superchargecacodemons800 Posted June 30, 2018 So I am currently making a map, but there are textures that I need for the map, and they are exclusive to the first Doom, but my map's IWAD is Doom II. How do I make my own textures for a PWAD? Also how do I make it that Doom Builder can recognize them? 0 Quote Share this post Link to post
Giomancer Posted July 1, 2018 First: Doom I textures Personally, I use SLADE 3/GIMP when attempting to make Doom textures. SLADE is excellent for putting patches together to create new textures, something I first did with DeePsea ages ago. Of course, most modern-era textures eschew patches as they're simply not needed, but "remixing" the original textures can be quite fun. For full-on custom textures/patches, the GIMP allows you to import a palette (DOOM's, for example) and create new textures by hand. This is hard work, even more so if you have the artistic ability of a salted slug like myself. Oh, and in case you meant "How to I put my new textures into a PWAD?" SLADE happens to do that bit as well. Handy program, that one. As for Doom Builder... ¯\_(ツ)_/¯ I got nuthin'. 2 Quote Share this post Link to post
bonnie Posted July 1, 2018 doombuilder will recognize them if you import them correctly. in SLADE, look at the top toolbar for an option to set a base resource archive, and set it to doom2.wad (not doom 1). then create P_START and P_END markers by creating new entries (using the top toolbar) and place all your individual desired textures (such as from the doom 1 texture pack) in between said markers. next, select all your custom textures and right click them and go graphics->add to pnames. create a new import resource archive and select import from base. then reselect the textures and right click and do graphics->add to texturex. save your wad. all done c: i'm not at my computer so i had to recite that from memory, but i believe that was correct. remember to only add the new textures. 3 Quote Share this post Link to post
superchargecacodemons800 Posted July 2, 2018 Something else I am wondering is if Doom itself will recognize the textures when playing / testing the map. However I did do that. Hope it will recognize the textures. 0 Quote Share this post Link to post
Gez Posted July 2, 2018 Download this and then read stuff about how texture works in Doom. If there are things you don't understand after, ask precise questions. 1 Quote Share this post Link to post
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