mArt1And00m3r11339 Posted August 26, 2018 When pressing Duke Nukem switches, they don't animate. The textures are DNSW02-04, DNSW06-07, DNSW10, and DNSW13 (they end in either "ON" or "OF"). Engineer_Nukem.zip 0 Quote Share this post Link to post
Spie812 Posted August 26, 2018 (edited) It looks like those textures have their types set to "0: Unknown" in the SWITCHES lump. They should be set to "3: Commercial" to work properly. Edited August 26, 2018 by Spie812 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted August 26, 2018 1 hour ago, Spie812 said: It looks like those textures have their types set to "0: Unknown" in the SWITCHES lump. They should be set to "3: Commercial" to work properly. I've tried that and the SWITCHES lump ended up being corrupt as a result. 0 Quote Share this post Link to post
Spie812 Posted August 26, 2018 (edited) The SWITCHES lump should, at the end, look like this: The blank last entry is required, which is where I'm blindly guessing the problem is. Alternatively, you could try using an ANIMDEFS lump, since it looks like you are mapping for Zdoom. Edited August 26, 2018 by Spie812 0 Quote Share this post Link to post
Gez Posted August 26, 2018 The first switch definition with type 0 marks the end of the list as far as the engine is concerned. It, and every subsequent definition, can be considered not to exist. 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted August 26, 2018 2 hours ago, Spie812 said: The SWITCHES lump should, at the end, look like this: The blank last entry is required, which is where I'm blindly guessing the problem is. Alternatively, you could try using an ANIMDEFS lump, since it looks like you are mapping for Zdoom. Thanks for the information. One thing that I would like to ask is: How do you go about adding a row below the selected row rather than above? 0 Quote Share this post Link to post
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