Zolgia108 Posted July 25, 2018 I am sorry for this noobish question, i've searched all over the forum for the answer but i can't seem to find it. How do i change the tiles that surround the interface with another texture? Thanks... 0 Quote Share this post Link to post
0 Dude27th Posted July 25, 2018 Could you post a screenshot about what do you want to change ? 0 Quote Share this post Link to post
0 Zolgia108 Posted July 25, 2018 11 minutes ago, Dude27th said: Could you post a screenshot about what do you want to change ? here it is, i finally managed to take away the FLAT but that olive green line is still there, any advice? 0 Quote Share this post Link to post
0 Dude27th Posted July 25, 2018 1 hour ago, Zolgia108 said: here it is, i finally managed to take away the FLAT but that olive green line is still there, any advice? No SBARINFO is not really my speciality , but you should double check that the texture is big enough to cover that or see if there's an offset of some sort with that 0 Quote Share this post Link to post
0 Zolgia108 Posted July 26, 2018 ok got it, i literally tried with many many other ones but i ll try again, ty in the meantime! 1 Quote Share this post Link to post
0 Gez Posted July 26, 2018 In *ZDoom ports, it's the borderflat property in GameInfo section of ZMAPINFO. https://zdoom.org/wiki/MAPINFO/GameInfo_definition 0 Quote Share this post Link to post
0 Zolgia108 Posted July 26, 2018 oh okay maybe i am about to get it. So basically i need to change it on mapinfo, but what else will it change? And which entries should i put? Sorry im into this just since a couple of days :) 0 Quote Share this post Link to post
0 Nevander Posted July 26, 2018 Replace the "BRDR" graphics to match the rest. Check inside an IWAD to see all of them and what you need to replace. No need to mess with MAPINFO. 0 Quote Share this post Link to post
0 Zolgia108 Posted July 26, 2018 2 hours ago, Nevander said: Replace the "BRDR" graphics to match the rest. Check inside an IWAD to see all of them and what you need to replace. No need to mess with MAPINFO. okay found them, but now i guess i need XWE to complete the process right? I mean, i need to convert them to png then modify them and then convert them again, am i wrong? 0 Quote Share this post Link to post
0 Gez Posted July 26, 2018 *ZDoom can handle PNGs just fine. Also I'd strongly suggest using SLADE 3 nowadays instead of good ol' XWE. 0 Quote Share this post Link to post
0 Zolgia108 Posted July 26, 2018 im using slade but ok here is the problem i took all of the brdr files, converted them to pngs, exported them as palettes, changed the colors via paint, then i imported them back on the wad in which i need them and converted them back to doom graphics. Nothing changed (all this with slade ofc) 0 Quote Share this post Link to post
0 Gez Posted July 26, 2018 1 hour ago, Zolgia108 said: exported them as palettes What? Why? How? They're not palettes. I'm going to suppose you meant "paletted PNG". Upload a wad with just your changed BRDR graphics and let people take a look. 0 Quote Share this post Link to post
0 Zolgia108 Posted July 26, 2018 yes ofc i meant paletted png sorry! nothing to see there, i just tried with plain red recolour. they all look the same ^^ 0 Quote Share this post Link to post
0 Nevander Posted July 26, 2018 (edited) All you have to do is make your new graphics how you want them and name them the same names and stick them in your WAD. If you are using GZDoom, it doesn't matter if it's PNG or Doom format or paletted or not. Just be aware not all colors translate to Doom palette very well. Edited July 26, 2018 by Nevander 0 Quote Share this post Link to post
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Zolgia108
I am sorry for this noobish question, i've searched all over the forum for the answer but i can't seem to find it.
How do i change the tiles that surround the interface with another texture? Thanks...
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