it seems to be the case this is true, this makes it hard for me to create a sense of perspective vertically, i was getting confused looking at my skybox buildings and then i realised it wasn't happening in the scene to
is there anyway of doing fog better? shaders or something (i'm a making 100% open gl here so no worries at all about compatibility with software mode)
ideally something like source engine right, with the way it keeps the contrast in the foreground (but maybe i'm asking for too much then)
anyway, just this adds a real sense of vertical depth, like a big pit or something, or imposing buildings.... if anyone could advise me on fog that would be awesome... people have these shader effects going on with molten larva so i bet something professional is possible
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DarkShroom
it seems to be the case this is true, this makes it hard for me to create a sense of perspective vertically, i was getting confused looking at my skybox buildings and then i realised it wasn't happening in the scene to
is there anyway of doing fog better? shaders or something (i'm a making 100% open gl here so no worries at all about compatibility with software mode)
ideally something like source engine right, with the way it keeps the contrast in the foreground (but maybe i'm asking for too much then)
anyway, just this adds a real sense of vertical depth, like a big pit or something, or imposing buildings.... if anyone could advise me on fog that would be awesome... people have these shader effects going on with molten larva so i bet something professional is possible
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