Zahid Posted December 5, 2012 (edited) Sparta aka sparta.wad [cl2] Sparta 2: Project Vesuvius aka s2pv // s2pv.wad [cl9] http://www.doomworld.com/idgames/index.php?id=16913 Sparta map 19 at 18:42 :( sparta19-1842.zip Edited July 13, 2022 by Maribo 0 Quote Share this post Link to post
Zahid Posted December 5, 2012 http://www.doomworld.com/idgames/index.php?id=16913 Sparta again its map 20 at 12:00sparta20-1200.zip 0 Quote Share this post Link to post
DeletedUser Posted June 3, 2018 (edited) Post your demos for Sparta II - Project Vesuvius here. This is a 19 level mapset for Boom (-complevel 9) by cannonball, which didn't receive much attention when it was released in October 2016, but features his trademark excellence in crafting both visually appealing and addictive gameplay. It starts off Plutoniaesque with Scythe influences and throws in some slaughter maps for good measure. The suggested naming format is sp2XY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p), nomo (o) or chainsaw-only ballerina stroller (cbs). Idgames download link Thanks to rdwpa for the posting format which I shamelessly stole :3 -- MAP01 - UV-Max in 0:48 sp201-048.zip Edited June 3, 2018 by Bloodite Krypto 7 Quote Share this post Link to post
rehelekretep Posted June 3, 2018 you took @rdwpa's format but you didnt tell us how we should label our chainsaw-only ballerina stroller demos!? :( 3 Quote Share this post Link to post
DeletedUser Posted June 3, 2018 Good point, I neglected to include a meme category, thank you sir! 2 Quote Share this post Link to post
DeletedUser Posted June 3, 2018 MAP01 - UV-Tyson in 1:05 sp201t105.zip 2 Quote Share this post Link to post
DeletedUser Posted June 3, 2018 MAP01 - NM-Speed in 0:24 sp201n024.zip 2 Quote Share this post Link to post
baja blast rd. Posted June 3, 2018 (edited) Cool. Amusingly, some months ago, after playing a few of the later maps (especially map15) I thought, 'Krypto would like this wad', so this thread is a pleasant surprise. Edited June 3, 2018 by rdwpa 2 Quote Share this post Link to post
GarrettChan Posted June 4, 2018 Map10 UV Max in 4:43 sp210-443.zip Don't really know how to optimize the last part where I need to kill all the stragglers... Overall, it's a pretty fun map that you need to maneuver through monsters and release everything before trying to kill them. Another reason is that I really like this music (because of MrZzul...), so I decided to give it a try. 7 Quote Share this post Link to post
GarrettChan Posted June 4, 2018 (edited) Map01 UV Max in 0:46 sp201-046.zip The usage of resource is a little bit different from Krypto's demo. 1 second improvement comparing the first pass. I think at least one more second could be squeezed here. I'll try a little bit more. Edited June 4, 2018 by GarrettChan 5 Quote Share this post Link to post
blob1024 Posted June 4, 2018 cool. ill make some random FDAs maybe. if i remember how to run doom. luls 0 Quote Share this post Link to post
cannonball Posted June 4, 2018 Neat, it is really nice to see some demos for my stuff. To be honest one of the main reasons for making maps was to see how people would tackle them at high speed. I must admit this map set is pretty inconsistent in quality as maps range from being very old and rather poor in terms of layout and gameplay to brand new maps which probably feel and play very differently to my older creations. 2 Quote Share this post Link to post
GarrettChan Posted June 4, 2018 ^Some of my opinions so far: Both Map01 and Map10 don't give me the feeling that I don't want to run this map anymore, so they're pretty well made, according to the reaction of my body ;P Map01 is fun opening map with low amount of monsters. Going fast is definitely very risky due to the amount of hitscanners. It's one of those maps I would like to take the risk and grind for a good run. Although I gave up trying to squeeze another second or two at the end, I think that 0:46 run was pretty lucky for me. Probably going beyond is not my skill level. I would say if there's some more health/armor on Map10, that would be better. Probably I would say both those Armors should be replaced as MegaArmors (at least the one around the Red Keycard), or an extra Soulsphere would be nice. Overall, it's a fun small size slaughter-ish map. Actually I have a question here: do you make that secret hole with the Rad Suit for the way I used it as a temporary shelter in the mess? (Don't know how to construct the question properly...) 0 Quote Share this post Link to post
DeletedUser Posted June 4, 2018 @cannonball I've yet to play a bad cannonball map :D so despite your mixed feelings towards the quality of your older work not matching the standard of newer creations, it's all good :) @GarrettChan Cool demos! Nice improvement in ammo use for 01, hope to see more. 1 Quote Share this post Link to post
Kaido Posted June 4, 2018 (edited) Hi there! map 10 max in 3:15 sp210-315.zip fantastic map , loved it . I wanted to get a sub 3 so I played for 1 hour but it seemed that there is little ammo to compensate for the large monster count so it there ends up missing monsters alive in certain areas which ends up wasting a lot of time . I will keep trying for a sub 3 later on. Edited June 4, 2018 by A7MAD 6 Quote Share this post Link to post
DeletedUser Posted June 4, 2018 @A7MAD Hi! :D MAP02 - UV-Max in 3:25 sp202-325.zip 5 Quote Share this post Link to post
DeletedUser Posted June 4, 2018 MAP02 - UV-Tyson in 7:13 sp202t713.zip 3 Quote Share this post Link to post
GarrettChan Posted June 5, 2018 Hmm, nice route change for Map10. Will try it when I have time. 0 Quote Share this post Link to post
blob1024 Posted June 5, 2018 totally random FDAs map1-8 a few are actually funny i guess. i gave up in 1 map which looked horribly unfair eheh also, some key combination of arrows sometimes completely fucks up my mouse sensitivity. in last levels it changed to an insane level and i could barely move sometimes. how to revert this lol spfda.zip 1 Quote Share this post Link to post
blob1024 Posted June 6, 2018 totally random FDAs map1-8 a few are actually funny i guess. i gave up in 1 map which looked horribly unfair eheh also, some key combination of arrows sometimes completely fucks up my mouse sensitivity. in last levels it changed to an insane level and i could barely move sometimes. how to revert this lol map7 in 1:44 sp07-144.zip 6 Quote Share this post Link to post
baja blast rd. Posted June 6, 2018 (edited) <3 blob demos <3 They make me feel very nostalgic somehow -- even though I wasn't around in that early-mid '10s period when you were most active. Edited June 6, 2018 by rdwpa 3 Quote Share this post Link to post
Pirx Posted June 6, 2018 On 6/3/2018 at 12:46 PM, Bloodite Krypto said: Post your demos for Sparta II - Project Vesuvius here. This is a 19 level mapset for Boom (-complevel 9) by cannonball, which didn't receive much attention when it was released in October 2016 How the hell did I miss that,? Thx! 0 Quote Share this post Link to post
Ancalagon Posted June 6, 2018 Map32 pacifist in 0:03 sp232p003.zip 1 Quote Share this post Link to post
DeletedUser Posted June 9, 2018 MAP03 - UV-Max in 2:37 sp203-237.zip MAP03 - UV-Tyson in 5:40 sp203t540.zip 3 Quote Share this post Link to post
Poncho Posted June 9, 2018 (edited) NoMo 100 run of Map11 in 1:10 sp211o110.zip Not sure if in a proper UV-Max (or speedrun including enemies) if this is the quickest route, but it's a route nonetheless. Edited June 9, 2018 by Poncho 0 Quote Share this post Link to post
Poncho Posted June 9, 2018 And here's another one. Pacifist run of Map11 in 1:08 sp211p108.zip 3 Quote Share this post Link to post
blob1024 Posted June 10, 2018 (edited) 14 in 4:02 what a map sp14-402.zip! ps: watching again the demo, the only unexpected shit happened, is the green marine going nuts after the shotgun guy. i lost a rough 10 seconds there. rest is quite okay, try the map if you have patience xd Edited June 10, 2018 by blob1024 3 Quote Share this post Link to post
blob1024 Posted June 20, 2018 11 in 4:20 cant play anymore for a while, due to my pc having reset the settings. i hate when it happens before i get used to different settings/sensitivity ill be bored again cya ! sp11-420.zip 5 Quote Share this post Link to post
Poncho1 Posted April 18, 2020 (edited) A bit of a table-filler. Map08 UV-Max in 2:11 sp208-211.zip Edited April 19, 2020 by Poncho1 See next post, better run 3 Quote Share this post Link to post
Poncho1 Posted April 19, 2020 Much better! Map08 UV-Max in 1:56 sp208-156.zip 2 Quote Share this post Link to post
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