DMPhobos Posted August 26, 2018 (edited) A distress signal was sent from an old UAC base located on the arctic not so long after things went berserk on the mars bases, a squad was dispatched but soon went missing leaving you stranded on the base as the sole survivor of your team. This was my submission for the still ongoing Vinesauce Mapping Contest II and was featured on stream all the way back in april (see here!) so it's been quite some time hehe. The map was designed to be SP only, for GZDoom (works fine in 3.3.1) and so jumping, crouching and freelook is allowed, the arctic setting was originally inspired by 'The Thing', however it soon evolved into a more traditional doom map. My original plan after it was featured on stream was to make an aditional map for it and expand the map submitted for the contest, however i got a bit busy and i never got around it despite the fact that i did started a sequel map. Some times when i talk about this map i sound a little dismissive about it, however it's a really fun map, with a cool atmosphere, if i bring it a lot in recent times, it's just that i would had done things differently if i were to make it now. Still i like it a lot and i think its fun to play despite it's short length I've removed some unused resources and cleaned up some bits here and there for this version. Difficulty is a bit low since it was designed with joel skills in mind and to make it more suitable for stream. That said i did some tweaks for UV and added a couple more monsters and changed some things to make it more challenging, HMP and lower have a difficulty more or less like the one featured on stream. Anyway enough talk, here a couple of screenshots! Spoiler Resource Credits Spoiler //////////////////////////////////// Pistol Zombie edit - BlueFireZ88 (original source unknown...) Doom 3 Chaingun - Doom 2.5 Team (.:DartmerC:., KRoNoS, Nmn, Vegeta) Doom 3 textures - Hidfan's doom 3 texture pack Machinegun sprites - Doom 0.4 alpha Machinegun sound - RTCW Enemy Territory Mp40 sound 1337 door textures - Urric Hammersong Doom 64 Cyberdemon - Midway Level music - Headless Cross- Black Sabbath Boss Music - Them Bones - Alice in Chains Text Music - Sign Of The Southern Cross - Black Sabbath //////////////////////////////////// Nightmare imp (imp void) Original Credits Submitted: ItsNatureToDie Decorate: ItsNatureToDie Sounds: ID Software Sprites: Vader(Void Dark Imp),ID Software(Imp) Sprite Edit: ItsNatureToDie Idea Base: For the sake of variation. //////////////////////////////////// Rapid fire trooper (MGZombie) Credits Decorate: Graf Zahl GLDEFs: Lights.pk3, Sandypaper (Brightmaps) Sounds: Id Software, Rogue Entertainment Sprites: Id Software Sprite Edit: NMN, Tormentor667 //////////////////////////////////// Community Chest 4 Resource Wad Credits Compiled by esselfortium Includes textures by: NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team id Software Raven Software Rogue Entertainment Enjoy! Edited August 27, 2018 by DMPhobos Typos, level music 29 Quote Share this post Link to post
eharper256 Posted August 26, 2018 Arctic, and lower difficulty? Excellent, two things I like. I'll check this out for sure. 1 Quote Share this post Link to post
elend Posted August 26, 2018 And another great looking wad. How am I going to play all these AND map at the same time? 1 Quote Share this post Link to post
DMPhobos Posted August 26, 2018 (edited) 4 hours ago, elend said: And another great looking wad. How am I going to play all these AND map at the same time? The map is around 15 minutes long should you like to give it a try ;) Edited August 27, 2018 by DMPhobos 1 Quote Share this post Link to post
AL-97 Posted August 27, 2018 Pretty neat smallish map. I enjoyed my time with it, even if that Doom64 Cyberdemon felt a tiny bit out of place, stylistically wise. Was great seeing that Darkmoon chaingun again, though! A sign of things to come? ;) 1 Quote Share this post Link to post
leodoom85 Posted August 27, 2018 @DMPhobosThat's your map? looks really moody and nice... 1 Quote Share this post Link to post
Medenutcracka Posted August 27, 2018 Just finished the map. Really enjoyed the twist towards the end. Will definitely be playing again with other gameplay mods in the future! 1 Quote Share this post Link to post
DMPhobos Posted August 27, 2018 2 hours ago, AL-97 said: Was great seeing that Darkmoon chaingun again, though! A sign of things to come? ;) Im afraid not haha, but the darkmoon style was fresh in my mind when i made it so i kinda used some weapons, and textures. Im hoping to have darkmoon news real soon 1 hour ago, leodoom85 said: @DMPhobosThat's your map? looks really moody and nice... Thanks man, it took me forever to finally release this haha 1 Quote Share this post Link to post
Catpho Posted August 29, 2018 Heyo DMPhobos, i had a good 15 minutes with this one. This is a neat-looking map, plenty of snazzy industrial/tech textures and cool subtle GZDoom effect usage, especially the opening fog. Certainly channels the spirit of the 1982 John Carpenter classic, and manages to be more than a typical techbase. As far as action maps go, this one is "lunch-break" sized. Deliberately easy-going and forgiving, but generally quick enough to not devolve into boredom. Out of all your custom resources, the new bullet weapons are my fav: absolute killers towards those hordes of helpless hitscanners. Interesting idea with changing the Revenant rockets to faster, smaller but no less deadly projectiles, though you seem to held back on them. Final boss transition was cinematic, but the boss's sprite is a goofy stylistic clash, and he behaves almost like a normal cyb anyway heh. It's fun and it's pretty. Cool map! 2 Quote Share this post Link to post
Astral-Doomer Posted August 29, 2018 This is a great map, 5/5 for me. I liked the different sections(Cold, poison, etc). The game play is nice, its not too challenging or easy. The cyber demon fight was goofy but in a good way for me. I hope this wins an award. :-) 1 Quote Share this post Link to post
DMPhobos Posted August 29, 2018 1 hour ago, Catpho said: Final boss transition was cinematic, but the boss's sprite is a goofy stylistic clash, and he behaves almost like a normal cyb anyway heh. 49 minutes ago, Astral-Doomer said: The cyber demon fight was goofy but in a good way for me I added the cyberdemon at the end just for the contest, i was a little hesitant to include it, but since i didn't wanted to just end the map withouth making something special i went ahead and quickly made the encounter. One plan i had for release here was to remove him and make a hell level after this one but since i never got around it, i keept it. Glad you guys liked the map 0 Quote Share this post Link to post
StormCatcher.77 Posted August 30, 2018 (edited) Remembering the stream of Joel, I expected a very tough gameplay, but now the map seemed to me quite easy. Maybe I'm too cautious, waiting for hardcore. I must say that this is one of the most atmospheric maps this year and certainly one of the strongest in the contest. It is difficult to find words to describe all the positive experience from this map. Just exellent! First Demo Attempt - GZDoom 3.5.1 Edited August 30, 2018 by StormCatcher.77 1 Quote Share this post Link to post
Mere_Duke Posted August 30, 2018 (edited) This is very cool map. Well-placed enemies, nice effects, good weapons (at last there are 2 bullet-spewing devices), new monsters fit very well there. Do you have other maps, I want to try them as well? (If only I haven't already.) Edited August 30, 2018 by Mere_Duke 1 Quote Share this post Link to post
DMPhobos Posted August 30, 2018 (edited) 1 hour ago, Mere_Duke said: Do you have other maps, I want to try them as well? (If only I haven't already.) Unfortunately i don't have a lot of released maps :( most of the maps i've done this year have been submissions to other community projects. That said closest thing to this map it's darkmoon were i did a couple of maps and has a similar base style to this one. Not finished yet, but has a small alpha. Guess i really need to do some revisions to the gameplay, i'll update the base map soon to have better difficulty implementations, keeping HNTR as the stream difficulty and make UV harder Edited August 30, 2018 by DMPhobos 1 Quote Share this post Link to post
Liberation Posted August 31, 2018 This looks excellent, will be downloading this for a bash! Nice work. 1 Quote Share this post Link to post
Denim Destroyer Posted September 26, 2018 Was pretty fun though it took me two attempts because I gibbed myself. Big fan of the music and you can never have enough artic levels. 1 Quote Share this post Link to post
DMPhobos Posted September 26, 2018 Thank you for the video @Rex705, it was fun to watch the map with a different coat of paint and sounds 1 hour ago, Classicgamer6 said: Was pretty fun though it took me two attempts because I gibbed myself. Big fan of the music and you can never have enough artic levels. Glad you enjoyed it :) 0 Quote Share this post Link to post
Marlamir Posted September 29, 2018 This was such a awesome journey. Great atmosphere, bit easier but fun gameplay and wery well done level design. Great job, i really like this wad. Also i decide for something new so here is my first playthrough: 2 Quote Share this post Link to post
DMPhobos Posted September 29, 2018 1 hour ago, Marlamir said: This was such a awesome journey. Great atmosphere, bit easier but fun gameplay and wery well done level design. Great job, i really like this wad. Also i decide for something new so here is my first playthrough The fog effects seem to be missing, but nothing too serious, thanks for the video :) 1 Quote Share this post Link to post
obake Posted September 29, 2018 I'll have to give this a try! Great looking map :) 1 Quote Share this post Link to post
Major Arlene Posted September 29, 2018 nice, I'll give this a play soon! 1 Quote Share this post Link to post
Marlamir Posted September 29, 2018 2 hours ago, DMPhobos said: The fog effects seem to be missing, but nothing too serious, thanks for the video :) Maybe is because of my settings, i'm trying to have them more vanilla faithfull. something is probably turn off and its causing fog to not appear, i guess. 0 Quote Share this post Link to post
obake Posted October 1, 2018 Played the map. Spoiler For as sprawling as some of the rooms are, the map itself is relatively short. It is never confusing or frustrating. That new chaingun feels ultra powerful to wield. No wonder I had to keep resetting my view back down after using it! I like the nightmare imps. They are the right amount of challenge. That ending boss was not what I expected. I'm surprised I didn't die to it. This map is a definite must play! 1 Quote Share this post Link to post
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