MeetyourUnmaker Posted May 23, 2018 and this - is my weapon, she weighs 150 kilograms and fires $200 custom tuned cartidges at 10,000 rounds per minute... It costs $200,000 to fire this weapon... for 10 seconds. 8 Quote Share this post Link to post
Visplane Overflow! Posted May 23, 2018 1 sec of firing= 10,000 round /60= 167 rounds 200$=10,000 rounds So, 1 round = 0.02$ 167 rounds=3.34$ 10 Sec of firing plus catridge plus money needed to fire this, we need: 200,000$ + (0.02$ x [167 x10])= 200,033.40$ But we doesnt use it for 10 sec. Let say, the whole Ultimate Doom + Doom II + Plutonia + TNT chaingun usage are 5 hours So the real money needed are: 1minute = 200,033.40$ x 6 = 1,200,200.40$ 1 hour = 72,012,024$ 5 hour = 72,012,024$ x 5 = 360,060,120$ So it is 360,060,120$. Where do we get these money to shoot monsters in Doom Games? 6 Quote Share this post Link to post
Avoozl Posted May 23, 2018 (edited) Doom's chaingun is more like a smaller handheld minigun which fires 9mm rounds. Edited May 23, 2018 by Avoozl 1 Quote Share this post Link to post
ScreechingBoner Posted May 23, 2018 Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm a marine! ...Well, the difference bein' one is a job and the other's a mental sickness! 4 Quote Share this post Link to post
Rifle Infantry Posted May 23, 2018 14 hours ago, MeetyourUnmaker said: and this - is my weapon, she weighs 150 kilograms and fires $200 custom tuned cartidges at 10,000 rounds per minute... It costs $200,000 to fire this weapon... for 10 seconds. Objectively incorrect. Your firearm projects 10mm UAC Auto ammunition at 525 rounds per minute. The cost-per-bullet being $0.33 per bullet, and the firearm outputting 87.5 rounds per 10 seconds, the cost for firing it for that time ends up at being $28.88. I would recommend you invest in a pump-action shotgun instead. For far superior firepower at close quarters it runs only $2.46 for the same length of time at almost the same lethality. 5 Quote Share this post Link to post
MTF Sergeant Posted May 24, 2018 12 hours ago, Visplane Overflow! said: 1 sec of firing= 10,000 round /60= 167 rounds 200$=10,000 rounds So, 1 round = 0.02$ 167 rounds=3.34$ 10 Sec of firing plus catridge plus money needed to fire this, we need: 200,000$ + (0.02$ x [167 x10])= 200,033.40$ But we doesnt use it for 10 sec. Let say, the whole Ultimate Doom + Doom II + Plutonia + TNT chaingun usage are 5 hours So the real money needed are: 1minute = 200,033.40$ x 6 = 1,200,200.40$ 1 hour = 72,012,024$ 5 hour = 72,012,024$ x 5 = 360,060,120$ So it is 360,060,120$. Where do we get these money to shoot monsters in Doom Games? Math somehow made the chaingun much worse... 3 Quote Share this post Link to post
Cruduxy Pegg Posted May 24, 2018 14 hours ago, Rifle Infantry said: Objectively incorrect. Your firearm projects 10mm UAC Auto ammunition at 525 rounds per minute. The cost-per-bullet being $0.33 per bullet, and the firearm outputting 87.5 rounds per 10 seconds, the cost for firing it for that time ends up at being $28.88. I would recommend you invest in a pump-action shotgun instead. For far superior firepower at close quarters it runs only $2.46 for the same length of time at almost the same lethality. Hello this is the BFG department. Would you like to demo one? The upfront cost is higher but it uses battery cells, just plug them for a while until you next need to destroy everything around you the next time. We also have plasma rifles which are much cheaper and use the same cells. Order them together and get a free backpack and 6 cell boxes. We also offer solar powered BFGs for a limited time! 4 Quote Share this post Link to post
KVELLER Posted May 24, 2018 14 hours ago, Rifle Infantry said: 10mm UAC Auto ammunition I've heard that several times, but so far I haven't seen anyone mention the source of that information. 0 Quote Share this post Link to post
Bottomsup Posted May 24, 2018 30 minutes ago, KVELLER said: I've heard that several times, but so far I haven't seen anyone mention the source of that information. It might have been one of novels. 0 Quote Share this post Link to post
Liberation Posted May 24, 2018 10mm is the caliber used for the pistols and Sigcow rifle in the Doom novels. 1 Quote Share this post Link to post
Looper Posted May 25, 2018 On 5/23/2018 at 4:57 PM, Visplane Overflow! said: 5 hour = 72,012,024$ x 5 = 360,060,120$ On average chaingun bullet deals 10.3 damage. It shoots 8.75 times per second, thus dealing 90.125 points of damage / second. 3600 seconds / hour * 5 hours * 90.125 damage / second = 1 622 250 points of damage in 5 hours. The total hit points of all monsters in Doom + Doom 2 + Plutonia + TNT combined are: 1203 (zombie men) * 20 hp = 24 060 hp 2495 (shotgun guys) * 30 hp = 74 850 hp 3990 (imps) * 60 hp = 239 400 hp 1132 (demons) * 150 hp = 169 800 hp 693 (spectres) * 150 hp = 103 950 hp 264 (barons) * 1000 hp = 264 000 hp 603 (caco demons) * 400 hp = 241 200 hp 831 (lost souls) * 100 hp = 83 100 hp 14 (spider masterminds) * 3000 hp = 42 000 hp 39 (cyber demons) * 4000 hp = 156 000 hp 1578 (heavy weapon dudes) * 70 hp = 110 460 hp 336 (hell knights) * 500 hp = 168 000 hp 745 (revenants) * 300 hp = 223 500 hp 290 (mancubi) * 600 hp = 174 000 hp 215 (arachnotrons) * 500 hp = 107 500 hp 178 (pain elementals) * 400 hp = 71 200 hp 154 (arsch-viles) * 700 hp = 107 800 hp 156 (wolfenstein ss) * 50 hp = 7 800 hp 4 (commander keens) * 100 hp = 400 hp Totaling 2 369 020 hp. I'm afraid you won't be able to deal that much damage in 5 hours. However, If your chaingun deals 15 damage every bullet for 5 hours non-stop (by being a bit lucky), you manage to reach 2 362 500 points of damage. That is only 6520 damage short. 6520 damage is dealt in 49.68 seconds. This means that you actually need 5 hours and 49.68 seconds. 6 Quote Share this post Link to post
Wereknight Posted May 25, 2018 Not funny at all TF2 "memes" turned into Doom "memes" are still not funny at all. 1 Quote Share this post Link to post
Rifle Infantry Posted May 25, 2018 58 minutes ago, CWolf said: Not funny at all TF2 "memes" turned into Doom "memes" are still not funny at all. Look, a zombieman. 2 Quote Share this post Link to post
⇛Marnetmar⇛ Posted May 25, 2018 3 hours ago, CWolf said: Not funny at all TF2 "memes" turned into Doom "memes" are still not funny at all. Nobody asked you. 3 Quote Share this post Link to post
Zulk RS Posted May 25, 2018 16 hours ago, Looper said: On average chaingun bullet deals 10.3 damage. It shoots 8.75 times per second, thus dealing 90.125 points of damage / second. I don't think the chaingun shoots 8.75 times a second. The fire rate feels a lot slower in-game. Like 2-4 shots per second or something. 0 Quote Share this post Link to post
Nine Inch Heels Posted May 25, 2018 19 minutes ago, Zulk RS said: I don't think the chaingun shoots 8.75 times a second. The fire rate feels a lot slower in-game. Like 2-4 shots per second or something. Good thing is that nowadays you can spare yourself the painful effort of thinking, and actually just have a look at the wiki: https://doomwiki.org/wiki/Chaingun 1 Quote Share this post Link to post
Wereknight Posted May 25, 2018 50 minutes ago, Marn said: Nobody asked you. >this thread exist >so it asked everyone there exept of unregistered lurkers Deal with it. 3 Quote Share this post Link to post
geo Posted May 25, 2018 On 5/23/2018 at 8:57 AM, Visplane Overflow! said: 1 sec of firing= 10,000 round /60= 167 rounds 200$=10,000 rounds So, 1 round = 0.02$ 167 rounds=3.34$ 10 Sec of firing plus catridge plus money needed to fire this, we need: 200,000$ + (0.02$ x [167 x10])= 200,033.40$ But we doesnt use it for 10 sec. Let say, the whole Ultimate Doom + Doom II + Plutonia + TNT chaingun usage are 5 hours So the real money needed are: 1minute = 200,033.40$ x 6 = 1,200,200.40$ 1 hour = 72,012,024$ 5 hour = 72,012,024$ x 5 = 360,060,120$ So it is 360,060,120$. Where do we get these money to shoot monsters in Doom Games? Well Heavy Veaponz Gui is Russian. Russian currency value is down. $200 to them is $5 to us. Us meaning... Doomworld space base. 1 Quote Share this post Link to post
Zulk RS Posted May 25, 2018 1 hour ago, Nine Inch Heels said: Good thing is that nowadays you can spare yourself the painful effort of thinking, and actually just have a look at the wiki: https://doomwiki.org/wiki/Chaingun Huh. So it is 8.75 shots per second. Weird how it always seemed to fire much slower than... wait, Quote The chaingun always fires in pairs of hitscan shots, as long as the player has two bullets or more. Does that mean it fires two shots at once like how the shotgun fires multiple pellets at once? If so then it actually fires 4.375 times per second. That would explain a lot actually. 0 Quote Share this post Link to post
Arctangent Posted May 25, 2018 (edited) 16 minutes ago, Zulk RS said: In Doom, there are 35.714285714285714285714285714286 game tics in a second ( it's meant to be 35, but precision loss adds almost an entire additional tic per second ), meaning each tic is 0.028 seconds long. The chaingun fires a hitscan every four tics, meaning a hitscan every 0.112 seconds. Divide 1 by that 0.112 and you get a fire rate of 8.9285714285714285714285714285714 hitscans per second, or 535.71428571428571428571428571429 hitscans per minute, or 32142.857142857142857142857142857 hitscans per hour, or 771428.57142857142857142857142857 hitscans per day. While the chaingun fires two hitscans per trigger pull, it does not do so simultaneously; rather, you simply can't fire the chaingun any number of times that isn't divisible by two, as a single trigger pull will fire once, wait four tics or 0.112 seconds, then fire twice, wait four tics of 0.112 seconds, then either go back to idle or loop back to the first shot if you're still holding down the fire button. The only exception to this is if you try firing the chaingun with only a single bullet in reserve, in which case the chaingun will visibly fire the second bullet but no hitscan is actually launched. Edited May 25, 2018 by Arctangent 3 Quote Share this post Link to post
Nine Inch Heels Posted May 25, 2018 (edited) 36 minutes ago, Zulk RS said: Does that mean it fires two shots at once like how the shotgun fires multiple pellets at once? If so then it actually fires 4.375 times per second. That would explain a lot actually. No, it fires two shots in a row. Like so: "pew-pew". Edited May 25, 2018 by Nine Inch Heels 4 Quote Share this post Link to post
Zulk RS Posted May 25, 2018 Huh. It's really weird how it actually fires 8 shots a second but it feels like it's firing at half that rate. 0 Quote Share this post Link to post
DynamiteKaitorn Posted May 26, 2018 Still gets beaten by a generic pump-action shotgun 0 Quote Share this post Link to post
Visplane Overflow! Posted May 28, 2018 On 5/25/2018 at 8:04 AM, Looper said: On average chaingun bullet deals 10.3 damage. It shoots 8.75 times per second, thus dealing 90.125 points of damage / second. 3600 seconds / hour * 5 hours * 90.125 damage / second = 1 622 250 points of damage in 5 hours. The total hit points of all monsters in Doom + Doom 2 + Plutonia + TNT combined are: 1203 (zombie men) * 20 hp = 24 060 hp 2495 (shotgun guys) * 30 hp = 74 850 hp 3990 (imps) * 60 hp = 239 400 hp 1132 (demons) * 150 hp = 169 800 hp 693 (spectres) * 150 hp = 103 950 hp 264 (barons) * 1000 hp = 264 000 hp 603 (caco demons) * 400 hp = 241 200 hp 831 (lost souls) * 100 hp = 83 100 hp 14 (spider masterminds) * 3000 hp = 42 000 hp 39 (cyber demons) * 4000 hp = 156 000 hp 1578 (heavy weapon dudes) * 70 hp = 110 460 hp 336 (hell knights) * 500 hp = 168 000 hp 745 (revenants) * 300 hp = 223 500 hp 290 (mancubi) * 600 hp = 174 000 hp 215 (arachnotrons) * 500 hp = 107 500 hp 178 (pain elementals) * 400 hp = 71 200 hp 154 (arsch-viles) * 700 hp = 107 800 hp 156 (wolfenstein ss) * 50 hp = 7 800 hp 4 (commander keens) * 100 hp = 400 hp Totaling 2 369 020 hp. I'm afraid you won't be able to deal that much damage in 5 hours. However, If your chaingun deals 15 damage every bullet for 5 hours non-stop (by being a bit lucky), you manage to reach 2 362 500 points of damage. That is only 6520 damage short. 6520 damage is dealt in 49.68 seconds. This means that you actually need 5 hours and 49.68 seconds. But we got plasma and bfg to deal with bigger monsters, so whats the point killing archvile, spiderdemon and Cybie using the chaingun? 0 Quote Share this post Link to post
Looper Posted May 28, 2018 43 minutes ago, Visplane Overflow! said: But we got plasma and bfg to deal with bigger monsters, so whats the point killing archvile, spiderdemon and Cybie using the chaingun? Ask that from the Heavy Weapons Dude. 1 Quote Share this post Link to post
Danz Posted May 28, 2018 (edited) Chaingun? Bah! This is a real man's weapon, magic 'n shit. What's that? You prefer lead over magic lasers? Well give me a book and I'll show you some spiky balls of lead. Edited May 28, 2018 by Danzadan 2 Quote Share this post Link to post
Cruduxy Pegg Posted May 28, 2018 That's not some pansy laser, LIGHTNING N THUNDEH! 0 Quote Share this post Link to post
Visplane Overflow! Posted May 28, 2018 6 hours ago, Danzadan said: Chaingun? Bah! This is a real man's weapon, magic 'n shit. What's that? You prefer lead over magic lasers? Well give me a book and I'll show you some spiky balls of lead. Should replace the brass knuckle. Longer and sharper horns. 0 Quote Share this post Link to post
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