Jump to content

Freedoom Crashes in OpenGL Graphics Mode


emilward

Recommended Posts

I just installed Freedoom 1 & 2 on a (very old) Toshiba Satellite A215-S7437 running (Linux) Xubuntu 16.04 32-bit. Game runs fine but when I change the graphics from it's default of "8-bit" to "OpenGL" the game crashes then closes out. All other modes work fine, such as 16-bit and 32-bit. It only crashes when it's in OpenGL mode. The laptop as an AMD Turion 64 X2 CPU, 4GB of RAM, and an ATI RS690 GPU. I don't know if it's an issue with the version of OpenGL my card supports when I search the glx info in terminal this is what I get: 

eric@Toshiba-A215:~$ glxinfo | grep "OpenGL version"
OpenGL version string: 2.1 Mesa 18.0.5
eric@Toshiba-A215:~$ glxinfo | grep 'version'
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
    Max core profile version: 0.0
    Max compat profile version: 2.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 2.0
OpenGL version string: 2.1 Mesa 18.0.5
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.0.5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
eric@Toshiba-A215:~$

 

 

I also tried launching the Freedoom from terminal so I can see what's happening behind the scenes and this is what it says:

eric@Toshiba-A215:~$ freedoom1
M_LoadDefaults: Load system defaults.
 default file: /home/eric/.prboom-plus/prboom-plus.cfg
 found /usr/share/games/doom/prboom-plus.wad

PrBoom-Plus v2.5.1.5 (http://prboom-plus.sourceforge.net/)
 found /usr/share/games/doom/freedoom1.wad
IWAD found: /usr/share/games/doom/freedoom1.wad
PrBoom-Plus, playing: The Ultimate DOOM
PrBoom-Plus is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
V_Init: allocate screens.
V_InitMode: using 32 bit video mode
I_CalculateRes: trying to optimize screen pitch
 test case for pitch=5120 is processed 970 times for 100 msec
 test case for pitch=5152 is processed 2055 times for 100 msec
 optimized screen pitch is 5152
I_InitScreenResolution: Using resolution 1280x800
 found /usr/share/games/doom/prboom-plus.wad
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
 adding /usr/share/games/doom/freedoom1.wad
 adding /usr/share/games/doom/prboom-plus.wad
W_InitCache

Loading DEH lump from /usr/share/games/doom/freedoom1.wad
M_Init: Init miscellaneous info.
SetRatio: width/height parameters 1280x800
SetRatio: storage aspect ratio 8:5
SetRatio: assuming square pixels
SetRatio: display aspect ratio 8:5
SetRatio: gl_ratio 1.920000
SetRatio: multiplier 5/6
R_Init: Init DOOM refresh daemon - 
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites 
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches 
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound:  configured audio device with 512 samples/slice
Fluidplayer: Fluidsynth version 1.1.6

** (process:5783): CRITICAL **: fluid_synth_sfload: assertion 'filename != NULL' failed
fl_init: error loading soundfont /usr/share/sounds/sf2/TimGM6mb.sf2
portmidiplayer device list:
  ALSA:Midi Through Port-0
portmidiplayer: Opening device ALSA:Midi Through Port-0 for output
I_InitSound: sound module ready
S_Init: Setting up sound.
S_Init: default sfx volume 8
HU_Init: Setting up heads up display.
I_InitGraphics: 1280x800
I_UpdateVideoMode: 0xe0000000, SDL buffer, direct access
SetRatio: width/height parameters 1280x800
SetRatio: storage aspect ratio 8:5
SetRatio: assuming square pixels
SetRatio: display aspect ratio 8:5
SetRatio: gl_ratio 1.920000
SetRatio: multiplier 5/6
ST_Init: Init status bar.
vorb_registersong: failed
mad_registersong failed: input buffer too small (or EOF)
db_registersong: couldn't load as tracker
Exp_RegisterSongEx: Using player opl2 synth player
G_DoPlayDemo: playing demo with Ultimate Doom/Doom95 compatibility
vorb_registersong: failed
mad_registersong failed: input buffer too small (or EOF)
db_registersong: couldn't load as tracker
Exp_RegisterSongEx: Using player opl2 synth player
P_GetNodesVersion: using normal BSP nodes
V_InitMode: using OpenGL video mode
I_InitScreenResolution: Using resolution 1280x800
I_UpdateVideoMode: 0x80000002, own buffer, direct access
SetRatio: width/height parameters 1280x800
SetRatio: storage aspect ratio 8:5
SetRatio: assuming square pixels
SetRatio: display aspect ratio 8:5
SetRatio: gl_ratio 1.920000
SetRatio: multiplier 5/6
SDL OpenGL PixelFormat:
    SDL_GL_RED_SIZE: 8
    SDL_GL_GREEN_SIZE: 8
    SDL_GL_BLUE_SIZE: 8
    SDL_GL_STENCIL_SIZE: 8
    SDL_GL_ACCUM_RED_SIZE: 0
    SDL_GL_ACCUM_GREEN_SIZE: 0
    SDL_GL_ACCUM_BLUE_SIZE: 0
    SDL_GL_ACCUM_ALPHA_SIZE: 0
    SDL_GL_DOUBLEBUFFER: 1
    SDL_GL_BUFFER_SIZE: 24
    SDL_GL_DEPTH_SIZE: 24
    SDL_GL_MULTISAMPLESAMPLES: 0
    SDL_GL_MULTISAMPLEBUFFERS: 0
    SDL_GL_STENCIL_SIZE: 8
GL_VENDOR: X.Org R300 Project
GL_RENDERER: ATI RS690
GL_VERSION: 2.1 Mesa 18.0.5
GL_EXTENSIONS:
	GL_AMD_shader_trinary_minmax
	GL_ANGLE_texture_compression_dxt3
	GL_ANGLE_texture_compression_dxt5
	GL_APPLE_packed_pixels
	GL_ARB_ES2_compatibility
	GL_ARB_buffer_storage
	GL_ARB_clear_buffer_object
	GL_ARB_clip_control
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_copy_buffer
	GL_ARB_debug_output
	GL_ARB_depth_texture
	GL_ARB_draw_buffers
	GL_ARB_draw_elements_base_vertex
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_framebuffer_object
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_robustness
	GL_ARB_sampler_objects
	GL_ARB_separate_shader_objects
	GL_ARB_shader_objects
	GL_ARB_shading_language_100
	GL_ARB_shadow
	GL_ARB_sync
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_compression
	GL_ARB_texture_cube_map
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_filter_anisotropic
	GL_ARB_texture_float
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_storage
	GL_ARB_texture_swizzle
	GL_ARB_transpose_matrix
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_window_pos
	GL_ATI_blend_equation_separate
	GL_ATI_draw_buffers
	GL_ATI_fragment_shader
	GL_ATI_separate_stencil
	GL_ATI_texture_compression_3dc
	GL_ATI_texture_env_combine3
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_copy_texture
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_multisample_blit_scaled
	GL_EXT_framebuffer_object
	GL_EXT_gpu_program_parameters
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_polygon_offset
	GL_EXT_provoking_vertex
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_specular_color
	GL_EXT_shadow_funcs
	GL_EXT_stencil_two_side
	GL_EXT_stencil_wrap
	GL_EXT_subtexture
	GL_EXT_texture
	GL_EXT_texture3D
	GL_EXT_texture_compression_dxt1
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_rectangle
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_snorm
	GL_EXT_texture_swizzle
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_IBM_multimode_draw_arrays
	GL_IBM_rasterpos_clip
	GL_IBM_texture_mirrored_repeat
	GL_INGR_blend_func_separate
	GL_KHR_context_flush_control
	GL_KHR_debug
	GL_KHR_no_error
	GL_MESA_pack_invert
	GL_MESA_texture_signed_rgba
	GL_MESA_window_pos
	GL_MESA_ycbcr_texture
	GL_NV_blend_square
	GL_NV_conditional_render
	GL_NV_fog_distance
	GL_NV_light_max_exponent
	GL_NV_packed_depth_stencil
	GL_NV_primitive_restart
	GL_NV_texgen_reflection
	GL_NV_texture_barrier
	GL_NV_texture_env_combine4
	GL_NV_texture_rectangle
	GL_OES_EGL_image
	GL_OES_read_format
	GL_S3_s3tc
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_border_clamp
	GL_SGIS_texture_edge_clamp
	GL_SGIS_texture_lod
	GL_SUN_multi_draw_arrays
using GL_EXT_texture_filter_anisotropic
using GL_ARB_texture_non_power_of_two
using GL_ARB_multitexture
using GL_ARB_texture_compression
using GL_EXT_framebuffer_object
using GL_EXT_packed_depth_stencil
using GL_EXT_blend_color
using GL_ARB_pixel_buffer_object
GL_MAX_TEXTURE_SIZE=2048
Using texture format GL_RGBA.
SetRatio: width/height parameters 1280x800
SetRatio: storage aspect ratio 8:5
SetRatio: assuming square pixels
SetRatio: display aspect ratio 8:5
SetRatio: gl_ratio 1.920000
SetRatio: multiplier 5/6
gld_Precache: E1M7 done in 486 ms
I_SignalHandler: Exiting on signal: Segmentation fault
I_ShutdownSound: 
eric@Toshiba-A215:~$ 

 

 

Does anyone know what's going on?

Share this post


Link to post
38 minutes ago, emilward said:

Does anyone know what's going on? 

I know, that you should probably talk to the prboom-plus developers. Freedoom is just data.

 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...