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How to merge multiple sky textures in SLADE 3?


BrassKnight

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I just downloaded a sky texture pack and when I looked at what's inside, I noticed that all of them were cut into 4 pics of a sky so I copied and pasted the textures that I want to the PWAD I'm working on. Here's how it looks like:

sky.png.d117c8ca1c51b60ac355556dc83c17f1.png

How do you merge these together to make this to one big sky texture?

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Two ways.

You can add the graphics to the PNAMES lump (right click on the graphics and choose "add to PNAMES"), then make a 1024x128 texture using each patch to make a singular graphic.

You can export the images as PNG's and use an image manipulator (like GIMP) and combine them into one, re-import that graphic, convert it to a Doom graphic, and add it to PNAMES and TEXTURE1 (right click, then select "add to TEXTURE1 lump").

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55 minutes ago, Aquila Chrysaetos said:

Two ways.

You can add the graphics to the PNAMES lump (right click on the graphics and choose "add to PNAMES"), then make a 1024x128 texture using each patch to make a singular graphic.

You can export the images as PNG's and use an image manipulator (like GIMP) and combine them into one, re-import that graphic, convert it to a Doom graphic, and add it to PNAMES and TEXTURE1 (right click, then select "add to TEXTURE1 lump").

Mind if you explain the first option more? I'm new to SLADE 3 and I don't know how to use patches to make a 1024x128 texture.

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Someone who's used Slade within the past three months is a better person to answer than I am, but it should be similar enough to what I do.

Go into the TEXTURE1 lump and find the button that says "Add texture" and name it "SKY1" or whatever sky you want it to be.

On the right side of the interface, there should be a section for patches. After adding the graphics to the PNAMES lump, scroll to the bottom, select one of your sky patches, and click "Add patch." Do this for the other three graphics.

Near the top should be the texture dimensions, which usually defaults to 128 x 128. Change that to 1024 x 128.

In the patches section, set the graphics' offsets so they fill the entire graphic (So RSKY1A offset at 0, 0, RSKY1B at 256, 0, RSKY1C at 512, 0, and RSKY1D at 768, 0) and they piece together to make the texture properly.

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