kdoom Posted June 16, 2018 Is there a good method to mimic sunlight with GZDoom? 1 Quote Share this post Link to post
Nevander Posted June 16, 2018 How so? Just casted light or an actual bloom effect? You can get clever with small sectors and use absolute brightness to create a light gradient and then allow GZDoom bloom to handle the bloom effect. 1 Quote Share this post Link to post
Gez Posted June 16, 2018 Do you use specular/PBR textures? Dynamic lights, including the recent spot lights, should be useful for simulating sunlight. 1 Quote Share this post Link to post
kdoom Posted June 16, 2018 I was thinking of a large scale outdoor scene. Dynamic lights are not the answer on a complex scene, as they only seem to cast shadows from one sided walls. I think this is just something I'll have to live without, or cheat and spam hundreds of sectors to simulate it. 0 Quote Share this post Link to post
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