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3Slade questions (weapon rep, custom text & custom monster)


Zolgia108

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Hi guys, sorry but these situations are annoying me a lot as i don't know how to solve them:

 

1) weapon replacement:    so i'd like to put "sauron's gauntlets" (chainsaw replacement in deus vult II megawad) in my wad, but i can only find the sprites opening slade, what do i need to do in order to replace the saw?

 

2) I have many textures loaded in slade in my wad but i use just a few of them, in order to clean up space i would like to delete the unused ones, is there a way to find out (without checking one by one) the ones to delete?

 

3) so i've found this replacement for the archvile, but instead of a replacement i would like to make it separate, i'll show you the decorate lines (all texture names are the same of the arch from doom2), what do i need to change? Thanks in advance

Actor DarkArchvile 16666
{
  Game Doom
  Health 800
  Radius 20
  Height 56
  Speed 15
  PainChance 10
  DamageFactor Fire, 0.5
  Monster
  MaxTargetRange 896
  mass 1000
  Scale 1.2
  PainChance 10
  SEESOUND "dvile/sight"
  PAINSOUND "dvile/pain"
  DEATHSOUND "dvile/death"
  ACTIVESOUND "dvile/active"
  Obituary "$OB_VILE" // "%o was incinerated by an DarkArchvile."
  MONSTER
  +FloorClip
  +NoTarget
  +QuickToRetaliate
  SPECIES "Vile"
  +DontHurtSpecies
  States
{
    Crush:
    POL5 A 0
    POL5 A 0 A_PlaySound ("Misc/Gibbed")
    POL5 A -1
    Stop
  }
}

 

 

Edited by Zolgia108

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  1. The chainsaw is edited into the gauntlets by changing the sprites, sounds, and the actor code is modified in DEHACKED.
  2. Look at the Archive->Maintenance menu options.
  3. Your monster code is non-functional, since it only defines the Crush state and doesn't inherit any other state from a parent actor. I suppose the original had "Actor DarkArchvile : Archvile" here to use inheritance. If you want to use different sprites so as to use the regular archvile as well, you'll have to rename all the dark archvile sprites, and then copy the archvile's state definitions into your dark archvile actor and update it to reflect the changed sprite names.

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1 hour ago, Gez said:
  1. The chainsaw is edited into the gauntlets by changing the sprites, sounds, and the actor code is modified in DEHACKED.
  2. Look at the Archive->Maintenance menu options.
  3. Your monster code is non-functional, since it only defines the Crush state and doesn't inherit any other state from a parent actor. I suppose the original had "Actor DarkArchvile : Archvile" here to use inheritance. If you want to use different sprites so as to use the regular archvile as well, you'll have to rename all the dark archvile sprites, and then copy the archvile's state definitions into your dark archvile actor and update it to reflect the changed sprite names.

First of all thanks a lot m8!

 Got it i'll try asap and let you know!

sorry just one thing, when i cpy the arch codes do i need to copy archvile fire as well?

Edited by Zolgia108

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wait a sec, can't i try changing the chainsaw into that just by changing class? are sprites and sounds enough for that? sorry for the noobish questions

 

i've found the dehacked.txt file on the wad, on line 75 it goes like this

 

#Modified Chainsaw (Sauron's Gauntlets):

Frame 67
Sprite subnumber = 32770

Frame 68
Sprite subnumber = 32771

Frame 69
Sprite subnumber = 32770

Frame 70
Sprite subnumber = 32770

Frame 71
Sprite subnumber = 32768
Duration = 1

Frame 72
Sprite subnumber = 32768
Duration = 0
Next frame = 907

Frame 73
Sprite subnumber = 32769

Frame 881
Sprite subnumber = 32768

Frame 900
Sprite number = 11
Sprite subnumber = 32769
Duration = 0

Frame 901
Sprite number = 108
Sprite subnumber = 32768
Duration = 1
Next frame = 73

Frame 907
Sprite number = 11
Sprite subnumber = 32769
Duration = 1
Next frame = 900

[CODEPTR]
Frame 900 = Saw
Frame 901 = Saw
Frame 907 = Saw

[STRINGS]
GOTCHAINSAW = Sauron's Gauntlet!\nEmperor Palpatine's got nothing on this!
STSTR_CHOPPERS = Where's my one ring? RawR!!!...

 

 

What if i create a dehacked text file and copy these lines? what will happen in that case?

 

 

EDIT:

 

everything was done!

the dehacked text worked but the weapon was really overpowered, so i simply created  a decorate file for the chainsaw customizing it just a little and adding new sounds and such, now it works perfectly, thank you again for the help, really made my day :)

Edited by Zolgia108

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