CyrusJazzberry Posted June 30, 2018 Hello! I'm working on my own Doom skin using sprites made from Gmod models, and I was wondering if HUD face sprites have a hard cap on resolution. I know the default face sprites are 24x30 or 24x31, can I go above that? 0 Quote Share this post Link to post
2 RockstarRaccoon Posted June 30, 2018 It depends. Are you making this for a newer source port? If so, I believe most of them can do that with SBARINFO. If not, I'm pretty sure you technically can, but weird stuff happens when you do. I suggest you try dicking around with this stuff: this would be easy enough to test by say, making a picture of a circle that's like 30x40, and trying to get it to take that. You might even find a new trick there... 0 Quote Share this post Link to post
0 CyrusJazzberry Posted July 1, 2018 9 hours ago, RockstarRaccoon said: It depends. Are you making this for a newer source port? If so, I believe most of them can do that with SBARINFO. If not, I'm pretty sure you technically can, but weird stuff happens when you do. I suggest you try dicking around with this stuff: this would be easy enough to test by say, making a picture of a circle that's like 30x40, and trying to get it to take that. You might even find a new trick there... Yeah, I'm using the latest GZDoom, I'll mess around for a bit to see what I can do. Thanks for replying! 0 Quote Share this post Link to post
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CyrusJazzberry
Hello! I'm working on my own Doom skin using sprites made from Gmod models, and I was wondering if HUD face sprites have a hard cap on resolution. I know the default face sprites are 24x30 or 24x31, can I go above that?
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