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Do you actually finish Megawads?


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On ‎8‎/‎22‎/‎2018 at 11:26 PM, Agent6 said:

1. Yes, always, abandoning something isn't in my blood. I don't start something if my goal is not to finish it from the very beginning.

 

2. Not really, there's plenty of wads out there that feature just a few levels, not the typical 30/32+ . I think people, if they do decide to drop them, do so for other reasons usually (stuff gets boring, repetitive, confusing, tiring, and so on. Basically it just gets worse).

 

3. No, as long as it's high quality and enjoyable the length is of no concern to me.

Basically my answer.

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  1. I did for years, but around about 2014 I just stopped. Unholy Realms stopped me with it's endless traps. Then Going Down put me off further and I ran out of steam on BtSX... Then Valiant kind of sealed the deal for me. I know that I'd probably enjoy these more on a lower difficulty so I can coast through, but there's just too much other stuff going on. I recently replayed Revolution! over a few days with the MIDI pack Jimmy made and that was alright, so I think it's something in the modern style. Works great for a couple of maps, gets tiresome after a while because it's a consistent slog and the pretty environments aren't enough to entice me onward when other games exist and are in ready supply.
  2. People can make what they like. The mapper is always their own primary audience and they should enjoy the creation process, so the outcome is almost moot after that.
  3. It used to be an incredible thing, but the endless stream of community projects, speed map compilations and more has cheapened it to the extent that I, personally, am more impressed and interested in one map that's done really well, like Diabolus Ex, or an episode.

I guess megaWADs of the Doom I got into are what I want to play, but they ain't what people make anymore.

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Guess the only Megawad I had finished ( and that too, recently) was Valiant. I mostly like trying out a couple levels from other wads, but eventually I just quit the game and, basically never play that was again, but Valiant kept me so impressed to it, that I got to finishing it.

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1.  If I start a continuous playthrough of a megawad, I will usually finish it.  Megawad fatigue has set in a few times, most noticeably with Ancient Aliens and the second time through Eternal Doom (what the hell was I thinking doing that but that's a question for a different space).  Sometimes I've stepped away for weeks before finishing though I do see it through.  More often than not, I don't even start a full journey, instead jumping around with IDCLEV to sample each map before deciding which ones are worth spending more time on.

 

2. Mappers have no obligation to please a certain kind of player over another.

 

3. Having a 32 map megawad over 32 individual maps provides less clutter in my directory as well as more options for IDMUS shemanigens most of the time.  One style isn't intrinsically better than the other though.

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On 8/22/2018 at 5:37 PM, Capellan said:

1. I play them until I stop enjoying them / cannot proceed without cheating, whichever comes first.  Sometimes that means I get to the end, sometimes not.

 

2. Mappers should map what mappers want to map.

 

3. Subjectively, for at least some people, it clearly does.  For others, it won't.

Couldn't have said it better myself, so I didn't try. :)

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