I am currently tinkering around with custom difficulty settings in MapInfo and have a couple of questions regarding the aggressiveness variable and the 'FastMonsters' tag. The ZDoom wiki hasn't been very helpful so far.
As far as I can tell, the FastMonsters tag appears to:
greatly increase the movement speed of pinky demons/spectres
lowers the reaction time of monsters
increases the rate of fire of monsters
increases the speed of enemy projectiles
Whereas the aggressiveness variable doesn't seem to do much apart from perhaps increasing the rate of fire of monsters a little bit.
Could anyone please provide some clarification on what exactly these two variables do and the difference between them?
Ideally, I would like to have all the effects of the FastMonsters tag, just toned down a little bit.
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Skunkbear
Hi all,
I am currently tinkering around with custom difficulty settings in MapInfo and have a couple of questions regarding the aggressiveness variable and the 'FastMonsters' tag. The ZDoom wiki hasn't been very helpful so far.
As far as I can tell, the FastMonsters tag appears to:
Whereas the aggressiveness variable doesn't seem to do much apart from perhaps increasing the rate of fire of monsters a little bit.
Could anyone please provide some clarification on what exactly these two variables do and the difference between them?
Ideally, I would like to have all the effects of the FastMonsters tag, just toned down a little bit.
Thanks.
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