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I though this was going to be some angry rant at first, and the ALL CAPS title didn't help much either.

Anyway, screenshots look fine, gonna try it later.

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I tried recording a demo but I suck too bad. :(

Edited by mun

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And here I expected a post about the League of Legends fanbase, heh.

 

Congrats on the release - I am getting a strong classic vibe from them (obviously being vanilla compatible helps that, heh.) but with a touch of added quirkiness.

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1 hour ago, Dragonfly said:

And here I expected a post about the League of Legends fanbase, heh.

  

Same but Counter-Strike.

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  • 3 weeks later...

UPDATE rebalanced encounter near the beginning (moved monsters further from wall), more pickups (so don't run out of ammo if have bad archvile RNG)

Edited by xdarkmasterx

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lol i like the screenshot of the fireblu box. this looks really cool though, I am a big fan of this mapping style and have enjoyed your previous maps

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It wasn't nice find out that this map is going to be slaughter styled because i suck at these styled map. Second thing i dont like is that right from start you have to walk a lot on nukage that hurt you but there was no protection so you unnecessarily lose health. But i like your design and layout quite lot. I didn't lost myself and i allways know where to go,  so that was nice. It was fun map in many places.

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  • 6 months later...

Nice bait title, lol. Screenshots look very pretty, I'm giving this a go.

 

edit: holy balls this is HARD

Edited by NoWits

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On 7/1/2018 at 10:18 AM, Repugnus said:

Saw the fireblu room and instantly downloaded.

I don't really get the joke about fireblue. What is it?

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1 hour ago, lumbo7332 said:

I don't really get the joke about fireblue. What is it?

Fireblu is hands down the best texture in Doom. Every mapper should strive to include it as much as possible in their maps.

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