Underqualified_Gunman Posted July 1, 2018 saw this post and i have started playing phobos have to say i like it quite a bit and it makes me eager for deimos 1 Quote Share this post Link to post
RustyGold Posted July 6, 2018 http://www.mediafire.com/file/beto3xix52dw26d/Deimos%3B_The_Damned_Moon.wad/file I finished E2M3 and I'm gonna let you guys play the Demo so I can see how you guys like It. 1 Quote Share this post Link to post
RustyGold Posted July 8, 2018 Started on E2M4. It's gonna be YUGE. 1 Quote Share this post Link to post
RustyGold Posted July 8, 2018 So I need an opinion on this flesh area I was doing. Yay or nay? 1 Quote Share this post Link to post
Aquila Chrysaetos Posted July 8, 2018 Not sure. Seems appropriate enough for E2, being in a tech base, as well, but seems a bit more E3 to me. Also the spine texture in the second shot is a little cut off, so that might be influencing my indecision. The rock and blood and skin in the background work really well though, and the snake and spine complement the area and give it more personality, make it more colorful, which is good, so I think I'd suggest keep it. 0 Quote Share this post Link to post
RustyGold Posted July 8, 2018 Ok Think I made It look abit better. 2 Quote Share this post Link to post
RustyGold Posted July 10, 2018 Canyons of Deimos lead to dark secrets In the Deimos Labs. Toxic waste, Dark halls, Teleportation rooms, Hellish pits, and other things! I'm like 1/5th the way done with this map. And I would like to ask If anyone has some good ambient tracks please contact me. 5 Quote Share this post Link to post
KVELLER Posted July 10, 2018 The Doom Ambient Pack has some pretty good ambient tracks taken from Doom 3, although they are kinda short. 0 Quote Share this post Link to post
RustyGold Posted July 10, 2018 4 hours ago, KVELLER said: The Doom Ambient Pack has some pretty good ambient tracks taken from Doom 3, although they are kinda short. HHHmmm I like the original song for E2M4 so I hope that no one minds that I leave it there lol. 0 Quote Share this post Link to post
KVELLER Posted July 11, 2018 9 hours ago, RustyGold said: HHHmmm I like the original song for E2M4 so I hope that no one minds that I leave it there lol. I respect your decision. That track's awesome, in a creepy and unsettling way. 1 Quote Share this post Link to post
RustyGold Posted July 12, 2018 Still much to go until i finish E2M4. I think by the time I get done with this map their will be around 500 monsters. 1 Quote Share this post Link to post
RustyGold Posted July 13, 2018 4 hours ago, Glaice said: Why making it so big? Why not? 2 Quote Share this post Link to post
Aquila Chrysaetos Posted July 15, 2018 Looks like it'd be great for a Tyson map. Is that E2M5 or still E2M4? 0 Quote Share this post Link to post
RustyGold Posted July 16, 2018 7 hours ago, Aquila Chrysaetos said: Looks like it'd be great for a Tyson map. Is that E2M5 or still E2M4? Tyson? And it's still E2M4. Some shots I have of the areas I have done and one of the automap to where you can see that all the empty space needs to be filled. 1 Quote Share this post Link to post
KVELLER Posted July 16, 2018 Just now, RustyGold said: Tyson? Yes, Tyson. 1 Quote Share this post Link to post
Mk7_Centipede Posted July 20, 2018 LOL change some textures! I have stupid philosophies.Fail into success I say. If you make an episode your conquest, you might do more. If you make Doom2 wad your conquest, you might do less. What you have going looks very nice. Good luck. 0 Quote Share this post Link to post
RustyGold Posted August 12, 2018 No I'm not dead but I've got every map up to E2M7 done and thanks to Aquila Chrysaetos for making E2M5 for me. Anyway here's some screenshots and I should be done alot sooner than I expected. 6 Quote Share this post Link to post
Mere_Duke Posted August 14, 2018 I really enjoyed the classic feel of the Doomed Moon, and glad to hear 2nd episode is coming! Still can't believe Phobos was your first mapping experience. 1 Quote Share this post Link to post
Underqualified_Gunman Posted August 14, 2018 going to enjoy this once it releases keep up the good work 1 Quote Share this post Link to post
RustyGold Posted August 23, 2018 Finally finished the Halls of the Damned and I am gonna release another Demo for those who are interested In testing. I NEED some feedback on E2M6 as soon as possible. 3 Quote Share this post Link to post
Mere_Duke Posted August 26, 2018 (edited) Quote I NEED some feedback on E2M6 as soon as possible. 1) This place looks bland, needs decorating. Spoiler 2) Here, the Blood inflicts damage. (Intentional?) Also, the way out of there is confusing; I roamed there for a couple of minutes before somehow got teleported out. Spoiler 3) Texture missalignments: Spoiler Spoiler 4) This thing: Spoiler doesn't emit light like the other ones: Spoiler 5) This is a strange ceiling lamp :) Spoiler 6) Why there are arrows on the ground? What do they represent? 7) I think one light-amp goggles isn't enough. 8) Finished in 20 minutes with 100%/100%/100%. 9) Overall a good map, but I'd like to see more signs of human activity. Something like that mining cart with rails, or abandoned lava-flooded mining shaft with a dead end. (Yes, there are some, but I want MOAR!11 :D) PS I forgot to add map coordinates for every screenshot, probably you can recognize places without them. If not, ask me. Edited August 26, 2018 by Mere_Duke 1 Quote Share this post Link to post
RustyGold Posted August 27, 2018 9 hours ago, Mere_Duke said: 1) This place looks bland, needs decorating. Hide contents 2) Here, the Blood inflicts damage. (Intentional?) Also, the way out of there is confusing; I roamed there for a couple of minutes before somehow got teleported out. Hide contents 3) Texture missalignments: Hide contents Hide contents 4) This thing: Hide contents doesn't emit light like the other ones: Hide contents 5) This is a strange ceiling lamp :) Hide contents 6) Why there are arrows on the ground? What do they represent? 7) I think one light-amp goggles isn't enough. 8) Finished in 20 minutes with 100%/100%/100%. 9) Overall a good map, but I'd like to see more signs of human activity. Something like that mining cart with rails, or abandoned lava-flooded mining shaft with a dead end. (Yes, there are some, but I want MOAR!11 :D) PS I forgot to add map coordinates for every screenshot, probably you can recognize places without them. If not, ask me. 1) On It. 2)Blood is supposed to damage and I'll expand the area a little and make the teleport more obvious. 3)on it 4)on it again lol 5) simple height change 6) Well If you play the wad using Zdoom like It's supposed to be played that part of the map Is pitch black. The arrows help with seeing and they look cool, The glowing one to the left of the start will take you to a room to pick up some supplies for pistol starters. 7) I'll add another one. 8) Most of the map Is destroyed with hell taking over so that Is why you don't as much human activity. try playing with old Zdoom It looks so much better with the old style. 0 Quote Share this post Link to post
RustyGold Posted August 27, 2018 Started on E2M9, It will not be a secret map but Instead will take place before E2M6 and after E2M5. Strange Alien structures.... Not Human, Not Evil, What has the UAC encountered here? 2 Quote Share this post Link to post
Mere_Duke Posted August 27, 2018 (edited) 11 hours ago, RustyGold said: 6) Well If you play the wad using Zdoom like It's supposed to be played that part of the map Is pitch black. The arrows help with seeing and they look cool, The glowing one to the left of the start will take you to a room to pick up some supplies for pistol starters. Yep, but I just think "whoever put those arrows there?"; maybe it's better to change them with simple wall neon lamps? (I hate arrows in every game, I just think they break the 4th wall. My opinion ;)) 5) 11 hours ago, RustyGold said: 5) This is a strange ceiling lamp :) Reveal hidden contents I meant it's like those stones themselves emit some light. Strange, maybe retexture those protruding stones? Or add some shadows? I forgot to say that "By RustyGold" in the top left corner of the TITLEPIC is unreadable. Sorry if I was too demanding but I really like you maps and want to see them perfect. Edited August 27, 2018 by Mere_Duke 1 Quote Share this post Link to post
RustyGold Posted August 27, 2018 10 hours ago, Mere_Duke said: I forgot to say that "By RustyGold" in the top left corner of the TITLEPIC is unreadable. Sorry if I was too demanding but I really like you maps and want to see them perfect. Yea I'll get that fixed before release, Not sure how to make the title pic look clean like the first one. 0 Quote Share this post Link to post
KVELLER Posted August 28, 2018 Feedback on E2M6: These two doors closed behind me as I was walking to the south, locking me out of the area temporarily: Spoiler The walls don't show up in the automap here: Spoiler Also, liquid falls don't have an animation, but I'm guessing this is due to the WIP nature of the mapset. 12 hours ago, Mere_Duke said: On 8/26/2018 at 9:16 PM, RustyGold said: 6) Well If you play the wad using Zdoom like It's supposed to be played that part of the map Is pitch black. The arrows help with seeing and they look cool, The glowing one to the left of the start will take you to a room to pick up some supplies for pistol starters. Yep, but I just think "whoever put those arrows there?"; maybe it's better to change them with simple wall neon lamps? I also think that some lamps would work and look just as good, but with the added benefit of not feeling out of place, unlike the arrows that are currently there. As for the map itself, I enjoyed it. It felt a bit labyrinthine at first, but I got my bearings after a while and thus navigation became somewhat easier, although I like its nonlinearity in any case. I liked the emphasis in resource management, too. Be too trigger-happy and you'll run out of ammo in no time. 1 Quote Share this post Link to post
RustyGold Posted August 29, 2018 On 8/27/2018 at 8:56 PM, KVELLER said: Hide contents Hide contents I also think that some lamps would work and look just as good, but with the added benefit of not feeling out of place, unlike the arrows that are currently there. As for the map itself, I enjoyed it. It felt a bit labyrinthine at first, but I got my bearings after a while and thus navigation became somewhat easier, although I like its nonlinearity in any case. I liked the emphasis in resource management, too. Be too trigger-happy and you'll run out of ammo in no time. I will fix the Issues you've noted. Also, I tried to merge Aquila's textures with the wad and I guess something glitched. So I'll try to figure out what went wrong. Ok about the arrows. What If I get rid of all of them except for the one out of the start of the level? I just thought the red lines looked cool. 0 Quote Share this post Link to post
RustyGold Posted August 29, 2018 Revamped E2M1 Just for the Hell of it.... Get It haha. I'm gonna do some small Improvements to the older levels. 1 Quote Share this post Link to post
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