So one of the advantages of using 3D enemies in games instead of sprites is that you can use hitboxes for specific body parts. Gzdoom supports MD3 model enemies, so is it possible to take advantage of this? Would it be possible for example to give the arms their own hitboxes and then have those hitboxes turn 90 degrees if the enemy itself does so?
How do hitboxes work for 3D enemies differently than they do for sprites if they do at all that is?
Question
hardcore_gamer
So one of the advantages of using 3D enemies in games instead of sprites is that you can use hitboxes for specific body parts. Gzdoom supports MD3 model enemies, so is it possible to take advantage of this? Would it be possible for example to give the arms their own hitboxes and then have those hitboxes turn 90 degrees if the enemy itself does so?
How do hitboxes work for 3D enemies differently than they do for sprites if they do at all that is?
Share this post
Link to post
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.