I have two questions regarding DeHackEd coding. One specific to MBF and the other a general DeHackEd question.
1) I have an enemy that uses a plasma rifle. I gave it the "Spawn" property that forces it to drop an energy cell on death. The problem is, I want the ammo to be halved(10), not full(20). Is there anyway to halve the ammo dropped?
2) Are ammo multipliers hardcoded? I notice the big ammo boxes are multipliers of 5 and I don't seen an option to change how much ammo they give besides the small ammo pickups. Is it possible to give the player 2 rockets for one rocket, and 6 rockets for a rocket box?
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Swalzi
I have two questions regarding DeHackEd coding. One specific to MBF and the other a general DeHackEd question.
1) I have an enemy that uses a plasma rifle. I gave it the "Spawn" property that forces it to drop an energy cell on death. The problem is, I want the ammo to be halved(10), not full(20). Is there anyway to halve the ammo dropped?
2) Are ammo multipliers hardcoded? I notice the big ammo boxes are multipliers of 5 and I don't seen an option to change how much ammo they give besides the small ammo pickups. Is it possible to give the player 2 rockets for one rocket, and 6 rockets for a rocket box?
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Thank you!
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