LouigiVerona Posted June 17, 2018 Well, this way one can rationalize everything away. Take any badly drawn game and say that it is great that the monsters don't look stereotypical, and the physics of the game suck, but it's a great backstory, since everyone as some party is always drunk, etc. At the end of the day nobody cares about some party's backstory, which is also not very original (yes, people get drunk at parties). People would care whether a game is good or not. Doom is a classic FPS. Freedoom is obviously part of that tradition. It is Doom with free content. So, stay true to the concept, me thinks. 0 Quote Share this post Link to post
Erick Posted June 17, 2018 There was a thread consisting of proposed backstories for Freedoom, although I don't think we'll see any changes to what is currently here anytime soon. Of course, I remain curious as to how the current project of reworking on Freedoom levels is going, been a while since anything was said about it. 0 Quote Share this post Link to post
Diabolución Posted June 20, 2018 On 6/16/2018 at 10:45 PM, MrFlibble said: A small PWAD only containing the face sprites. I have created this PWAD with just these 32 graphics. It is assumed that their offsets haven’t changed, by the way. https://www.dropbox.com/s/wz5doo5do2hff2z/facetweaks.zip?dl=1 1 Quote Share this post Link to post
Woodman Posted June 27, 2018 Seeing as some people have suggested redoing face, would you guys would want this as face? 1 Quote Share this post Link to post
Manuel-K Posted June 27, 2018 No, I like @Ferk's version of the Karl Urban inspired face. Although I'm not completely happy with the eyes, it's certainly better than many of the other graphics/sprites. And I'm generally not in favour of throwing something that is good (not perfect) away and starting over again and again without a good reason. There are so many sprites of questionable quality that need touching up/editing/redoing without anyone capable and willing on the horizon after @raymoohawk disappeared. It's sad. Until then there was so much visible progress that it felt like it was only a short time till all sprites would be in an acceptable state. 3 Quote Share this post Link to post
Duke of Pathoris Posted July 1, 2018 I definitely like the new, stretched out face. It's beefier and more bad-ass like the original Doom. 0 Quote Share this post Link to post
doomfighter667 Posted July 1, 2018 17 hours ago, Duke of Pathoris said: 0 Quote Share this post Link to post
Haaslok Posted July 12, 2018 I would overhaul his entire face. I'd prefer something like this 5 Quote Share this post Link to post
Teivman Posted July 13, 2018 3 hours ago, Haaslok said: I would overhaul his entire face. I'd prefer something like this Oh wow that looks very nice! 1 Quote Share this post Link to post
Ferk Posted July 14, 2018 (edited) That looks great, please go ahead! I'd personally prefer the chin to not be so round, but it's overall a big improvement, I love the hair. Edited July 14, 2018 by Ferk 0 Quote Share this post Link to post
MrFlibble Posted July 14, 2018 On 7/13/2018 at 12:28 AM, Haaslok said: I would overhaul his entire face. Please go ahead, that's very nice! Just make sure it looks just as well in-game with aspect ratio correction on. 1 Quote Share this post Link to post
Haaslok Posted July 14, 2018 Thanks, glad everybody likes it. I suppose I can offer something towards the project. I am very new to Doom modding so I am not familiar with the tools. I just downloaded Slade like two days ago. So feel free to talk to me as if I'm an idiot. I hardened his face a bit Old Freedoomguy and Doomguy for comparison. 0 Quote Share this post Link to post
elend Posted July 14, 2018 It looks a bit like he has a very light shaded beard. Does he have a beard? Whatever it is, it looks very nice indeed, but I almost prefer the previous overhauls of the face. 0 Quote Share this post Link to post
Haaslok Posted July 14, 2018 5 minutes ago, elend said: It looks a bit like he has a very light shaded beard. Does he have a beard? Whatever it is, it looks very nice indeed, but I almost prefer the previous overhauls of the face. No beard, just scruff. That's what I always assumed it was. Due to the face being so pixelated I had to lightened up his facial hair. There was too much contrast between his facial hair and mouth. The viewer can get easily confused when they initially look at it. 0 Quote Share this post Link to post
Manuel-K Posted July 14, 2018 The new hair is nice, but I prefer the chin/beard of Ferk's version. 0 Quote Share this post Link to post
Dragonfly Posted July 14, 2018 On 7/12/2018 at 10:28 PM, Haaslok said: I would overhaul his entire face. I'd prefer something like this So far I feel this one is the best, by a long margin. 0 Quote Share this post Link to post
Duke of Pathoris Posted July 14, 2018 10 hours ago, Haaslok said: Old Freedoomguy and Doomguy for comparison. That is brilliant! 0 Quote Share this post Link to post
Haaslok Posted July 15, 2018 (edited) 3 hours ago, Duke of Pathoris said: That is brilliant! Thanks, I like that one too but not everybody feels the same apparently. Here is a lineup of all my versions First is the hardened version, middle is a bit softer, and last is a bearded version. I am not the fond of the last one because the beard actually softens his cheeks. Edited July 15, 2018 by Haaslok 2 Quote Share this post Link to post
elend Posted July 15, 2018 Yet, I do like that dark line under his chin, it's kind of a good contrast to indicate "where is face ends". At least it looks good on the forum's background color. Other than that, great work. 0 Quote Share this post Link to post
Haaslok Posted July 15, 2018 8 minutes ago, elend said: Yet, I do like that dark line under his chin, it's kind of a good contrast to indicate "where is face ends". At least it looks good on the forum's background color. Other than that, great work. Here's how it looks against the color I pluck from the hud I find the black line distracting because it leads the viewer's attention away from the important part of his portrait - his eyes. 1 Quote Share this post Link to post
Teivman Posted July 15, 2018 1 hour ago, Haaslok said: Here's how it looks against the color I pluck from the hud I find the black line distracting because it leads the viewer's attention away from the important part of his portrait - his eyes. I'd go with the second one. 1 Quote Share this post Link to post
Ferk Posted July 16, 2018 (edited) On 7/15/2018 at 4:27 AM, Haaslok said: I'd go with the second one too but I'd define more the outline (without making it black though). The touch of asymmetry is good but maybe the highlights should be more symmetric. Like this: To me, that already looks great. This is how it looks stretched by the engine (+20% height): Edited July 16, 2018 by Ferk 1 Quote Share this post Link to post
MrFlibble Posted July 17, 2018 (edited) 19 hours ago, Ferk said: This is how it looks stretched by the engine (+20% height): Thanks, I also wanted to point out that Haaslok's face seems to not take aspect correction into account (it's quite noticeable on the comparison pic where Doomguy's face looks definitely wrong without correction. Edited July 17, 2018 by MrFlibble 0 Quote Share this post Link to post
Haaslok Posted July 17, 2018 5 hours ago, MrFlibble said: Thanks, I also wanted to point out that Haaslok's face seems to not take aspect correction into account (it's quite noticeable on the comparison pic where Doomguy's face looks definitely wrong without correction. On 7/16/2018 at 4:05 PM, Ferk said: This is how it looks stretched by the engine (+20% height): I knew it was going to be stretched and I'm fine with the way it looks. I probably should have posted modified versions instead. Here's a select update. Original on top, stretched on the bottom. Tell me what you guys think. I have most of the heads done now. I still have to do the turned heads. 7 Quote Share this post Link to post
Haaslok Posted July 17, 2018 This is a dumb newbie question for sure, but... I tried testing the portraits in-game and the position is off. I threw the pngs into Slade and simply save it as a wad. Where did I go wrong? 0 Quote Share this post Link to post
Woodman Posted July 18, 2018 You likely need to set your offsets. 1 Quote Share this post Link to post
Mr.Rocket Posted July 18, 2018 The new Freedoom HUD face looks fantastic! Keep up the good work. Cheers 0 Quote Share this post Link to post
Haaslok Posted July 19, 2018 (edited) OK, here it is. Haaslok_Faces_Loose.zip has all of the loose png files Haaslok_Freedoom_Face.zip is the wad I made Look it over and be critical Enjoy Do I have upload this to the github or is it enough to just post it here? Haaslok_Freedoom_Face.zip Haaslok_Faces_Loose.zip Edited July 19, 2018 by Haaslok 7 Quote Share this post Link to post
Erick Posted July 20, 2018 Might be preferable to fork the Freedoom repository, upload your files to the graphics folder (replacing the current head sprites), and make a pull request. That way you can get your changes to merge. I have compressed the sprites if you want to upload to Github and I also made a WAD with the sprites converted as a "Doom Graphic." Played through Chocolate Doom and it looks good, the 20% extra height didn't cause much of a problem for the sprites at least. WAD Download: 8bithead.zip Compressed PNG Sprites: compressed_head_sprites.zip 2 Quote Share this post Link to post
Haaslok Posted July 20, 2018 13 minutes ago, GuyNamedErick said: Might be preferable to fork the Freedoom repository, upload your files to the graphics folder (replacing the current head sprites), and make a pull request. That way you can get your changes to merge. I have compressed the sprites if you want to upload to Github and I also made a WAD with the sprites converted as a "Doom Graphic." Played through Chocolate Doom and it looks good, the 20% extra height didn't cause much of a problem for the sprites at least. WAD Download: 8bithead.zip Compressed PNG Sprites: compressed_head_sprites.zip Thanks. I still have much to learn, apparently. Is this what you mean by "converted as a Doom Graphic"? It looks like its turning it into a greyscale image. I just tested it in Chocolate Doom. It looks like how I wanted it to look. I used all of the same colors I found on the original head sprites. I figured that would keep it compatible. I guessed wrong, I suppose. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.