Aquila Chrysaetos Posted July 14, 2018 @Jimmy, I searched through each map and compiled a list of the flats this occurs on. Spoilered because it is a really long list. Spoiler RROCK03 FLAT19 RROCK20 ALLBLAKF CRATOP1 CRATOP2 ADEL_F57 ADEL_F62 RROCK18 ADEL_J17 ADEL_F72 FLAT5_1 FLAT5_2 ADEL_F58 ADEL_F47 ADEL_F04 ADEL_F31 ADEL_F06 ADEL_F07 ADEL_F34 ADEL_F56 AQUAFLAT ADEL_J16 ADEL_F75 ADEL_J12 BLOCK1 ADEL_J03 GRASS2 RROCK04 GRNROCK FLAT3 GRASS4 RROCK19 FLAT5_8 BLKCHECK ADEL_J10 ADEL_F64 RROCK12 ADEL_F03 ADEL_F80 ADEL_F81 ADEL_F82 ADEL_F83 ADEL_F61 BLOOD1 (BLOOD2 and BLOOD3, in addition?) ADEL_F68 BLACKFLT ALLWHITF I don't know if this is of any help to you, though. 2 Quote Share this post Link to post
Jimmy Posted July 24, 2018 The animation error has been corrected and the file reuploaded. Please redownload this from the Doomworld database (at the same link, below). 8 Quote Share this post Link to post
EffinghamHuffnagel Posted July 25, 2018 What is the purpose of the trocket_exitfix.wad? It's not referenced anywhere in the documentation and I couldn't find it in this thread either. 0 Quote Share this post Link to post
Jimmy Posted July 25, 2018 (edited) @EffinghamHuffnagel SS Nazis are used in the death exits, replaced with DEHACKED to quickly call A_BrainDie (ending the level) when killed. trocket_exitfix.wad replaces the SS Nazi actor with a custom DECORATE actor. This is to ensure the death exits work as intended if the WAD is loaded with a mod like Beautiful Doom that replaces/edits the monsters. It won't run with Zandronum, bear in mind. Edited July 25, 2018 by Jimmy 1 Quote Share this post Link to post
Lingyan203 Posted September 9, 2018 Do all the levels have forced death exits? It seems to me when I took a look into the wad every map has one. I would suspect that these maps were designed to be played individually rather than sequentially. Hopefully there will be a new release without the forced death exits. 1 Quote Share this post Link to post
Dragonfly Posted September 9, 2018 (edited) They all have forced death exits and we have no plans on an alternate release, sorry! This was done to mitigate the possibility of the maps being stupidly imbalanced in a continuous playthrough, since they were speed-mapped we didn't have the time to balance them for this kind of play, and honestly, I feel the megawad would suffer and become way too easy if we were to allow for normal continuous play. Edited September 9, 2018 by Dragonfly 3 Quote Share this post Link to post
Xyzzу Posted September 9, 2018 Heh, that also explains why I'm crying in my portrait in the credits map; I made this nice puzzle to get what used to be a BFG where the chainsaw is in MAP05 only to find out later that it is useless due to the death exits rule :P 1 Quote Share this post Link to post
Lingyan203 Posted September 10, 2018 (edited) 10 hours ago, Dragonfly said: They all have forced death exits and we have no plans on an alternate release, sorry! This was done to mitigate the possibility of the maps being stupidly imbalanced in a continuous playthrough, since they were speed-mapped we didn't have the time to balance them for this kind of play, and honestly, I feel the megawad would suffer and become way too easy if we were to allow for normal continuous play. Understandable, but still, it would be nice to have an easy megawad sometimes from time to time. I hope there are at least some levels with invulnerabilities in it Edited September 10, 2018 by Lingyan203 0 Quote Share this post Link to post
Bryan T Posted September 10, 2018 Remove A_KillTarget from trocket_exitfix.wad if you want to play continuous. 0 Quote Share this post Link to post
Lingyan203 Posted September 10, 2018 10 hours ago, Bryan T said: Remove A_KillTarget from trocket_exitfix.wad if you want to play continuous. Okay, how do I do that? 0 Quote Share this post Link to post
Lingyan203 Posted September 11, 2018 (edited) 20 hours ago, Bryan T said: Okay, will this work with PrBoom+ as well? Or just ZDoom? Edited September 11, 2018 by Lingyan203 0 Quote Share this post Link to post
Dragonfly Posted September 11, 2018 Just ZDoom. PrBoom+ doesn't understand what DECORATE is. 0 Quote Share this post Link to post
Lingyan203 Posted September 11, 2018 1 hour ago, Dragonfly said: Just ZDoom. PrBoom+ doesn't understand what DECORATE is. Okay, so in PrBoom+ I guess I'm forced to use the death exits? 0 Quote Share this post Link to post
Gez Posted September 11, 2018 Look, whenever you reach the exit and die, just repeat a catchphrase about blasting off again. 5 Quote Share this post Link to post
Lingyan203 Posted September 12, 2018 2 hours ago, Gez said: Look, whenever you reach the exit and die, just repeat a catchphrase about blasting off again. Of course! How can I forget, Team Rocket's Blasting off again! :) 0 Quote Share this post Link to post
Dragonfly Posted February 6, 2020 Bump! For those of you still following this thread, but unaware of the news - Team rocket II is happening, and it's in less than two days!! Check out the thread for TR2 here: 1 Quote Share this post Link to post
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