Pirx Posted September 2, 2018 4 hours ago, Eris Falling said: Left-Right Top-Bottom: 32in24-14 MAP27, 32in24-7 MAP11, PRCP MAP15, PRCP MAP25, 32in24-12 MAP31, 32in24-12 MAP30, BTSX E2M26, 50 Shades of Graytall MAP15, dead.air, dead.wire, HYMN E1M7, DMP2013L MAP01 Recognized some of those right away. One can't forget those after seeing the automap. 0 Quote Share this post Link to post
elend Posted September 2, 2018 I really really like those two last ones! 0 Quote Share this post Link to post
valkiriforce Posted September 2, 2018 (edited) I could probably flood a thread like this with a bunch of map layouts I really like but I'm going to restrain from doing so. Eternal Doom, MAP04 Alien Vendetta, MAP20 Alien Vendetta, MAP10 Edited September 3, 2018 by valkiriforce 5 Quote Share this post Link to post
elend Posted September 2, 2018 But that‘s what this thread is for! I also see a gnarly looking skull in the upper right corner of the second map. 0 Quote Share this post Link to post
valkiriforce Posted September 3, 2018 Memento Mori, MAP15 Memento Mori II, MAP27 Interception, MAP27 Plutonia 2, MAP09 Plutonia 2, MAP17 6 Quote Share this post Link to post
franckFRAG Posted September 4, 2018 On 8/31/2018 at 6:34 PM, DMPhobos said: Dobu Gabu Maru Is well known for making really beautiful map layouts Reveal hidden contents Saturnine Chapel Here's one i personally like due to it's curvy design, its map 16 from Interception by FranckFRAG Hide contents It's maybe nothing, but I regret many having written my name so gigantic x) 5 Quote Share this post Link to post
ella guro Posted September 7, 2018 (edited) always liked how Map 20 from A.L.T. looked in the editor Edited September 7, 2018 by ella guro 8 Quote Share this post Link to post
Danlex Posted October 16, 2018 Before this topic dies, I want to share some beautiful layouts from Tarakannik 3 (TARAKAN3.wad) by Sasha All the 43 maps of this wad have similar layouts, and they are "chillax difficulty". 9 Quote Share this post Link to post
elend Posted October 16, 2018 Wow, those look interesting indeed?! 1 Quote Share this post Link to post
Antnee Posted October 16, 2018 (edited) Spoiler 47 hours build time, over 3 linedefs. Extreme use of angles but a curious lack of curves make for a truly interesting, yet somehow oldschool layout. And yes, the gameplay is just as good as the geometry. Edited October 16, 2018 by Antnee 19 Quote Share this post Link to post
Deleted_Account Posted October 16, 2018 (edited) 55 minutes ago, Antnee said: Reveal hidden contents 47 hours build time, over 3 linedefs. Extreme use of angles but a curious lack of curves make for a truly interesting, yet somehow oldschool layout. And yes, the gameplay is just as good as the geometry. The moment I gazed upon on your map, I knew I stumbled upon something special. It was a humbling and character-building experience. There is perhaps no better demonstration of the folly of human conceits than this Doom map layout. Edited October 16, 2018 by Ex Oblivione 7 Quote Share this post Link to post
Empyre Posted October 17, 2018 I imagine it would be hard to find the exit in that map. 2 Quote Share this post Link to post
Dragonfly Posted October 17, 2018 When a map is as engaging as this particular work of art, you won't want to exit. 7 Quote Share this post Link to post
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