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Custom HUD Face Sprite resolution restrictions?


CyrusJazzberry

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Hello! I'm working on my own Doom skin using sprites made from Gmod models, and I was wondering if HUD face sprites have a hard cap on resolution. I know the default face sprites are 24x30 or 24x31, can I go above that?

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It depends.  Are you making this for a newer source port?  If so, I believe most of them can do that with SBARINFO.  If not, I'm pretty sure you technically can, but weird stuff happens when you do.  I suggest you try dicking around with this stuff: this would be easy enough to test by say, making a picture of a circle that's like 30x40, and trying to get it to take that.  You might even find a new trick there...

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9 hours ago, RockstarRaccoon said:

It depends.  Are you making this for a newer source port?  If so, I believe most of them can do that with SBARINFO.  If not, I'm pretty sure you technically can, but weird stuff happens when you do.  I suggest you try dicking around with this stuff: this would be easy enough to test by say, making a picture of a circle that's like 30x40, and trying to get it to take that.  You might even find a new trick there...

 

Yeah, I'm using the latest GZDoom, I'll mess around for a bit to see what I can do. Thanks for replying!

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