Dark Pulse Posted May 1 2 hours ago, DeadEcho said: I tried seeing if the co-op/Dm mode worked with the PS1 link cable but it seems like it didnt work. Has anyone else tried that? It should work, but from what I've heard, it was fairly fickle even on the original game. Goes without saying, but you need two TVs, two PlayStations, and two copies of the GEC Master Edition to do it. And obviously that means needing a way to load burnt discs or ISOs. 2 Quote Share this post Link to post
DeadEcho Posted May 2 (edited) 6 hours ago, Dark Pulse said: It should work, but from what I've heard, it was fairly fickle even on the original game. Goes without saying, but you need two TVs, two PlayStations, and two copies of the GEC Master Edition to do it. And obviously that means needing a way to load burnt discs or ISOs. Regarding Doom and final doom, both played very well via system link. I beat both on co-op with my brother years ago. I have all those things needed, including two burned copies of Master edition, two ps1s (both scph-7750) with TonyHax memory cards too. When i set it all up and select coop on both systems, it just sits there. On doom and final doom, it usually connects within 5-7 seconds. Edited May 2 by DeadEcho 2 Quote Share this post Link to post
Dark Pulse Posted May 2 2 hours ago, DeadEcho said: Regarding Doom and final doom, both played very well via system link. I beat both on co-op with my brother years ago. I have all those things needed, including two burned copies of Master edition, two ps1s (both scph-7750) with TonyHax memory cards too. When i set it all up and select coop on both systems, it just sits there. On doom and final doom, it usually connects within 5-7 seconds. It very well could be something wrong then. I'm not sure how much testing of that GEC has done - I do think they have real hardware of some sort though. That'd be a question for them to answer in any sort of detail. 1 Quote Share this post Link to post
riderr3 Posted May 3 (edited) On 5/1/2024 at 7:44 PM, DeadEcho said: I tried seeing if the co-op/Dm mode worked with the PS1 link cable but it seems like it didnt work. Has anyone else tried that? Maybe it is something with your hardware, because I has been one of the first, who tested multiplayer modes on hardware and it works well, as the original PSX Doom/Final (even I used non-original link cable). I finished all levels in coop mode and played DM mode also (used chipped japanese SCPH-7000 and SCPH-7500). The few miscellaneous problems is the rumble feedback - player 1 has rumble from player 2 and also the opposite (GEC added this and already trying to fix that I think). And also when player 1 used the switch, player 2 can hear the click from opposite part of level for example, I already posted about this. Edited May 3 by riderr3 1 Quote Share this post Link to post
Vita93 Posted May 10 Passwords up to level 109, Ultra Violence, Max Status: 1,H558ZKCRKH 2,06PQH1V71Z 3,H6670JBQJG 4,03LTJ0Y!02 5,H33!1HFTHK 6,04MSKZX9Z1 7,H4492GDSGJ 8,09SMBY04YW 9,H994VFHMFC 10,0!TLCXZ3XV 11,H!!3WDGLDB 12,07QPDW26WY 13,H776XCKPCF 14,08RNFV15VX 15,H885YBJNBD 16,0XDHQ!40!8 17,HXX07TMHTR 18,0YFGR93Z97 19,HYYZ8SLGSQ 20,0VBKS8628! 21,HVV29RPKRT 22,0WCJT75179 23,HWW1!QNJQS 24,01JCL68W64 25,H11W3PRCPM 26,02KBM57V53 27,H22V4NQBNL 28,0ZGFN4!Y46 29,HZZY5MTFMP 30,00HDP39X35 31,H00X6LSDLN 32,0N58ZKCRKH 33,HNNRG2W820 34,0P670JBQJG 35,HPPQH1V71Z 36,0L3!1HFTHK 37,HLLTJ0Y!02 38,0M492GDSGJ 39,HMMSKZX9Z1 40,0S94VFHMFC 41,HSSMBY04YW 42,0T!3WDGLDB 43,HTTLCXZ3XV 44,0Q76XCKPCF 45,HQQPDW26WY 46,0R85YBJNBD 47,HRRNFV15VX 48,0DX07TMHTR 49,HDDHQ!40!8 50,0FYZ8SLGSQ 51,HFFGR93Z97 52,0BV29RPKRT 53,HBBKS8628! 54,0CW1!QNJQS 55,HCCJT75179 56,0J1W3PRCPM 57,HJJCL68W64 58,0K2V4NQBNL 59,HKKBM57V53 60,0GZY5MTFMP 61,HGGFN4!Y46 62,0H0X6LSDLN 63,HHHDP39X35 64,W9SMBY042W 65,C994VFHMKC 66,W!TLCXZ31V 67,C!!3WDGLJB 68,W7QPDW260Y 69,C776XCKPHF 70,W8RNFV15ZX 71,C885YBJNGD 72,W5NRG2W8Y0 73,C558ZKCRFH 74,W6PQH1V7XZ 75,C6670JBQDG 76,W3LTJ0Y!W2 77,C33!1HFTCK 78,W4MSKZX9V1 79,C4492GDSBJ 80,W1JCL68W!4 81,C11W3PRCTM 82,W2KBM57V93 83,C22V4NQBSL 84,WZGFN4!Y86 85,CZZY5MTFRP 86,W0HDP39X75 87,C00X6LSDQN 88,WXDHQ!4068 89,CXX07TMHPR 90,WYFGR93Z57 91,CYYZ8SLGNQ 92,WVBKS8624! 93,CVV29RPKMT 94,WWCJT75139 95,CWW1!QNJLS 96,WS94VFHMKC 97,CSSMBY042W 98,WT!3WDGLJB 99,CTTLCXZ31V 100,WQ76XCKPHF 101,CQQPDW260Y 102,WR85YBJNGD 103,CRRNFV15ZX 104,WN58ZKCRFH 105,CNNRG2W8Y0 106,WP670JBQDG 107,CPPQH1V7XZ 108,WL3!1HFTCK 109,CLLTJ0Y!W2 4 Quote Share this post Link to post
elf-alchemist Posted May 16 On 6/17/2018 at 1:07 AM, Erick194 said: Ultimate Doom: E4M7: And Hell Followed -> @Saint_Guy 14. Twisted Beyond Reason Master Levels: Titan Manor (MANOR.WAD) -> @ riderr3 09. Tendrils Of Hate Trapped on Titan (TTRAP.WAD) -> @DeXiaZ 15. Digitized Pain The Garrison (GARRISON.WAD) -> @ riderr3 27. Lurkers Black Tower (BLACKTWR.WAD) -> @DeXiaZ 18. Mutation Bloodsea Keep (BLOODSEA.WAD) -> @Dark Pulse 10. Breath Of Corruption Mephisto's Maosoleum (MEPHISTO.WAD) -> GEC TEETH.WAD: The Express Elevator to Hell -> @mr-around 08. Demon Drone Bad Dream -> @DeXiaZ 05. Malignant Doom2 Map14 Homenaje (TWM01.WAD) ->@Impboy4 14. Hell's Churn Jim Flynn Levels: The Titan Anomaly -> @ riderr3 15. Digitized Pain The Farside Of Titan -> @ riderr3 08. Demon Drone John "Dr. Sleep" Anderson Levels: Dante's Gate ->@mr-around 09. Tendrils Of Hate Crossing Acheron ->@mr-around 13. Sanity's Edge Master Levels Outtakes, Christen Klie: The Hive ->@mr-around 02. Vexation The D.M.Z. ->@mr-around 01. Bells Of Agony The C.P.U. ->@mr-around 04. Larva Circuits The Fury ->@mr-around 06. The Foulness Consumes The Enemy Inside ->@mr-around 08. Demon Drone Device One ->@mr-around 12. The Broken Ones Cabal series: Sverre André Kvernmo: Cabal 1: Bloodflood ->@mr-around 03. Infectious Cabal 2: Derelict Station ->@mr-around 15. Digitized Pain Cabal 3: The Watchtower ->@mr-around 12. Beyond Fear Cabal 4: Temple of Death ->@mr-around 28. Creeping Brutality Cabal 5: We who are About to Die -> @ riderr3 14. Hell's Churn Cabal 6: Eye of the Storm -> @ riderr3 26. In the Grip of Madness Cabal 7: The Image of Evil ->@mr-around 23. Lamentation Well well well. Isn't this perfect? I was just looking to make a PSX addon for my Masterpack project, and the big music list is already here. This is gonna help a ton in the music selection. 0 Quote Share this post Link to post
Tipo Posted June 9 Hey guys, the last time i was active here was 5 years ago. After reading a few pages iam not really sure if its done or still wip. 0 Quote Share this post Link to post
Dark Pulse Posted June 10 (edited) 18 hours ago, Tipo said: Hey guys, the last time i was active here was 5 years ago. After reading a few pages iam not really sure if its done or still wip. Mostly done, but on hiatus for the remaining few things as GEC has turned their attention to other projects. That said, the latest beta still has in excess of 100 maps. Edited June 10 by Dark Pulse 4 Quote Share this post Link to post
candreeck Posted June 14 Hi, I have some questions, because I'm quite confused. 1. What is map order in this package? 2. There are billions of wads to classic DOOM, but are there some for PSX DOOM? Where to search and how to play them (PSX OOM TC or via this? 3. Is there any way to play vanilla-friendly wads with PSX sounds, music and graphics? With this darker mood? Thanks 0 Quote Share this post Link to post
Dark Pulse Posted June 14 3 hours ago, candreeck said: Hi, I have some questions, because I'm quite confused. 1. What is map order in this package? 2. There are billions of wads to classic DOOM, but are there some for PSX DOOM? Where to search and how to play them (PSX OOM TC or via this? 3. Is there any way to play vanilla-friendly wads with PSX sounds, music and graphics? With this darker mood? Thanks 1) Answered right'chere! 2) There are a few small maps that run on actual PSX Doom, but it requires using GEC's tools to burn a level to an ISO and running the ISO. I know PsyDoom does support custom levels though, and that is generally a much friendlier (and more performant) way to play PSX Doom, including this project. I don't know of any custom levels specifically in mind, but I sure if you look, you may find a few! 3) That's just a simple sound and texture replacement, pretty much. I don't know of any offhand, but those sorts of things have been around for years. It won't fully reflect the PSX atmosphere in some ways, though - colored lighting requires you to edit the map, for example, and the mapper may not have paid attention to (or indeed, even known about) memory limits that would need to be addressed on the real PSX. 3 Quote Share this post Link to post
SpellCaster383 Posted December 8 Hello, I would like to thank those that have been involved in this project. I've really enjoyed playing through it. However, I am a bit stuck on The Express Elevator to Hell map. Is it possible to get to the yellow door without using something like idclip? So far, I have all the kills but only 18/23 secrets. I don't suppose anyone knows of a walkthrough where this version of the map is concerned? Thanks. :) 0 Quote Share this post Link to post
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