I made two dehacked monsters. One replaces the hell knight, but functions pretty much like the zombieman. The other one replaces the revenant, and functions pretty much like the shotgun guy. The two enemies are extremely similar, their states are laid out pretty much identically aside from the attack sequence (which, by itself, works just right for both enemies), their thing properties are very similar too.
Which is why it's so baffling that the quasi-zombieman works perfectly in every way, but the quasi-shotgunner never ever tries to attack on its own, despite noticing the player and chasing them just fine, and only attacks when hurt by the player (only one attack, then goes right back to harmlessly chasing).
Is this some hardcoded gimmick specific to the Revenant? That's the only hypothesis I have at this point, but why would it make an enemy so non-aggressive?
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Scypek2
I made two dehacked monsters. One replaces the hell knight, but functions pretty much like the zombieman. The other one replaces the revenant, and functions pretty much like the shotgun guy. The two enemies are extremely similar, their states are laid out pretty much identically aside from the attack sequence (which, by itself, works just right for both enemies), their thing properties are very similar too.
Which is why it's so baffling that the quasi-zombieman works perfectly in every way, but the quasi-shotgunner never ever tries to attack on its own, despite noticing the player and chasing them just fine, and only attacks when hurt by the player (only one attack, then goes right back to harmlessly chasing).
Is this some hardcoded gimmick specific to the Revenant? That's the only hypothesis I have at this point, but why would it make an enemy so non-aggressive?
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