DoomMan007 Posted September 7, 2018 So basically I just want to make new, Chex Quest 3 maps. Here's the thing if you haven't already read: In making E2M1, the ceiling texture F_SKY1, shows up as mountains. If you play Chex Quest 3, E2M1, the ceiling texture is of a city. I noticed that in Chex Quest 3, in Doom Builder 2, they made what to me looks like a skybox, because there's another huge sector that the player never accesses. In that huge sector they used F_SKY1 as ceiling texture, but, in the sector you do run around in, they used CJFCOMM5. And I don't see any tags or anything that is connecting that skybox to the other sectors. So I am now very confused as to what exactly they did. Now, if you go in to edit E2M2, there is no skybox, and F_SKY1 shows up as the city skyline. So why is this different with E2M1 with F_SKY1? I now know what I'm going to do, with that first level, but I just wanted to see what the answer was on this, because from what I remember years ago, I thought you did something that connected that skybox sector to the player accessed sectors. Sorry if this post constitutes as double posting, I didn't mean to do that if I did. 0 Quote Share this post Link to post
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