visible on the ceiling. I also tried rendering it as a 3D floor so that the column was shorter, which I think is aesthetically preferable, but I couldn't figure out how to make it rise up. I think what I ideally would like, is for a 3D floor of this column to completely disappear after hitting the switch. Is this possible?
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