DynamiteKaitorn Posted July 7, 2018 (edited) G O W I T H I T So what is Go With It? Basically, what happens if you take Plutonia, a bored person and a level editor... Pretty much this! You need a copy of Final DooM, SPECIFICALLY, Plutonia.wad This wad was tested through GZDooM 3.2.2 however, it should run it just about any sourceport (within reason) since nothing new has been added to the formula (aside from 1 new map, Map 32). Also you may need to use Freelook. It's not enabled by default if you wish to run this through DOS. Also do bare in mind I TESTED it with freelook so if it seems impossible without, that may be why. REV_2: Thank you so much guys for the feedback on how I can improve this map. Sorry if it's still faulty, I'm still learning the "Slaughter map" mechanic so don't expect perfection. But as I said, Revision 2 is now here! Screenshots: Spoiler Download for Revision 2: http://www.mediafire.com/file/f8w1co54w1f4hvd/GoWithIt_R2.zip/file Download for the original: Spoiler http://www.mediafire.com/file/g42rjayok7iqcgj/GoWithIt.zip/file Edited July 15, 2018 by DynamiteKaitorn Released an update. 3 Quote Share this post Link to post
Nine Inch Heels Posted July 7, 2018 The screenies look interesting. Gonna grab that real quick. 0 Quote Share this post Link to post
Nine Inch Heels Posted July 8, 2018 (edited) Yeah, well, gonna be honest about it: There are numerous problems with this map, most of which revolve around monsters being stuck inside one another, turning them into mere walls of meat. Also the map broke for me when trying to play it in PrBoom+, and it literally caused both me and monsters to become "ghosts" (I could walk through closed doors and such, so could monsters). Not sure how this would have behaved in GZDoom, but I can say for sure that playing this with PrBoom+ equals asking for trouble. Edited July 8, 2018 by Nine Inch Heels 0 Quote Share this post Link to post
DynamiteKaitorn Posted July 8, 2018 As I mentioned, I only tested with GZDooM. it's probably far more unstable on other engines so sorry. :l 0 Quote Share this post Link to post
baja blast rd. Posted July 8, 2018 (edited) In prBoom+ cl9, the map is functional. 'Functional' (minus all the stuck monsters) is about the only good thing I can say about it, though. Obviously 'Go With It' aims for ludicrous excess like 'Go 2 It', which it's patterned after. But an important observation is that 'Go 2 It' is actually a fun and playable map in itself, even if you strip away the comedy angle. If 'Go With It' is actually trying to achieve that, it fails pretty catastrophically. Fights are entirely threshold camping against huge clots of HP, a tedium that climaxes at tasking the player to kill 15 cyberdemons with weapons no stronger than the plasma rifle. (Even with the invul, most cybs need to be dead to squeeze past to the YK.) A seasoned player will find hardly anything in this map threatening. This strikes me as what people who hate slaughtermaps think they are like. I'd suggest studying the genre more thoroughly if you want to make a decent one. (Which doesn't seem to be the intent, but I'll say so anyway.) If you want to salvage what you can of the map, place the BFG in the start room (or the secret stockpile adjoining it). Edited July 8, 2018 by rdwpa 5 Quote Share this post Link to post
GarrettChan Posted July 8, 2018 > Why the essential weapons are in a secret... IMO, you should be able to beat the map without secrets, and secrets are used to make the map easier, if this makes sense; > Too few cells to be fun to kill things in the map. For example, the outside area with the Quake symbol, I would say Hell Knight is a better choice than Baron. 2 Quote Share this post Link to post
DynamiteKaitorn Posted July 8, 2018 Thanks for the feedback guys, I'll be working on a revision 2 with these critiques in mind. :) 2 Quote Share this post Link to post
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