Obsidian Posted September 9, 2018 The father of this session. Alrighty ladies and gents, the next session will touch down on the 22nd of September, 7PM Eastern Standard Time. As ever, a link to the ASScord will be made available to the public 24 hours before we start and there'll be a second session 12 hours later if Jimmy's agreeable: seriously, dude's a legend. Theme suggestions are always appreciated for the list of Potential Ten and I look forward to catching y'all when the time comes. 7 Quote Share this post Link to post
floatRand Posted September 9, 2018 You can't stop me from attending. 3 Quote Share this post Link to post
Guest Unregistered account Posted September 9, 2018 Hope I'll get to partake! 0 Quote Share this post Link to post
Jimmy Posted September 9, 2018 Won't be in this one, I'm afraid, got other commitments on that day. But have fun! 2 Quote Share this post Link to post
Phobus Posted September 9, 2018 I'm also not going to be around for this one due to RL. 0 Quote Share this post Link to post
elarmadillo3 Posted September 9, 2018 2 hours ago, Obsidian said: HOLY FUCKING SHIT, THE MEMORIES. 0 Quote Share this post Link to post
Novaseer Posted September 9, 2018 I should be able to partake, considering how the session's on a weekend. Whether I will or not is another matter. 0 Quote Share this post Link to post
NuclearPotato Posted September 9, 2018 Fingers crossed that I can attend. If not, I’ll try and do another play testing stream like last time. 0 Quote Share this post Link to post
bioshockfan90 Posted September 9, 2018 mayhaps, now that i'm done moving and all that jazz it's probably been long enough to give this mapping thing another whirl thanks for continuing to put these on regularly, obsidian! :) 0 Quote Share this post Link to post
TMD Posted September 9, 2018 Have we had a gratuitous marble texture theme yet? 0 Quote Share this post Link to post
NeedHealth Posted September 9, 2018 Maybe, perhaps if no misshaps. 0 Quote Share this post Link to post
Pegleg Posted September 9, 2018 Since there won't be a second session on the 23rd, I won't be able to participate in ASS 39. As usual, I won't be able to attend during the session on the 22nd. I may just make a speedmap (using the theme) during the time when the second session would be, in an attempt to improve enough to actually finish in the allotted time for next month. 0 Quote Share this post Link to post
riderr3 Posted September 9, 2018 One session? I'll take a brake this time. 0 Quote Share this post Link to post
NaZa Posted September 9, 2018 Should be around... I actually started doing a map last time out, dedicated to the Lite-Amp powerup, but I hit a mapper's block which I'm still battling. I hope I'll get to finish the map this time around! 2 Quote Share this post Link to post
Liberation Posted September 9, 2018 Should be around for the new ASS 0 Quote Share this post Link to post
Moustachio Posted September 9, 2018 I'm going to try and participate again this time. Hopefully, Discord doesn't crash me out of the ASScord again 0 Quote Share this post Link to post
Dragonfly Posted September 13, 2018 Pencil me in as a mayyyybeeeeeeeee. I think I'm likely to have the time. Hopefully the theme allows me to make a more... serious attempt this month. :P 3 Quote Share this post Link to post
Pegleg Posted September 14, 2018 22 hours ago, Dragonfly said: Pencil me in as a mayyyybeeeeeeeee. I think I'm likely to have the time. Hopefully the theme allows me to make a more... serious attempt this month. :P I assume you'll not be streaming it this month. Incidentally, while I didn't watch it live, I did watch about half of that stream (video?) about a week later. And I chuckled when you asked if anyone was actually watching the stream. 0 Quote Share this post Link to post
Dragonfly Posted September 14, 2018 Heh, I was in a very sour mood that day, not going to lie! I plan on doing a 'soft return' to streaming tomorrow with some Eviternity mapping. If this goes well I'll probably start getting back into it again, which means I may well stream ASS. :) 4 Quote Share this post Link to post
Obsidian Posted September 16, 2018 (edited) Behold, the List of Ten! 1. Reality maps: start with 1 health and cannot gain more 2. Stark lighting: light differences must be at least 64 in value 3. 384x384 4. 100 lines 5. Minimum of 100 monsters 6. Telefragging as main method of killing enemies 7. Exclusively animated textures: custom animated textures are allowed 8. Rocket jumping, Doom style! 9. Heavy usage of Boom action 242: Transfer Sector Heights 10. W1 and WR actions only Hopefully nothing on here's too offensive. :P Feel free to share your thoughts. Edited September 16, 2018 by Obsidian 0 Quote Share this post Link to post
therektafire Posted September 16, 2018 Um, these sessions are Boom format right? How would one start someone out with 1 health in a Boom map? Do you just crush the player until they have 1 health, or drop them in lava/nukage and expect them to run out or what? 0 Quote Share this post Link to post
AD_79 Posted September 16, 2018 (edited) Dehacked allows you to change the player's starting health, as well as starting ammo, maximum ammo count, et cetera. Also I hate the third theme and the seventh feels a little goofy. The rest of them are fine though, particularly fond of six and eight. Edited September 16, 2018 by AD_79 0 Quote Share this post Link to post
Pegleg Posted September 16, 2018 Personally, I'm not a big fan of the "reality" genre. To me, Doom has always been about being able to take inordinate amounts of damage from all manner of monsters and heal quickly with artifacts and medkits. My thoughts (for anyone who cares to read them): So, obviously, I don't like 1. 6 and 8 seem gimmicky to me. 4 would provide an interesting challenge (at least to me), if only for keeping track of linedef count and still having an interesting looking level at the end of 2 hours. If past maps are any indication, 5 would provide absolutely heaping loads of archviles, cyberdemons, revanants, mancubi, and chaingunners--but maybe I'm wrong. Perhaps the higher monster counts would allow for more nuanced usage of monsters. I would hope I would be wrong. 7 might create some odd looking levels. 9 wouldn't be too bad. Personally, I particularly like 2, 3, and 10. 0 Quote Share this post Link to post
Dragonfly Posted September 16, 2018 Honestly 1 is one of the themes that excite me the most! I find the way we'd be making challenging moments where your movement is of incredibly high-value. It could see interesting twists, too, such as an espionage type mission where being seen can easily result in death, or perhaps a puzzle or 'parkour' map as a way to not be affected by the 1hp limit. Regardless of the theme, I'm up for the challenge it puts forward. ^^ 0 Quote Share this post Link to post
Aquila Chrysaetos Posted September 16, 2018 I hope to see 9, that would make for some truly amazing maps, I think. Fake floors and ceilings are among my favorite things in Boom. Number 5 seems like it would be fun. I'm not too crazy about the thought of 3, though it seems like it would be best paired with 7, 9, or 10. Interested to see what we get. 0 Quote Share this post Link to post
Capellan Posted September 16, 2018 8 hours ago, Pegleg said: 4 would provide an interesting challenge (at least to me), if only for keeping track of linedef count and still having an interesting looking level at the end of 2 hours. Not that I am biased (I am totally biased), but I thoroughly enjoy line count limits on maps. I'm not sure I can make this, but I've done five 100-line maps in the past, and it's a fun challenge if you really embrace it. 3 Quote Share this post Link to post
Walter confetti Posted September 17, 2018 On 9/16/2018 at 9:40 AM, therektafire said: Um, these sessions are Boom format right? How would one start someone out with 1 health in a Boom map? Do you just crush the player until they have 1 health, or drop them in lava/nukage and expect them to run out or what? Mmm... It could starts with a voodoo doll trickery or make start the player in a locked room with barrels or some other thing that make start the player with a 1 health... Or this option must be changed to a no health map option (you have only your life bar and no health trought all the map)... I was thinking much more on how a rocket jump map will work on boom-compatible wads... I think it could work better on a zdoom map or a port where the player can look up or down. 1 Quote Share this post Link to post
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