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Most beautiful map layouts


elend

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4 hours ago, Eris Falling said:

 

Left-Right Top-Bottom: 32in24-14 MAP27, 32in24-7 MAP11, PRCP MAP15, PRCP MAP25, 32in24-12 MAP31, 32in24-12 MAP30, BTSX E2M26, 50 Shades of Graytall MAP15, dead.air, dead.wire, HYMN E1M7, DMP2013L MAP01

 

 

Recognized some of those right away. One can't forget those after seeing the automap.

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I could probably flood a thread like this with a bunch of map layouts I really like but I'm going to restrain from doing so.

 

Jo7PjfZl.png

Eternal Doom, MAP04

 

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Alien Vendetta, MAP20

 

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Alien Vendetta, MAP10

 

Edited by valkiriforce

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But that‘s what this thread is for! I also see a gnarly looking skull in the upper right corner of the second map.

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On 8/31/2018 at 6:34 PM, DMPhobos said:

Dobu Gabu Maru Is well known for making really beautiful map layouts
 

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Saturnine Chapel
SatChap.wad_MAP01.jpg

Here's one i personally like due to it's curvy design, its map 16 from Interception by FranckFRAG
 

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Interception_MAP16_map.png

 

It's maybe nothing, but I regret many having written my name so gigantic x)

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  • 1 month later...

Before this topic dies, I want to share some beautiful layouts from Tarakannik 3 (TARAKAN3.wad) by Sasha

All the 43 maps of this wad have similar layouts, and they are "chillax difficulty".

TARAKAN3.wad_MAP06.png.ba7d2e5a3afea7db6594dbc66de1704d.png

TARAKAN3.wad_MAP12.png.18b61912c7dbeca37a78f6076f8c94a3.png

TARAKAN3.wad_MAP35.png.8022f62f7c11adffdd3e68ea6adefa8f.png

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55 minutes ago, Antnee said:
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image.png

 

47 hours build time, over 3 linedefs.  Extreme use of angles but a curious lack of curves make for a truly interesting, yet somehow oldschool layout.  And yes, the gameplay is just as good as the geometry.

 

 

The moment I gazed upon on your map, I knew I stumbled upon something special. It was a humbling and character-building experience. There is perhaps no better demonstration of the folly of human conceits than this Doom map layout.

Edited by Ex Oblivione

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