ChrisVR Posted July 15, 2018 I have 6 textures named with _N _S etc, they are JPG files of 256x256 resolution. I have made a GLDEFS entry in my pk3. Skybox Sky1 { SISKY6_N SISKY6_E SISKY6_S SISKY6_W SISKY6_T SISKY6_B } Can't figure out what am I doing wrong... 0 Quote Share this post Link to post
0 Bauul Posted July 16, 2018 2 hours ago, ChrisVR said: I have followed the suggestion from Aquila - I created a small sector at the side and lowered the skybox. Works both in the builder and the game. Thanks! Congratulations, you've just utilized one of the oldest special effects in the engine! Sometimes what works well enough in 1993 still works well today! 3 Quote Share this post Link to post
0 leodoom85 Posted July 16, 2018 The skybox is all good but...you need to define the sky in MAPINFO too. Quote map MAP01 "xxxx" { sky1 = "Sky1" } Then you need to put the F_SKY flat as ceiling. That will show the sky properly 0 Quote Share this post Link to post
0 ChrisVR Posted July 16, 2018 Thanks man! It partially works. Applied to ceiling is ok, but when I apply it to the wall, it does not work. Anyway to fix it? 0 Quote Share this post Link to post
0 leodoom85 Posted July 16, 2018 (edited) um...two ways to solve. You use the sky hack technique or use the Line_Horizon action to the walls if you're using the UDMF format. You don't need to put that flat to the wall. Edited July 16, 2018 by leodoom85 0 Quote Share this post Link to post
0 ChrisVR Posted July 16, 2018 We're almost there! Is it possible to prevent my 'building' from expanding into infinite horizon? 0 Quote Share this post Link to post
0 leodoom85 Posted July 16, 2018 (edited) Maybe doing another sector around that building and lower the floor so that it doesn't look like that Edited July 16, 2018 by leodoom85 0 Quote Share this post Link to post
0 ChrisVR Posted July 16, 2018 I made it look like this with the "9 line horizon" but it's still the same in-game.. 0 Quote Share this post Link to post
0 Kappes Buur Posted July 16, 2018 (edited) So, you have the six image for the skybox. Next you have to set up MAPINFO and GLDEFS. Spoiler Edited July 16, 2018 by Kappes Buur added screenshot 1 Quote Share this post Link to post
0 Aquila Chrysaetos Posted July 16, 2018 You can also create a small sector at the edge with a sky textured ceiling and lower it to the floor and it will render the sky, but not the same way that Line_Horizon does, without the edge. 1 Quote Share this post Link to post
0 Empyre Posted July 16, 2018 Look at the outside area of Doom 2 MAP01 for an example of how to do the sky trick they are talking about. 4 Quote Share this post Link to post
0 ChrisVR Posted July 16, 2018 I have followed the suggestion from Aquila - I created a small sector at the side and lowered the skybox. Works both in the builder and the game. Thanks! 2 Quote Share this post Link to post
Question
ChrisVR
I have 6 textures named with _N _S etc, they are JPG files of 256x256 resolution.
I have made a GLDEFS entry in my pk3.
Can't figure out what am I doing wrong...
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