Roofi Posted September 3, 2018 Hello ! I found this thread very interesting : So , that one is just a variant where you share YOUR layout(s) instead of someone else's. Your most beautiful layout doesn't necessarly mean your best map. I will start with the layout of my map for Mayhem 2018 : Orange Edition. 23 Quote Share this post Link to post
Deadwing Posted September 3, 2018 Awesome D: I don't have many really beautiful layout >.< Maybe this one from Exomoon: 18 Quote Share this post Link to post
riderr3 Posted September 3, 2018 I've not yet made too detailed maps but this ones from Urania. Even being a vanilla-format, this map is probably most complex and non-linear in the megawad. The main idea here is central area where the monsters are randomly teleported to another areas after 5 minutes of play. This brings even more variety. Another one. Here I was inspired by Ghost Town of Plutonia, but with much more complexity. Many diagonal shapes are used. 14 Quote Share this post Link to post
valkiriforce Posted September 3, 2018 I have a lot I'm satisfied with. Spoiler 15 Quote Share this post Link to post
Phobus Posted September 3, 2018 I... Don't make beautiful maps. I did once deliberately make an automap look like something, though: 15 Quote Share this post Link to post
Tango Posted September 3, 2018 (edited) (Mayan Mishap map02) Edited September 4, 2018 by Tango 12 Quote Share this post Link to post
Danlex Posted September 3, 2018 Still unfinished. Not that good, but it's something. 9 Quote Share this post Link to post
Dragonfly Posted September 3, 2018 (edited) Eviternity, MAP02 Eviternity, MAP06 Eviternity, MAP08 Eviternity, MAP16 Eviternity, MAP20 Eviternity, MAP23 MAYhem 2016, MAP17 Order of the Odonata (Vinesauce 2018), MAP01 (Makes extensive use of portals, the upper two segments are the 'roofs' of the bottom two segments.) The Joy of Mapping 5, E1M1, Automap View The Joy of Mapping 5, E1M1, Editor View Edited September 3, 2018 by Dragonfly 28 Quote Share this post Link to post
Bridgeburner56 Posted September 3, 2018 If you like geometric precision then have I got something for you Spoiler And these are older maps from before I moved to UDMF and GZDoom so all lighting was manually done with sectors Spoiler WARNING: SO MANY LINES 19 Quote Share this post Link to post
Empyre Posted September 3, 2018 Not the works of art I have seen here and in the other thread, but not completely ugly: 12 Quote Share this post Link to post
Forli Posted September 3, 2018 I don't really try at all to make my layouts look good, I think this is the best one I have. 13 Quote Share this post Link to post
D88M Posted September 4, 2018 Complex = Beatiful? No, really, i love what i am seeing, those maps are insane, very complex, i would love to play them. 2 Quote Share this post Link to post
DoomMan007 Posted September 4, 2018 (edited) 48 minutes ago, D88M said: Complex = Beatiful? No, really, i love what i am seeing, those maps are insane, very complex, i would love to play them. I remember a member on the Doom Forums, not sure if it was New Doom Forums, or if it was here, but he made this map that had a depiction of 7 swords, and was very symmetrical. Never got to play it, but it looked real nicely done. I had made maps 'years' ago, but you know, formatting happens, or you forget to save old works :/ Maybe I'll get back into making maps again. It's been forever since I've done any of that though. Actually now that I think about it, I did my own take on The Stygian Abyss, but in Doom. I wasn't trying to copy any map or anything, more of, the low ceilings and the dark, dark hallways, that was the feel I was trying to go for, and it was a kind of series. As in, the exit from E1M3 would be the start location in E1M4. Edited September 4, 2018 by DoomMan007 2 Quote Share this post Link to post
DMPhobos Posted September 4, 2018 I make really ugly map layouts, but if a were to choose a map with a distinctive layout it has to be this one Also if you ignore the ugly exterior sectors on the upper right, this one is alright i guess Spoiler 14 Quote Share this post Link to post
DoomMan007 Posted September 4, 2018 (edited) 7 minutes ago, DMPhobos said: I make really ugly map layouts, but if a were to choose a map with a distinctive layout it has to be this one Also if you ignore the ugly exterior sectors on the upper right, this one is alright i guess Hide contents The map on the bottom, is kind of like maps I was making, and the map up top, are maps I want to make, but I quickly run out of ideas as I'm working on it lol. Is this using just the default textures with retres.wad? Or are there other resource wads out there? Edited September 4, 2018 by DoomMan007 0 Quote Share this post Link to post
DMPhobos Posted September 4, 2018 7 minutes ago, DoomMan007 said: The map on the bottom, is kind of like maps I was making, and the map up top, are maps I want to make, but I quickly run out of ideas as I'm working on it lol. Is this using just the default textures with retres.wad? Or are there other resource wads out there? First one uses nova texture pack, second one uses gothictx along with other textures Don't worry too much about it, my earlier maps were rather messy but this year i got to improve my skills, you'll get there and make great map layouts if you keep honing your skills :) 0 Quote Share this post Link to post
valkiriforce Posted September 4, 2018 Well shoot I gotta include this one: 23 Quote Share this post Link to post
Yuki Senmatsu Posted September 4, 2018 I don't have very much since I art more but, this is my best bet 7 Quote Share this post Link to post
Pirx Posted September 4, 2018 9 hours ago, Bridgeburner56 said: If you like geometric precision then have I got something for you Hide contents And these are older maps from before I moved to UDMF and GZDoom so all lighting was manually done with sectors Hide contents WARNING: SO MANY LINES Amazing. How many hours does building something like this take? 1 Quote Share this post Link to post
elend Posted September 4, 2018 Haha, that super mario map! Amazing. Where can I play this? 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted September 4, 2018 https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/ccm 0 Quote Share this post Link to post
Archi Posted September 4, 2018 Spoiler I don't make beautiful layouts. 12 Quote Share this post Link to post
Doomkid Posted September 4, 2018 (edited) ayyyy lmao tfw you have the sad realization that all your maps are fugly in the automap. I guess Shovelware Adventure can pass as a modern map if you just look at the linedefs, pay no mind to the lack of detail!! EDIT: How did I forget this little gem Edited September 4, 2018 by Doomkid 11 Quote Share this post Link to post
Joshy Posted September 4, 2018 (edited) These two layouts of mine are equivalent to Michelangelo's David: Edited September 4, 2018 by Joshy 10 Quote Share this post Link to post
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