andrewj Posted August 6, 2018 (edited) I have released a new version of Eureka Doom Editor, version 1.24. Version 1.24 consists mainly of bug fixing and general polishing, but there a couple of new features. Website: http://eureka-editor.sourceforge.net/ Changelog: http://eureka-editor.sourceforge.net/?n=Main.Changes124 Edited August 23, 2018 by andrewj the MacOS X package is available now 4 Quote Share this post Link to post
no longer being used Posted August 6, 2018 Nice, Going to try this now! 0 Quote Share this post Link to post
Pegleg Posted August 7, 2018 23 hours ago, andrewj said: I have released a new version of Eureka Doom Editor, version 1.24. Thank you for your work on this update. Looking at the changes, there are some nice features and bugfixes. I'm looking forward to using this once the Mac package is released. 23 hours ago, andrewj said: (there is no MacOS X package yet, since I cannot build it myself) Paging @printz. Your skills are needed in the Eureka area. 0 Quote Share this post Link to post
andrewj Posted August 8, 2018 14 hours ago, Pegleg said: Paging @printz. Your skills are needed in the Eureka area. I already asked him in a PM, but no reply yet. No hurry though. 0 Quote Share this post Link to post
Pegleg Posted August 8, 2018 8 hours ago, andrewj said: I already asked him in a PM, but no reply yet. No hurry though. True, there is no rush. In the past, he has done the build within a week of the release, which is more than fine. I was shooting for wry humor. 0 Quote Share this post Link to post
cybdmn Posted August 9, 2018 For those who can't wait, here is the complied app. https://files.fm/u/5c7ggkwn I didn't do testing, just compiling and do a start test on OSX 10.9. 0 Quote Share this post Link to post
printz Posted August 22, 2018 Here's the Mac build. Also, why is this thread not in Doom Editing? eureka-macOS-1.24.zip 1 Quote Share this post Link to post
andrewj Posted August 23, 2018 The Mac build is uploaded to SourceForge now. Thanks @printz for the official build, and thanks @cybdmn for the interim unofficial build. 0 Quote Share this post Link to post
ETTiNGRiNDER Posted March 20, 2019 12 minutes ago, mistersector said: 2D Background image For crazy mappers that want to trace topographical images, or any image for that matter. Scaling the image uniformly/non-uniformly would be desirable. I was just thinking the other day that something along those lines would be cool, myself. 0 Quote Share this post Link to post
Paar Posted March 21, 2019 I have tried Eureka briefly and my impression is that the editor looks like something from Windows 95. It doesn't help that it feels slugish, either in 2D or 3D mode. I'm happy that there is an alternative mainly for people who prefer it that way. But even then I wonder why should I use Eureka instead of Slade3? What is it's selling point? 0 Quote Share this post Link to post
Paar Posted March 21, 2019 Well SLADE3 is cross-platform too. The old hardware can be an argument but knowing how laggy Eureka feels (and I have quite competent machine) I wonder if this problem isn't pronounced on older hardware even more? 0 Quote Share this post Link to post
andrewj Posted March 21, 2019 14 hours ago, mistersector said: Hello, Andrew. I hope you are still supporting Eureka. Bugs and/or feature suggestions incoming! Yeah sorry but development with Eureka is definitely over (like my interest in DOOM) -- I will fix serious bugs but that's about all. 2 hours ago, Paar said: it feels slugish Eureka does all it's rendering using software (i.e. with the CPU) and not with the GPU. That can be good for old computers without a 3D card, but nowadays everything uses the GPU and if I was starting over then I'd use 3D acceleration which would be much faster. Kinda moot saying all this, but it had to be said. 0 Quote Share this post Link to post
Paar Posted March 21, 2019 2 hours ago, andrewj said: Eureka does all it's rendering using software (i.e. with the CPU) and not with the GPU. That can be good for old computers without a 3D card, but nowadays everything uses the GPU and if I was starting over then I'd use 3D acceleration which would be much faster. Kinda moot saying all this, but it had to be said. That explains it. Thanks. 0 Quote Share this post Link to post
Pegleg Posted March 21, 2019 5 hours ago, andrewj said: Yeah sorry but development with Eureka is definitely over (like my interest in DOOM) -- I will fix serious bugs but that's about all. That's too bad to hear, but thanks for all the effort that you've put in to this point to get Eureka to where it is! 1 Quote Share this post Link to post
termrork Posted March 21, 2019 oh wow there is a NIX package of this, awesome! tried it, very solid editor, impressive word! 0 Quote Share this post Link to post
kb1 Posted March 22, 2019 19 hours ago, andrewj said: Yeah sorry but development with Eureka is definitely over (like my interest in DOOM) -- I will fix serious bugs but that's about all. Eureka does all it's rendering using software (i.e. with the CPU) and not with the GPU. That can be good for old computers without a 3D card, but nowadays everything uses the GPU and if I was starting over then I'd use 3D acceleration which would be much faster. Kinda moot saying all this, but it had to be said. @andrewj A very nice program indeed, and very impressive! Doubly impressive is the cross-platformness, especially for a program so dependent upon a rich GUI! Sorry to hear about the interest. Maybe a nice long break will change things :) 0 Quote Share this post Link to post
printz Posted March 22, 2019 22 hours ago, Paar said: But even then I wonder why should I use Eureka instead of Slade3? What is it's selling point? I find SLADE's map editor to be in serious need of user experience improvements. Also, on macOS it's a total trainwreck, crashing every time, with no thanks to wxWidgets. Eureka is much more stable, even though it also needs a better UX in some places too. 0 Quote Share this post Link to post
Paar Posted March 22, 2019 58 minutes ago, printz said: I find SLADE's map editor to be in serious need of user experience improvements. Also, on macOS it's a total trainwreck, crashing every time, with no thanks to wxWidgets. Eureka is much more stable, even though it also needs a better UX in some places too. Unfortunately is seems that it's author doesn't care very much about improving the map editor (apart from some bugfixes). I can't blame him though since majority of the community uses DB2/DBX/GZDB, it's hard to justify the development time. 0 Quote Share this post Link to post
printz Posted March 22, 2019 1 hour ago, Paar said: DB2/DBX/GZDB All those three have a huge drawback, called Windows. 1 Quote Share this post Link to post
Paar Posted March 22, 2019 I was talking about SLADE, not about Eureka. That's misunderstanding. 0 Quote Share this post Link to post
kb1 Posted March 22, 2019 2 hours ago, printz said: All those three have a huge drawback, called Windows. No, none of those editors break Windows... 0 Quote Share this post Link to post
Dark Pulse Posted March 22, 2019 6 hours ago, kb1 said: No, none of those editors break Windows... They are limited to Windows. Good luck running them on Mac or Linux. 1 Quote Share this post Link to post
Pegleg Posted March 22, 2019 1 hour ago, Dark Pulse said: They are limited to Windows. Good luck running them on Mac or Linux. True enough, you're out of luck unless you want to run a virtual machine. Not everyone does. In that case, it's nice to have one that runs natively. At this time, the only "modern" editors that run on Macs are Eureka and Slade3. 0 Quote Share this post Link to post
Paar Posted March 22, 2019 (edited) I heard that DB family editors run fine through Wine. It's probably a hassle to set up though. Edited March 22, 2019 by Paar 0 Quote Share this post Link to post
termrork Posted March 22, 2019 DB works fine with wine, but not the others afaik. once ran DB2 with wine but 3D mode was a mess. I used to use slade3, but due to some bugs I will use eureka now. I've send the slade3 guys bug reports and they do fix them which is nice. nevertheless, one specific bug slade still has eureka does not so I will use eureka for now. 0 Quote Share this post Link to post
kb1 Posted March 26, 2019 On 3/22/2019 at 1:29 PM, Dark Pulse said: They are limited to Windows. Good luck running them on Mac or Linux. It was a joke, based on the jab at Windows. The WinNT core is very tight, smart code, and has been for many years. Can't say the same for the front end. Even it was decent for a while, until they started prettying it up. It is a shame that, in 2019, you still can't build an app, compile it, and run it everywhere. But, that's what keeps the ball rolling. 0 Quote Share this post Link to post
Kappes Buur Posted January 10, 2020 It is nice that Eureka supports DiHF and UDMF, although the 3D preview does not show 3D constructs. What would be a good improvement is to allow flats on walls and textures on floor/ceiling. 1 Quote Share this post Link to post
andrewj Posted January 10, 2020 3 hours ago, Kappes Buur said: It is nice that Eureka supports DiHF and UDMF, although the 3D preview does not show 3D constructs. What would be a good improvement is to allow flats on walls and textures on floor/ceiling. UDMF is actually not supported, I have done some work on it recently but won't be able to finish it for the next release. Eureka doesn't support PK3 files either, which is a big lack for people making (G)ZDoom mods. Support for flats on walls and textures on floors has been implemented recently. Showing 3D floors and slopes is something I hope to get done soon. 2 Quote Share this post Link to post
Pegleg Posted January 11, 2020 2 hours ago, andrewj said: for the next release That is awesome news that you're back to working on the next release! I'm glad to found the energy and motivation to work on Eureka again. I think it's already a great program and it sounds like you're making it even better. 1 Quote Share this post Link to post
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