JhosephX Posted August 5, 2018 I have DoomRunner with DoomRetro for play he original games (Doom, Doom 2, Plutonia and TNT) and some mods (Plutonia 2, TNT Revilution and Hell Revealed 1 and 2). But with plutonia 2 does not load me, only the wad that has as base (in this case the first plutonia) also happens with Hell revelead. Someone knows how to solve it and why it happens, if when open it with DoomRetro only if it goes. it happens in general with all the source that I have tried 0 Quote Share this post Link to post
Keyboard_Doomer Posted August 6, 2018 Just a wild guess since I don't have either of the programs installed and it could be hard to reproduce even if I did but: If you downloaded the wads from one of the official mirrors Plutonia 2 and Hell Revealed should have the file extension .WAD while the other 2 wads use .wad. This can be a problem depending on the operating system you use so try renaming the wads to use .wad as their file extension. 0 Quote Share this post Link to post
eharper256 Posted August 7, 2018 On 8/6/2018 at 8:17 AM, Keyboard_Doomer said: This can be a problem depending on the operating system you use so try renaming the wads to use .wad as their file extension. Windows, at the very least, gives not a shit about capitalization in file extensions. Plutonia 2 and HR, although they are built in Vanilla format, are extremely intense for use in classic derivative ports. I would suggest a limit-removing port, to be honest. I have no problems with either in GZdoom. It is more likely there is some mess up in the way you are booting your ports. Rewriting your ini files or using bat files are usually better options than using a launcher. 0 Quote Share this post Link to post
NiGHTMARE Posted August 8, 2018 (edited) I've never used it myself, but according to the Doom Retro wiki it is limit-removing. Edited August 8, 2018 by NiGHTMARE 0 Quote Share this post Link to post
bradharding Posted August 9, 2018 Hi JhosephX. I've looked into this problem and the reason why its not working is because of how DoomRunner constructs the command-line. To run Plutonia 2, it'll do something like this: doomretro.exe -iwad plutonia.wad -file -deh pl2.wad Having that extra -deh there makes no sense to me. I'd recommend using another launcher, or opening doomretro.exe directly. (If both plutonia.wad and pl2.wad are in the same folder, you can just double-click on pl2.wad and you're away.) 0 Quote Share this post Link to post
NieMaMordy Posted August 9, 2018 I personally suggest using zdl as it works much better than doomrunner 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.