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Will Doom Eternal Be Unfinished?


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54 minutes ago, Xfing said:

I believe it's going to be made on an engine one level newer. Not that serious differences are readily observable the closer we're getting to photorealism.

I VERY seriously doubt that.

 

18 minutes ago, Sparktimus said:

I like how not one ounce of gameplay has been shown and people are already writing this off.

Well the trailer certainly implied that's it's going to be largely if not entirely the same gameplay (and levels), so until we actually see improved gameplay or graphics or levels, there's currently no reason to not write it off, especially since Doom 4 only came out 2 years ago.

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1 minute ago, The-Heretic-Assassin said:

That's not the case here.

It seemed to be the case before you edited the OP, so sure that it was going to be released in an unfinished state. Trust me, I can understand that a bit of pessimism can be healthy in doses, but to be pessimistic, you sort of need to see a bit more than just a minute long teaser with no gameplay footage. Wait until more details comes out before you make such a rash judgement like that. Doom 2016 was released and it went smoothly. There is a possibility that Doom Eternal will be lackluster, but I don't understand why people just automatically default to the worst case scenario before anything substantial has even happened.

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4 minutes ago, The-Heretic-Assassin said:

Hey remember Rainbow Six? The first modern fps?

Yes I remember when Bethesda Softworks rushed id software on their development of Rainbow 6. Damn you, Bethesda!

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6 minutes ago, Gez said:

Like they did with Doom 2016? When id said "you know, our flagship game that we've been working on for as long as you've owned our studio, well, we think it's not going in the right direction so we'd like to just restart from scratch -- you don't mind giving us a couple more years while we're not doing anything productive?" and Bethesda was all "no, Rage bombed, you need to put out something that'll sell right now, just release Call of Doomty" and we got a really crappy game that everybody hated. Remember that? Oh yeah.

Holy shit, Gez, somebody stole your profile and is pretending to be you!

I've never seen Gez react like that before.

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2 minutes ago, bonnie said:

I VERY seriously doubt that.

 

Well the trailer certainly implied that's it's going to be largely if not entirely the same gameplay (and levels), so until we actually see improved gameplay or graphics or levels, there's currently no reason to not write it off, especially since Doom 4 only came out 2 years ago.

So because you haven't seen any gameplay, you're just going to assume that it's going to bomb? What kind of logic is that? There is no reason to write it off, nor is there a reason to even subscribe to it until we've seen more, which we will in a few months. Once again, why default to the worst case scenario when there is no reason to even do so?

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Guest Unregistered account

can't we just settle this over a pint

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Just now, Sparktimus said:

So because you haven't seen any gameplay, you're just going to assume that it's going to bomb? What kind of logic is that?

Based on the timeframe and the trailer, it very much seems like it's going to essentially be a $60 DLC for Doom 4, with some of the missing monsters returning as well as whatever generic new enemies they add.

So yes, until I see gameplay, I assume it's going to bomb.

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1 minute ago, bonnie said:

Based on the timeframe and the trailer, it very much seems like it's going to essentially be a $60 DLC for Doom 4, with some of the missing monsters returning as well as whatever generic new enemies they add.

So yes, until I see gameplay, I assume it's going to bomb.

Alright dude. Whatever blows your hair back I suppose. Making assumptions based on almost no information is a very risky business is all I'm trying to say.

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1 minute ago, The-Heretic-Assassin said:

Let's wait till gameplay shows.

 

Wise words 👌.

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5 minutes ago, bonnie said:

Based on the timeframe and the trailer, it very much seems like it's going to essentially be a $60 DLC for Doom 4, with some of the missing monsters returning as well as whatever generic new enemies they add.

So yes, until I see gameplay, I assume it's going to bomb.

I think you should think about this first.

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2 minutes ago, Sparktimus said:

Making assumptions based on almost no information is a very risky business is all I'm trying to say.

Exactly. That's why I'm just defaulting to the most realistic scenario based on the little information they did give us.

Then again, they showed in Doom 4 how poor they are with making design choices, so it's quite possible that they just made a series of ridiculous design choices in making the trailer, thus heavily misleading us.

 

Also, I just wanna throw out there that while Doom 4 itself didn't seem to be unfinished, those classic doom areas definitely were. They should have just left them out if they were gonna be that awful.

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Completely editing out your initial post again, I see. 

 

edit: This post was posted at precisely the same time as the above post was. I wouldn't have said what I just did, had I read the above post before posting this post. Post. 

Edited by Ajora

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46 minutes ago, bonnie said:

I VERY seriously doubt that.

 

Well the trailer certainly implied that's it's going to be largely if not entirely the same gameplay (and levels), so until we actually see improved gameplay or graphics or levels, there's currently no reason to not write it off, especially since Doom 4 only came out 2 years ago.


Isn't id tech 6 out now, though?

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31 minutes ago, Ajora said:

Completely editing out your initial post again, I see. 

 

edit: This post was posted at precisely the same time as the above post was. I wouldn't have said what I just did, had I read the above post before posting this post. Post. 

Because how it was before the edit was stupid. Don't worry though, future posts won't be like that anymore.

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24 minutes ago, Xfing said:

Isn't id tech 6 out now, though?

doesn't Doom 4 already use id tech 6?

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1 hour ago, bonnie said:

Based on the timeframe and the trailer, it very much seems like it's going to essentially be a $60 DLC for Doom 4, with some of the missing monsters returning as well as whatever generic new enemies they add.

So yes, until I see gameplay, I assume it's going to bomb.

 

If I'm reading this correctly, it sounds like because you didn't like Doom 2016, and Doom Eternal is likely to be similar to Doom 2016, you are confident that therefore it'll "bomb" (i.e. fail to sell much).

 

I know it's never nice to have an opinion that's completely unlike everyone else's, but unfortunately you are in the minority who feel Doom 2016 wasn't any good.  Most people thought it was brilliant just how it was, and if Doom Eternal is basically a straight sequel to Doom 2016, that will make most people very happy.  You don't have to understand why people liked the first one so much, but you should at least accept that they do.

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Doom 2016 needed some additional polish. There were a number of small niggling issues, stuff like glory kills not working right on slopes, sometimes enemy attacks would knock down all your armor and half your health, Imps getting 'under' you and slashing away before you could find them phasing through your body back and forth, direct hits with rockets sometimes not triggering an explosion but the enemy gibs, and sounds cutting out.

I wouldn't say its unfinished though, and I have no doubt Doom Eternal would be less complete.

Edited by wheresthebeef

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37 minutes ago, wheresthebeef said:

Doom 2016 needed some additional polish. There were a number of small niggling issues, stuff like glory kills not working right on slopes, sometimes enemy attacks would knock down all your armor and half your health, Imps getting 'under' you and slashing away before you could find them phasing through your body back and forth, direct hits with rockets sometimes not triggering an explosion but the enemy gibs, and sounds cutting out.

I wouldn't say its unfinished though, and I have no doubt Doom Eternal would be less complete.

 

Fortunately these issues can also be fixed with patches if they manage to slip into the final product 👍.

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Doom 2016 was a critically acclaimed game and ran very well when released. Doom Eternal will likely use the same engine and like clockwork game mechanics but with minor updates to account for the increased scale, more demons, even better flow and added features. Multi in 2016 had issues on launch but became almost perfect in later patches, but I expect they'll add a no loadout mode simply to please the haters as well as other stuff, they might even ship the old maps as well as new ones. Snapmap will probably also see a facelift to allow for easier block based classic style map making and increased loading times.

 

They are after all listening to feedback, even the bad.

 

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Oh, please. This is id we're talking about here. The last thing they're known for is releasing their games unfinished.

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I don't know why you'd worry about Bethesda trying to rush the game out. They're really not known for that. They take their time on games. The reason the stuff developed by Bethesda tends to be buggy I think has more to do with the fact that they're rather ambitious and a bit sloppy. They're making big, open-world games with a lot of content, and to paraphrase TotalBiscuit, they've gotten lazy because they know the modding community is there, ready to patch all the bugs for them. With games like Doom, though, they're fairly linear games with straightforward mechanics, so Id can spend more time polishing it up and work out the bugs. Doom 2016 was a very polished game, and I have no cause to think they won't repeat their previous level of quality.

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10 hours ago, Vorpal said:

I think he fears Bethesda's reputation of super buggy releases and never fixing the issues (even in the PAID overhaul of skyrim, there are bugs dating back to 2011), but at this point I don't think we have any reason to believe that culture has penetrated to id... doom 2016 was rock solid, although SnapMap had some minor issues but who cares.

That's a Bethesda Game Studios thing (the ones that do Fallout and Elder Scrolls), not a Bethesda thing. The two are actually quite different.

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9 minutes ago, Knee Deep In The Fan said:

That's a Bethesda Game Studios thing (the ones that do Fallout and Elder Scrolls), not a Bethesda thing. The two are actually quite different.

 

You say that like you have knowledge of how Bethesda handles its subsidiaries, especially the one it shares a building with. I'm all ears if you care to get specific

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14 minutes ago, Vorpal said:

 

You say that like you have knowledge of how Bethesda handles its subsidiaries, especially the one it shares a building with. I'm all ears if you care to get specific

It's really not that hard to understand that Bethesda and Bethesda Games Studios aren't the same thing, but if you really need help here's a short video that explains it with a nice graph. Hope this helps. https://twitter.com/i/status/1004786195627376640

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