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Switches not animating


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It looks like those textures have their types set to "0: Unknown" in the SWITCHES lump. They should be set to "3: Commercial" to work properly.

Edited by Spie812

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1 hour ago, Spie812 said:

It looks like those textures have their types set to "0: Unknown" in the SWITCHES lump. They should be set to "3: Commercial" to work properly.

I've tried that and the SWITCHES lump ended up being corrupt as a result.

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The SWITCHES lump should, at the end, look like this:

Screenshot_3.png.136d843612d08d8fdb8bd1f352f4c870.png

The blank last entry is required, which is where I'm blindly guessing the problem is.

 

Alternatively, you could try using an ANIMDEFS lump, since it looks like you are mapping for Zdoom.

Edited by Spie812

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The first switch definition with type 0 marks the end of the list as far as the engine is concerned. It, and every subsequent definition, can be considered not to exist.

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2 hours ago, Spie812 said:

The SWITCHES lump should, at the end, look like this:

Screenshot_3.png.136d843612d08d8fdb8bd1f352f4c870.png

The blank last entry is required, which is where I'm blindly guessing the problem is.

 

Alternatively, you could try using an ANIMDEFS lump, since it looks like you are mapping for Zdoom.

Thanks for the information. One thing that I would like to ask is: How do you go about adding a row below the selected row rather than above?

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