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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]


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2 hours ago, DeadEcho said:

I tried seeing if the co-op/Dm mode worked with the PS1 link cable but it seems like it didnt work. Has anyone else tried that?

It should work, but from what I've heard, it was fairly fickle even on the original game.

 

Goes without saying, but you need two TVs, two PlayStations, and two copies of the GEC Master Edition to do it. And obviously that means needing a way to load burnt discs or ISOs.

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Posted (edited)
6 hours ago, Dark Pulse said:

It should work, but from what I've heard, it was fairly fickle even on the original game.

 

Goes without saying, but you need two TVs, two PlayStations, and two copies of the GEC Master Edition to do it. And obviously that means needing a way to load burnt discs or ISOs.

Regarding Doom and final doom, both played very well via system link. I beat both on co-op with my brother years ago. I have all those things needed, including two burned copies of Master edition, two ps1s (both scph-7750) with TonyHax memory cards too. When i set it all up and select coop on both systems, it just sits there. On doom and final doom, it usually connects within 5-7 seconds.

Edited by DeadEcho

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2 hours ago, DeadEcho said:

Regarding Doom and final doom, both played very well via system link. I beat both on co-op with my brother years ago. I have all those things needed, including two burned copies of Master edition, two ps1s (both scph-7750) with TonyHax memory cards too. When i set it all up and select coop on both systems, it just sits there. On doom and final doom, it usually connects within 5-7 seconds.

It very well could be something wrong then. I'm not sure how much testing of that GEC has done - I do think they have real hardware of some sort though.

 

That'd be a question for them to answer in any sort of detail.

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Posted (edited)
On 5/1/2024 at 7:44 PM, DeadEcho said:

I tried seeing if the co-op/Dm mode worked with the PS1 link cable but it seems like it didnt work. Has anyone else tried that?

 

Maybe it is something with your hardware, because I has been one of the first, who tested multiplayer modes on hardware and it works well, as the original PSX Doom/Final (even I used non-original link cable). I finished all levels in coop mode and played DM mode also (used chipped japanese SCPH-7000 and SCPH-7500). The few miscellaneous problems is the rumble feedback - player 1 has rumble from player 2 and also the opposite (GEC added this and already trying to fix that I think). And also when player 1 used the switch, player 2 can hear the click from opposite part of level for example, I already posted about this.

Edited by riderr3

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Passwords up to level 109, Ultra Violence, Max Status:

 

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On 6/17/2018 at 1:07 AM, Erick194 said:

LOGO.png.38f903f493f87867f3a142b7509a64f6.png

 

Ultimate Doom: bp0orkmhvnmmaetzg.jpg
E4M7: And Hell Followed -> @Saint_Guy bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 14. Twisted Beyond Reason

 

Master Levels: sfo7f8c6hg61957zg.jpg
Titan Manor (MANOR.WAD) -> @ riderr3 bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 09. Tendrils Of Hate
Trapped on Titan (TTRAP.WAD) -> @DeXiaZ bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 15. Digitized Pain
The Garrison (GARRISON.WAD) -> @ riderr3 bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 27. Lurkers
Black Tower (BLACKTWR.WAD) -> @DeXiaZ bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 18. Mutation
Bloodsea Keep (BLOODSEA.WAD) -> @Dark Pulse bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 10. Breath Of Corruption
Mephisto's Maosoleum (MEPHISTO.WAD) -> GEC sfo7f8c6hg61957zg.jpg
TEETH.WAD:
The Express Elevator to Hell -> @mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 08. Demon Drone
Bad Dream ->  @DeXiaZ bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 05. Malignant

Doom2 Map14 Homenaje (TWM01.WAD) ->@Impboy4 bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 14. Hell's Churn

 

Jim Flynn Levels: bp0orkmhvnmmaetzg.jpg

The Titan Anomaly -@ riderr3 bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 15. Digitized Pain
The Farside Of Titan -@ riderr3 bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 08. Demon Drone

 

John "Dr. Sleep" Anderson Levels: bp0orkmhvnmmaetzg.jpg

Dante's Gate ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 09. Tendrils Of Hate
Crossing Acheron ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 13. Sanity's Edge

 

Master Levels Outtakes, Christen Klie: bp0orkmhvnmmaetzg.jpg

The Hive  ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 02. Vexation
The D.M.Z. ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 01. Bells Of Agony
The C.P.U. ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 04. Larva Circuits
The Fury ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 06. The Foulness Consumes
The Enemy Inside ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg  08. Demon Drone
Device One  ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 12. The Broken Ones

 

Cabal series: Sverre André Kvernmo: bp0orkmhvnmmaetzg.jpg

Cabal 1: Bloodflood  ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 03. Infectious
Cabal 2: Derelict Station  ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 15. Digitized Pain

Cabal 3: The Watchtower ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 12. Beyond Fear

Cabal 4: Temple of Death ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 28. Creeping Brutality

Cabal 5: We who are About to Die -> @ riderr3 bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 14. Hell's Churn

Cabal 6: Eye of the Storm -> @ riderr3 bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 26. In the Grip of Madness
Cabal 7: The Image of Evil  ->@mr-around bp0orkmhvnmmaetzg.jpg no7lrbtzd01r9y5zg.jpg 23. Lamentation

 

Well well well. Isn't this perfect?

 

I was just looking to make a PSX addon for my Masterpack project, and the big music list is already here. This is gonna help a ton in the music selection.

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  • 4 weeks later...

Hey guys,

the last time i was active here was 5 years ago.

After reading a few pages iam not really sure if its done or still wip.

 

 

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Posted (edited)
18 hours ago, Tipo said:

Hey guys,

the last time i was active here was 5 years ago.

After reading a few pages iam not really sure if its done or still wip.

Mostly done, but on hiatus for the remaining few things as GEC has turned their attention to other projects.

 

That said, the latest beta still has in excess of 100 maps.

Edited by Dark Pulse

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Hi,

 

I have some questions, because I'm quite confused. 

 

1. What is map order in this package?

 

2. There are billions of wads to classic DOOM, but are there some for PSX DOOM? Where to search and how to play them (PSX OOM TC or via this?

 

3. Is there any way to play vanilla-friendly wads with PSX sounds, music and graphics? With this darker mood?

 

Thanks

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3 hours ago, candreeck said:

Hi,

 

I have some questions, because I'm quite confused. 

 

1. What is map order in this package?

 

2. There are billions of wads to classic DOOM, but are there some for PSX DOOM? Where to search and how to play them (PSX OOM TC or via this?

 

3. Is there any way to play vanilla-friendly wads with PSX sounds, music and graphics? With this darker mood?

 

Thanks

 

1) Answered right'chere!

 

2) There are a few small maps that run on actual PSX Doom, but it requires using GEC's tools to burn a level to an ISO and running the ISO. I know PsyDoom does support custom levels though, and that is generally a much friendlier (and more performant) way to play PSX Doom, including this project. I don't know of any custom levels specifically in mind, but I sure if you look, you may find a few!

 

3) That's just a simple sound and texture replacement, pretty much. I don't know of any offhand, but those sorts of things have been around for years. It won't fully reflect the PSX atmosphere in some ways, though - colored lighting requires you to edit the map, for example, and the mapper may not have paid attention to (or indeed, even known about) memory limits that would need to be addressed on the real PSX.

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  • 5 months later...

Hello,

 

I would like to thank those that have been involved in this project. I've really enjoyed playing through it.

 

However, I am a bit stuck on The Express Elevator to Hell map. Is it possible to get to the yellow door without using something like idclip? So far, I have all the kills but only 18/23 secrets. I don't suppose anyone knows of a walkthrough where this version of the map is concerned?

 

Thanks. :)

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