killerkouhai Posted July 10, 2018 (edited) 15 maps of gothic, abstract colorful goodness in the making. Joining me are: - @CyanoBlugron - @Decay - @leodoom85 - @Pooh - @Xyzzy01 - UltraViolence RELEASE THREAD HERE: Edited April 19, 2020 by killerkouhai update 92 Share this post Link to post
Walter confetti Posted July 10, 2018 looks amazing for a first effort map! downloading 1 Share this post Link to post
StormCatcher.77 Posted July 11, 2018 Looks pretty good! I'll try this in near time. 1 Share this post Link to post
Percival232 Posted July 11, 2018 NEW TO MAPPING? MY BOI IM NEW AND NONE OF MINE LOOKS AS IMPRESSIVE Seriously Though this looks cool as shit. Purple isnt used enough in Doom maps. Its such an a e s t h e t i c 1 Share this post Link to post
Dragonfly Posted July 11, 2018 Just throwing out my seal of approval (is that a thing? :s). Tested this on-stream a week or two back and it was pretty solid. Very, very impressive for a new mapper, that's for sure. 3 Share this post Link to post
Bauul Posted July 11, 2018 (edited) Loving the effective use of Fireblu! I'll definitely give this a try, the atmosphere looks great from the screens! The colors in this shot are just lovely: Edited November 24, 2018 by Bauul My "seal of approval" joke was the main image shown on any preview of this thread, which while funny, didn't really do justice to the screenshots here, so I've swapped it out to try to change the preview image. 3 Share this post Link to post
killerkouhai Posted July 12, 2018 (edited) UPDATE!: I've begun working on another level, working with more of an indigo color scheme this time instead of purple/fireblu Here are some bad screenshots for you guys: Edited May 12, 2019 by killerkouhai removed dead link 17 Share this post Link to post
Pegleg Posted July 12, 2018 15 hours ago, Bauul said: Should this become a thing? Or is it already? @killerkouhai Nice work! I like the look of the levels and the concept of them being lost in the void. Keep it up! By the way, where did you get the background? 0 Share this post Link to post
killerkouhai Posted July 12, 2018 8 hours ago, Pegleg said:Nice work! I like the look of the levels and the concept of them being lost in the void. Keep it up! By the way, where did you get the background? I found the loose PNG's (the purple in the first post) on the ZDoom Forums custom textures thread, posted by abbuw (will be credited accordingly) I had to align them and do the GLdefs myself, but it wasn't too hard, then I did a bunch of recolors :) 1 Share this post Link to post
MFG38 Posted July 14, 2018 Those are some sweet-looking screenshots. I'll make a note of giving this a spin later. On another note, I'd be happy to contribute a map to this. Got a kindling of an idea that I sort of want to put into good use. c: 1 Share this post Link to post
Test Tickle Posted July 14, 2018 For someone relatively new to mapping, this looks great. I'll download this when I have time. 0 Share this post Link to post
killerkouhai Posted July 14, 2018 8 hours ago, MFG38 said: On another note, I'd be happy to contribute a map to this. Got a kindling of an idea that I sort of want to put into good use. c: 1 That's awesome dude! I'd love that! Add me on discord and we can talk more about it: killerkouhai#5383 0 Share this post Link to post
MFG38 Posted July 14, 2018 11 minutes ago, killerkouhai said: That's awesome dude! I'd love that! Add me on discord and we can talk more about it: killerkouhai#5383 Sure thing! 0 Share this post Link to post
killerkouhai Posted July 15, 2018 Finally able to replace the crystal midtexts with sprites! Here's the results: 6 Share this post Link to post
Relinquished Posted July 15, 2018 I have to say, these screenshots look great! I've been on hiatus for a bit while doing a 6 month college course, but I'm glad to see new mappers are coming in with great ideas! I love the aesthetic you've gone for, and I can't wait to see a playable version. How many maps are you aiming to complete for this project? 0 Share this post Link to post
leodoom85 Posted July 15, 2018 2 hours ago, Relinquished said: I have to say, these screenshots look great! I've been on hiatus for a bit while doing a 6 month college course, but I'm glad to see new mappers are coming in with great ideas! I love the aesthetic you've gone for, and I can't wait to see a playable version. How many maps are you aiming to complete for this project? She said aprox. 10 maps 1 Share this post Link to post
killerkouhai Posted July 16, 2018 (edited) Yep, aiming for 10 :) Edited May 12, 2019 by killerkouhai 10 Share this post Link to post
killerkouhai Posted July 20, 2018 (edited) Back again with another update! Got some other mappers working with me on this now :D - Leodoom85 - MFG38 - General Roasterock We also now have a discord ! Feel free to join, share your thoughts/ideas and keep up with our progress as it happens. Purple theme by me, Yellow theme by Leodoom85. More shots from the others coming soon :) Edited July 20, 2018 by killerkouhai 13 Share this post Link to post
killerkouhai Posted July 26, 2018 Also put together a brief concept for another map: 9 Share this post Link to post
LuciferSam86 Posted August 6, 2018 Really impressive screenshots . I cannot wait to play those levels. 2 Share this post Link to post
killerkouhai Posted August 10, 2018 Alright folks, we've been making lots of progress with this :D Here is a demo of a map by @leodoom85 , it's wicked, check it out And here are some screenies of the 2nd last map for the pack: 9 Share this post Link to post
killerkouhai Posted August 28, 2018 Big thanks to my buddy Ultraviolence for doing a playthrough video of the demo we released on the projects discord. By no means will the maps be exactly the same as shown in the video in the full release. Meanwhile, more progress is being made, though I am sad to announce we've lost a mapper to school. Remember folks, life comes first. Stay in school. Here are some more screenies to hold your interest (hopefully) 13 Share this post Link to post
SixShooter Posted August 28, 2018 looks interesting. I'll keep an eye on this one. 1 Share this post Link to post
Pirx Posted September 3, 2018 On 7/11/2018 at 12:48 AM, killerkouhai said: Hey guys! I'm relatively new to Doom mapping, I only started in May 2017. I'm working on a small project right now, with the theme being gothic/hellish outposts floating in space/ some sort of void realm. Right now I'm using INFINITE VOID as a placeholder since I hope to come up with a name that's more creative and unique to the theme. I'm aiming for ~10 maps, perhaps more if anyone is interested in collaborating, which I am fully open to. This will be for GZDoom and will require the latest version since I plan on taking full advantage of the various effects that it supports. One map is finished playable, although I'm in the still in the process of touching it up, changing some things around and bug fixing. -requires the latest build of GZDoom -requires jumping (freelook encouraged) -Hardware rendering (OpenGL) required -Enabling dynamic lights heavily suggested -Uses DOOM2.wad Download: https://drive.google.com/open?id=1ooUCZEnNzX9ABWrZk77mMMHzshGicdjC Cool stuff, following thus now. 0 Share this post Link to post
Bridgeburner56 Posted September 3, 2018 Nice work! Consider me bubbling with anticipation 1 Share this post Link to post
leodoom85 Posted September 3, 2018 1 hour ago, Bridgeburner56 said: Nice work! Consider me bubbling with anticipation Just wait for more maps. The demo that me and the other dude showed up are just a bit of expectations that we want to keep it that way. 0 Share this post Link to post
Kristian Nebula Posted September 6, 2018 Looking really good! Impressive work! 1 Share this post Link to post
Recommended Posts